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Everything posted by LordJarhead
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soundmod JSRS SOUNDMOD BETA v7
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks @Grumpy Old Man JSRS Soundmod - 6.18.05BETA_5 Changes: Tweaks - Tweaked Framework got updated with new stereo panners - Tweaked All explosions cause a shockwave sound when close and in direct sight (WIP) - Tweaked Huge explosions cause a drastic echo reflection and a huge explosion tail for giant distances (WIP) - Twealed Increased Volume for all explosions - Tweaked Reloading volumes Fixes - Fixed Some explosion volumes where over the top LJ- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
JSRS Soundmod - 6.18.05BETA_4 Changes: Tweaks - Tweaked Soniccracks in medium distances got improved - Tweaked Overall movement volume and gear noises - Tweaked Gear sounds while running was too loud Fixes - Fixed Missing distance crawl sounds - Fixed Close MK18 firing and distance firing were out of sync - Fixed Varsuk MBT03 went silent after start up LJ- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes the explosions does have tails as well. I had to reduce or disable the tails on some smaller HE rounds like 20mm cannons to prevent the stacking when that things fires in high ROF. LJ- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dude that's amazing, thank you for this! :) LJ- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update v3 JSRS Soundmod - 6.18.05BETA_2 Changes: Tweaks - Tweaked Soniccracks got more punch and are louder/normalized - Tweaked Distances for movement - Tweaked Drastically reduced appearence and volume of reflections - there was way to much noise going on I've updated the cracks again, might be a little bit punchier right now, so give it a try! :) LJ- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yay! JSRS Soundmod - 6.18.05BETA_2 Changes: Additions - Added New distance walking sounds - Added New soniccrack sounds for various distances Tweaks - Tweaked Movement/Gear noises - Tweaked overall soniccrack appearance and volume - Tweaked Increased volume and distance for gear noises - Tweaked overall texture of movement sounds and stance noises Fixes - Fixed MBT3 Kuma sounds were odd (still is) - Fixed Missing Minigun sounds for AH6 Pawnee- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll give you some new snaps and cracks to test. They'll be up tonight :) LJ- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks mate, nice to hear that :) @All We had a discussion over at discord, I can certainly say that the RHS, NIArms and SMA sounds are still working fine with the beta! All sounds are there and they got updated as well, so go ahead and give them a good try :=) Thanks, LJ- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wonder where all the people went? No reaction anymore as it used to be? Or is the overall interest not focused on sounds anymore? I've added new sonic cracks and made the overall movement a bit more exciting. There are also new distance sounds for moving soldiers and the gear sounds are a little more obviously. I'll try to adapt it a liiiiitle bit to Escape from Tarkov. The cracks and snaps are more adapted to the ones in Squad tho a little lower in volume and greater in texture. I'll update the mod during the weekend. LJ- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the feedback so far, I've been working on getting these vehicle sounds in game for quiet some time now. So the real maintenance and leveling will follow up. I fully agree tho. The whole system is very complex and the whole vehicle aspect sounds weird to me too. I have to adjust a lot of things to get where I want. But I'll keep on going. Thanks for the help. I also agree on the soniccracks. As in another post people want them more Squad'ish... So I'll see what I can do about that. Thanks, LJ- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For any reports I also created a Discord group that you can follow. Thanks, LJ- 37 replies
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*applause*
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bug 17 years old bug in A3 - 'A fallen static objects' geometries bug'
LordJarhead replied to RozekPoland's topic in ARMA 3 - DEVELOPMENT BRANCH
I wish they'd do something about that. But well, Bohemia has concluded with the topic, that's what Ondrej said. I'm not sure they'll start digging again because of something that should have been fixed 17 years ago. And that's basically what ProfTournosel just said: "It looks like the end of lot's of discussions on the forum". The forums kinda dead anyways btw :P Bohemia is focusing on a new project with a new engine and I'm hoping for all these problems to be a historical chapter of the series once A4 arrives :) But that will have to be seen, whenever that is... LJ -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll look into it when I get back. Might be a signature problem as some old signatures went into the latest updates. Also, I might have to disable some feature or at least decrease the amount of activities for when it comes to multiplayer... LJ -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello listeners! After more than three months abstinence and my inactivity within the community, I am now trying slowly to get back into the running process. After the release of the new DLC for ArmA3 and probably the last major update of the game, I will now devote myself to a bigger task: the vehicle sound design! Due to the Tank DLC and the implementation of a new framework for vehicle sounds, I am partly forced to create a new framework and adapt it to my sound effects. The process is quite complex, but is largely limited to coding. New sound effects are not necessary. Nevertheless, I would like to set the task of creating a new kind of sound and immersion in order to give the final touch to what is probably the final game! This requires new effects, new ideas have to be transposed and tested, and everything has to be tuned to a normal level in terms of volume and flow of the game. That's also why I removed all land vehicle sounds in my last update to JSRS Soundmod. The other reason was the accumulation of errors and misrepresentations, the mixture of JSRS and vanilla sounds, and the resulting chaotic situation to separate the individual elements. Now, my primary task is to create a new design, a simple design, one that's easy to manage and maintain, and one that creates a fluid, smooth sound at the end. There are many adjustments necessary. Every single vehicle requires the utmost attention and must be tested in various situations. Because at the end not only a good sound should be created, but also one that works! Because as well as Bohemia does with their last DLC, my next big update will be my last for ArmA3. I think there will be a great successor for the series, so I'd like to focus on that as soon as possible. JSRS Soundmod will not stop though. I will continue to work until the last bug or issues has been resolved. This will take time, it will take weeks and months, but in the end a final product should be ready to play! So make yourself ready and stay tuned, there's gonna be a massive update ahead! I hope you all enjoy JSRS Soundmod and have a good time! Thanks for reading, Dennis - LordJarhead- 842 replies
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That was not my point. It had no good impact/result on the sounds, so why the update? Making new formulas that work might be easy for you, but that will probably stop newcomers from entering the modding scene as it seems to complicated ... but what ever, that's just my opinion.
