Antti Salonen
-
Content Count
5 -
Joined
-
Last visited
-
Medals
Posts posted by Antti Salonen
-
-
This is my experience from the 1.04 beta standalone server for Linux. I'm guessing the AI is running in one thread strictly, so once you have that one CPU core running at 100 % the server FPS will start to drop and there's little you can do.
I don't like to bitch, but it's frustrating considering that BIG multiplayer missions are really the home ground for ArmA 2 (or could be) and fast quad-cores are cheap. It's a very real problem.
-
Has anybody tried the public beta with a quad-core yet, and what are the results?
-
Ok, now the server is able to run on two cores, as we observed it on windows. But it seems like the server code still can't split the AI-computing part into two or more threads, which is the most important one.I run the test-mission without cpucount and with cpucount 3 and 4. There was no difference between those runs. After at least 30 min the server dropped to 16-17 FPS, but the server process never produced load over 150% (100% = 1 core at full load). Mostly it was at around 120% CPU load.
Is this still the case with the latest version, and is it going to remain so? Is this also the case with the Windows standalone server?
We're upgrading our server hardware in a matter of weeks and I'm wondering if we should get a quad-core or possibly just a dual-core with clocks as high as you can go to get best performance for the money.
I guess this question is mostly directed at Bohemia: Is there any benefit at all from more than two CPU cores for the Linux standalone server?
---------- Post added at 04:23 AM ---------- Previous post was at 03:35 AM ----------
I'd advise you to get tolower running nonetheless, in case you upload new maps to your server ;)In addition to the tolower program, the following command should also convert all file names (subdirectories included) to lower case under the directory where you run it:
find -depth -execdir rename 'y/A-Z/a-z/' {} \;
It should work with any reasonably modern Linux distribution.
-
I basically want to echo the sentiments of others in this thread.
We also have an ArmA and Teamspeak server, running Linux, sitting in a server room with a 100 Mbit connection almost straight to the backbone. This is the way to do it if you only can. It will be upgraded with the latest hardware as soon as the Linux server binary comes out, but it's been a frustratingly long wait.
I think this is working against Bohemia Interactive as well. From a server administrator point of view I have a suspicion that most big and/or well-established OFP and ArmA servers were run on Linux. ArmA 2 is already pretty stable, but the multiplayer community is really suffering because of this technically minor issue. If you hit the community you also hit the sales of games to come. I doubt many bought the game for the single-player campaign.
ArmA2 Server Crushing one core?
in ARMA 2 & OA - MULTIPLAYER
Posted
"1.04 official" would mean Windows then? One standalone server is using 4 cores?
If this is the case then I guess it's better to wait for the final release of the Linux server, because it seems to be impossible to get the same kind of performance out of the beta release.