ArmAII-Mark in ARMA 2 & OA - GENERAL Posted June 4, 2009 · Edited June 4, 2009 by electron-libre Here are my tests and spec : Spec : E6750 @ 3.20 (fsb 400) 3.2 Gb 800 HD 4890 1G Asus (Catalyst 9.5 and latest DX9) Creative Fatality Headset ( EAX and HWsound enabled) XP 32 bit sp3 res : 1680 x 1050 Fill Rate : 100% Textures Details : Normal Video Memory : Very High Aniso : Normal Terrain Detail : Normal Objects Detail : Normal Shadow Details : Normal PostProcessing effects : High Score : 3071 Fill Rate : 100% Textures Details : Normal Video Memory : Normal Aniso : Normal Terrain Detail : Normal Objects Detail : Normal Shadow Details : Normal PostProcessing effects : High Score : 3100 Fill Rate : 150% Textures Details : Normal Video Memory : Very High Aniso : Low Terrain Detail : Normal Objects Detail : Normal Shadow Details : High PostProcessing effects : High Score : 2794 Fill Rate : 150% Textures Details : High Video Memory : Very High Aniso : High Terrain Detail : High Objects Detail : High Shadow Details : High PostProcessing effects : High Score : 2478 Fill Rate : 150% Textures Details : Very High Video Memory : Very High Aniso : Very High Terrain Detail : Very High Objects Detail : Very High Shadow Details : Very High PostProcessing effects : Very High Score : 1841 observations : The performances where better with memory set on Normal rather than Very High. I do not understand the behavior of this slider. On very high settings i've got some ugly textures bugs Fill rate seem not to be the worst perfomances impact. I've got an overall poor score regarding to my specs. (Maybe the cpu is the achile's heel)
ArmAII-Mark
in ARMA 2 & OA - GENERAL
Posted · Edited by electron-libre
Here are my tests and spec :
Spec :
E6750 @ 3.20 (fsb 400)
3.2 Gb 800
HD 4890 1G Asus (Catalyst 9.5 and latest DX9)
Creative Fatality Headset ( EAX and HWsound enabled)
XP 32 bit sp3
res : 1680 x 1050
Fill Rate : 100%
Textures Details : Normal
Video Memory : Very High
Aniso : Normal
Terrain Detail : Normal
Objects Detail : Normal
Shadow Details : Normal
PostProcessing effects : High
Score : 3071
Fill Rate : 100%
Textures Details : Normal
Video Memory : Normal
Aniso : Normal
Terrain Detail : Normal
Objects Detail : Normal
Shadow Details : Normal
PostProcessing effects : High
Score : 3100
Fill Rate : 150%
Textures Details : Normal
Video Memory : Very High
Aniso : Low
Terrain Detail : Normal
Objects Detail : Normal
Shadow Details : High
PostProcessing effects : High
Score : 2794
Fill Rate : 150%
Textures Details : High
Video Memory : Very High
Aniso : High
Terrain Detail : High
Objects Detail : High
Shadow Details : High
PostProcessing effects : High
Score : 2478
Fill Rate : 150%
Textures Details : Very High
Video Memory : Very High
Aniso : Very High
Terrain Detail : Very High
Objects Detail : Very High
Shadow Details : Very High
PostProcessing effects : Very High
Score : 1841
observations :
The performances where better with memory set on Normal rather than Very High. I do not understand the behavior of this slider.
On very high settings i've got some ugly textures bugs
Fill rate seem not to be the worst perfomances impact.
I've got an overall poor score regarding to my specs. (Maybe the cpu is the achile's heel)