Jump to content

DRACUS

Member
  • Content Count

    66
  • Joined

  • Last visited

  • Medals

Posts posted by DRACUS


  1. mJulPdT.png
    COOP 7 • Purple Swamp


    Location: Prei Khmaoch Luong | ព្រៃខ្មោចលង


    Quick Description:
    The enemy forces are weak because of our advance over the north of the country, we have an opportunity to control the south zone, you have to eliminate the rebel leader and the 3 Vypers who are negotiating on shipments of weapons in the village, the enemy already received a shipment that is located in an enemy field on the east side of the river, where you will have to destroy that same shipment that contains anti-aerial weapons and ammunition, but first you will have to hack the computer that is in a hiding place in the middle of the forest, West of your primary targets, so we have access to the entire network of the southern area.

    Teams 
    ◘ GREEN MAMBA:
    1 • TL 
    2 • JTAC
    3 • PARAMEDIC
    4 • DEMO SPECIALIST
    5 • MACHINEGUNNER

    ◙ BLACK MAMBA:
    1 • SNIPER
    2 • SPOTTER

    Features: 
    • Limited Gear via Crates (OldSchool way ArmA) 
    • BIS Respawn (Rallypoints BIS Enable) 
    • BIS Revive (With Drag & Drop)
    • Sway Reduced 
    • Gear Save
    • Full Voice Act

    Steam Workshop:
    Link

    • Like 2

  2. TLRy4jfm.jpg

     

    Operation Location: Prei Khmaoch Luong | ព្រៃខ្មោចលង 
     
     
    Quick Description: 
       • Your priority objective is to find and destroy enemy mortars plus the vans, which carry illegal weapons across the border to the north of the country. Before you are in charge of eliminating the reinforcements of the enemies, where they also take weapons and illegal ammunitions, however to find the location of the mortars will have to hack the computers that are in the Enemy Camp to the West of the roadblock, has 2 leaders inside the field, has green light for slaughter them, they are responsible for an attack on chernarus in 2015. After completing the tasks move to the East River, then stealing a boat and moving to the extraction point.

     

     

    Team:   
       ◘ DEVILISH WOLF: 
          1 • TEAM LEADER  
          2 • DEMO SPECIALIST 
          3 • PARAMEDIC 
          4 • MARKSMAN 
          5 • AUTORIFLEMAN 
          6 • SCOUT 
          7 • SCOUT 
     
     
    Features:   
       • Earplugs 
       • BIS Revive  
       • Sway Reduced  
       • Enemy Revive  
       • Full Voice Act 
       • TAW V.Distance Script 
       • Background Music [Put your Music on 20% is enough] 
       • VCOMAI [Default - Disable, you can enable on parametres]

     

    Download:

       → Steam Workshop

    • Like 1

  3.  mJulPdT.png 

    Operation Location: Prei Khmaoch Luong | ព្រៃខ្មោចលង


    Quick Description:
    • The enemy forces are weak because of our advance over the north of the country, we have an opportunity to control the south zone, you have to eliminate the rebel leader and the 3 Vypers who are negotiating on shipments of weapons in the village, the enemy already received a shipment that is located in an enemy field on the east side of the river, where you will have to destroy that same shipment that contains anti-aerial weapons and ammunition, but first you will have to hack the computer that is in a hiding place in the middle of the forest, West of your primary targets, so we have access to the entire network of the southern area.

    Teams 
    ◘ GREEN MAMBA:
    1 • TL 
    2 • JTAC
    3 • PARAMEDIC
    4 • DEMO SPECIALIST
    5 • MACHINEGUNNER


    BLACK MAMBA:
    1 • SNIPER
    2 • SPOTTER


    Features: 
    • Limited Gear via Crates (OldSchool way ArmA) 
    • BIS Respawn (Rallypoints BIS Enable) 
    • AIS Revive 
    • Sway Reduced 
    • Gear Save


    Requirements:
    • ArmA 3 Apex
    • Prei Khmaoch Luong | ព្រៃខ្មោចលង


    Source: http://steamcommunity.com/sharedfiles/filedetails/?id=963575038

    • Like 1

  4. I test your previous versions and the actual .. and i have to say on our server we get always the same problems:

     

    - Crash Game when we launch the mission. 

    - No enemys in red squares.

     

    I wanna ask you.. Do you test your missions on Dedicate server or just in Host?

     

    Can you add the Module Zeus (login by ADMIN) just to add task so they would go to secundary objectives to get some intel. 

    • Like 1

  5. :angry:  I try to shoot the enemies but it is impossible .. it seems, I'm on top of a boat trying to hit a target, it's ridiculous, stupid, this was one of the worst "Patch" ever .. from ArmA 1 never saw a something so stupid ..

    Remove once this new authenticates crap "Sway".
     
    When things are good it has to go move to spoil what was good .. how stupid ..
     
    Not to mention the players of the old school, who turn away more and more of these things almost impossible to hit the targets now .. basically have almost cheating using scripts and reduce values that should already be default in the game.

  6. :angry:  I try to shoot the enemies but it is impossible .. it seems, I'm on top of a boat trying to hit a target, it's ridiculous, stupid, this was one of the worst "Patch" ever .. from ArmA 1 never saw a something so stupid ..

    Remove once this new authenticates crap "Sway".
     
    When things are good it has to go move to spoil what was good .. how stupid ..
     
    Not to mention the players of the old school, who turn away more and more of these things almost impossible to hit the targets now .. basically have almost cheating using scripts and reduce values that should already be default in the game.

  7. Hello, Im working in 1 mission.. and i cant call your script on dedicated server, on host work but on server dont work :( am i miss something..?

    When the mission is on the map(Briefing) before begin show the markers on the map with Black borders.

    Mods of the mission are: CBA,Alive,Fata_a3,Clafghan,A3MP, A3MP_AP .

    INIT.SQF

    /* 
    * Filename:
    * init.sqf 
    *
    * Description:
    * launched on mission start
    * 
    * Created by [KH]Jman
    * Creation date: 07/12/2013
    * Email: jman@kellys-heroes.eu
    * Web: http://www.kellys-heroes.eu
    * 
    * */
    // ====================================================================================
    // DEFINES
    #define PP preprocessfilelinenumbers
    #define VAR_DEFAULT(var,val) if (isNil #var) then {var=(val);}
    // ====================================================================================	
    // SETUP	
    private ["_d"];
    gameOver = false;
    if (count playableUnits == 0) then {SP = true} else {SP = false};
    // ====================================================================================	
    // MAIN
    
    //Grab parameters and put them into readable variables
    for [ {_i = 0}, {_i < count(paramsArray)}, {_i = _i + 1} ] do
    {
           call compile format 
           [
                   "PARAMS_%1 = %2",
                   (configName ((missionConfigFile >> "Params") select _i)),
                   (paramsArray select _i)
           ];
    };
    
    if (!isDedicated) then { initClientSaveLoadout = compile PP "functions\fnc_initClientSaveLoadout.sqf"; };
    
    if (PARAMS_ReviveEnabled == 1) then {
    	call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf";
    	if (PARAMS_MedicMarkers == 1) then { _null = [] execVM "misc\medicMarkers.sqf"; };
    	if (!isDedicated) then { [5] spawn initClientSaveLoadout; };
    };
    
    if (PARAMS_PlayerMarkers == 1) then { _null = [] execVM "misc\playerMarkers.sqf"; };
    
    if (isDedicated) exitWith { "addToScore" addPublicVariableEventHandler { ((_this select 1) select 0) addScore ((_this select 1) select 1); }; };
    
    [] call compile PP "briefings\briefing.sqf";
    
    [] spawn {call compile preprocessFileLineNumbers "EPD\Ied_Init.sqf";};
    
    0 = execVM "IgiLoad\IgiLoadInit.sqf";
    
    [] execVM "zlt_fastrope.sqf";
    sleep 10;
    
    

    Ied_Settings.SQF

    /***************SETTINGS***********************/
    EPD_IED_debug = false;
    hideIedSectionMarkers = true;  //sets the alpha to 0 after spawning IEDs at a section
    hideSafeZoneMarkers = true;  //sets the alpha to 0 of a safezone
    
    itemsRequiredToDisarm = ["ToolKit"];   //"MineDetector" or "ToolKit" for example
    betterDisarmers = ["B_soldier_exp_F", "B_engineer_F", "B_diver_exp_F", "B_recon_exp_F"]; // people who are better at disarming
    
    baseDisarmChance = 75; //how well everybody can disarm
    bonusDisarmChance = 20; //increase that the "betterDisarmers" get
    
    secondaryChance = 50; //Chance that a secondary IED will spawn.
    
    smallChance = 20; //Chance that a small IED will be chosen.
    mediumChance = 40; //Chance that a medium IED will be chosen.
    largeChance = 40; //Chance that a large IED will be chosen.
    
    iedSecondaryItems = ["Land_CanisterOil_F","Land_FMradio_F","Land_Canteen_F","Land_CerealsBox_F","Land_BottlePlastic_V1_F","Land_HandyCam_F","Land_PowderedMilk_F","Land_RiceBox_F","Land_TacticalBacon_F","Land_VitaminBottle_F","Land_BottlePlastic_V2_F"];
    
    iedSmallItems = ["RoadCone_F","Land_Pallets_F","Land_WheelCart_F","Land_Tyre_F","Land_ButaneCanister_F","Land_Bucket_F","Land_GasCanister_F","Land_Pillow_F"];
    
    iedMediumItems = ["Land_Portable_generator_F","Land_WoodenBox_F","Land_MetalBarrel_F","Land_BarrelTrash_grey_F","Land_Sacks_heap_F","Land_WoodenLog_F","Land_WoodPile_F"];
    
    iedLargeItems = ["Land_Bricks_V2_F","Land_Bricks_V3_F","Land_Bricks_V4_F","Land_GarbageBags_F","Land_GarbagePallet_F","Land_GarbageWashingMachine_F","Land_JunkPile_F","Land_Tyres_F","Land_Wreck_Skodovka_F","Land_Wreck_Car_F","Land_Wreck_Car3_F","Land_Wreck_Car2_F","Land_Wreck_Offroad_F","Land_Wreck_Offroad2_F"];
    
    //If you want to use locations without making markers on the map, define them here. Altis has been provided as an example. ***THESE ARE NOT WHERE THE ACTUAL IEDS ARE SPAWNED***
    //["Name",[LocationX,LocationY,LocationZ],size]
    predefinedLocations = [];
    
    iedPredefinedLocationsSize = count predefinedLocations;
    
    /***************EXPERIMENTAL***********************/
    // This is still being worked on and may contain bugs, please report them on the forums.
    allowExplosiveToTriggerIEDs = true; 
    
    /***************END EXPERIMENTAL*******************/
    
    
    //These are the actual IEDs that will spawn. Add them using one of the following formats.
    //mapLocations must have their type defined as one of "NameCityCapital","NameCity","NameVillage", "NameLocal"
    //["All", side]
    //["AllCities", side]
    //["AllVillages", side]
    //["AllLocals", side]
    //["mapLocation", side]
    //["mapLocation", amountToPlace, side];
    //["mapLocation", iedsToPlace, fakesToPlace, side]
    //["mapLocation", amountToPlace, [fakeChance, smallIedChance, mediumIedChance, largeIedChance], side]
    //["predefinedLocation", side]
    //["predefinedLocation", amountToPlace, side];
    //["predefinedLocation", iedsToPlace, fakesToPlace, side]
    //["predefinedLocation", amountToPlace, [fakeChance, smallIedChance, mediumIedChance, largeIedChance], side]
    /*********Marker size > 1**********************/
    //["marker", amountToPlace, [fakeChance, smallIedChance, mediumIedChance, largeIedChance], side]
    //["marker", iedsToPlace, fakesToPlace, side]
    //["marker", amountToPlace, side]
    //["marker", side]
    /*********Marker size = 1**********************/
    //["marker", side]
    //["marker", chanceToBeReal, side]
    //["marker", [fakeChance, smallIedChance, mediumIedChance, largeIedChance] , side]
    
    //The side can be a single side, or an array of sides
    //Ex. "West"   or ["West,"East"]
    //http://community.bistudio.com/wiki/side
    
    iedInitialArray = [
    ["RandomIED1_Marker",6,4,"West"],
    ["RandomIED2_Marker",6,2,"West"],
    ["RandomIED3_Marker",6,4,"West"],
    ["RandomIED4_Marker",6,4,"West"],
    ["RandomIED5_Marker",6,4,"West"],
    ["RandomIED6_Marker",6,4,"West"],
    ["RandomIED7_Marker",6,2,"West"]
    ];
    
    //Place the mapLocations, predefinedLocations, and markerNames of places you don't want any IEDs spawning
    iedSafeZones = [];

×