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What kinda bugs me the most is the current development when it comes to vehicle sound configs. Before we had some easy to understand structure like this: frequency = "0.4 + ((rpm/ 4500) factor[(1000/ 4500),(2800/ 4500)])*0.95"; volume = "1*engineon*campos*(thrust factor[0,1])*(((rpm/ 4500) factor[(1000/ 4500),(1300/ 4500)]) * ((rpm/ 4500) factor[(3000/ 4500),(2000/ 4500)]))"; And today I looked into the configs to find this stuff: frequency="1 - (0.09 * ((abs(latSlipDrive)) factor [0.01,0.15])) * (1 + 1 * (((1-0.75) * (speed factor [0, 30]) + 0.75 * (rpm factor [800, 3600])) + 0.2*((abs(speed)) factor [0, 2])*((abs(speed)) factor [0, 2]) - 0.2*((abs(speed)) factor [2, 6]) - (2800 - 800)/(3600 - 800)))"; volume="engineOn * 1 * 1.5 * (((1-0.75) * (speed factor [0, 30]) + 0.75 * (rpm factor [800, 3600])) + 0.2*((abs(speed)) factor [0, 2])*((abs(speed)) factor [0, 2]) - 0.2*((abs(speed)) factor [2, 6]) factor[(1200 - 800)/(3600 - 800) + (((2800 - 800)/(3600 - 800) - (1200 - 800)/(3600 - 800)) - (1 * ((2800 - 800)/(3600 - 800) - (1200 - 800)/(3600 - 800))))/2, (2800 - 800)/(3600 - 800) - (((2800 - 800)/(3600 - 800) - (1200 - 800)/(3600 - 800)) - (1 * ((2800 - 800)/(3600 - 800) - (1200 - 800)/(3600 - 800))))/2]) * (((1-0.75) * (speed factor [0, 30]) + 0.75 * (rpm factor [800, 3600])) + 0.2*((abs(speed)) factor [0, 2])*((abs(speed)) factor [0, 2]) - 0.2*((abs(speed)) factor [2, 6]) factor [(3000 - 800)/(3600 - 800) - (((3000 - 800)/(3600 - 800) - (2800 - 800)/(3600 - 800)) - (1 * ((3000 - 800)/(3600 - 800) - (2800 - 800)/(3600 - 800))))/2, (2800 - 800)/(3600 - 800) + (((3000 - 800)/(3600 - 800) - (2800 - 800)/(3600 - 800)) - (1 * ((3000 - 800)/(3600 - 800) - (2800 - 800)/(3600 - 800))))/2])"; WHAT THE.... I mean, does this get cleaned up or is it supposed to stay? Because neither the vehicles sounds any better this way nor any modder will ever understand this crap I'm afraid :D ... you start making modding impossible at some point and modding is the only thing that makes people stay with ArmA.... LJ
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Hello, I know it's been a topic before, I think at least it was. I would like to ask if it is possible to add a simple and easy to use way that allow players to refill/repack their used magazines? Very often I end up having multiple used and half empty mags in my inventory that become not only useless in a CQC situation but also dangerous and I can not trust in my weapon as much anymore. It's about realism, or maybe the "simulation" aspect I'm missing a little. And I hardly believe it is THAT complicated to realize. Just a simple thing like drag&drop one magazine over another and one gets filled... It's simple but a real life changer! Overall I'd like to imagine having an option to fill your magazine by your likings, like I can sort myself what round come in what order. Like I want every 3 rounds to be a tracer, or a green tracer and the next one is a red one, or I want 5 rounds super sonic, 5 subsonic... Maybe you have a change to do something like that :) LJ
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can we now stop this stupid discussion? Yes you don't like it. Others do like it. That's normal. And JSRS is in constant change. Because I don't let it rest, for good. I would never stop improving myself and my work, that's my hobby. If you want things to stay that way I'd have to stop modding... People like this and hate that, that's normal. Now it hit you and you are upset but honestly, no one else seem to care much about that change?!?! So I really don't change things to peoples liking anymore, mate. I'm way past that point and certainly never want to go back to that. The community has changed and I adapted and honestly don't care enough anymore to listen to other people rather than my own opinion or taste. LJ -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It would be cool if you know what weapons are involved, exactly. Long range weapons, OK, but what exactly. Like, only USAF or the Russian AFRF as well? Or even some weapons from the GREF, SAF? LJ -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well basically it could if I don't inherit correctly. Which I certainly don't at the moment. That's probably a major issue with JSRS currently... LJ -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
JSRS Soundmod - 6.17.1222 Changes: Tweaks: - Tweaked New MX Sounds for firing have changed - see Fixes - Tweaked All weapon sounds got revised for correct stacking in the audio engine - No more independently working sounds in distances resulting in multiple pop of only one shot Fixes: - Fixed MX Weapon entries were mixed up - Fixed Wrong inheritance for jet sounds - Fixed SoundSet.frequencyRandomizer': Missing ';' at the end of line - Fixed CAS1 Main Cannon sounds restored to (not correctly working) sounds - Fixed AAF Buzzard were missing all engine sounds - still heavy WIP By this update I wish you guys great holidays and a pleasant time with your loved ones! Thanks for all the support this year and I hope to see you all in 2018! -LordJarhead- 842 replies
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes John, tell us... what are your arguments of liking something? You can't like something if there is no evidence! LOL Just calm down, Mickey, there has been a mix up in the config entries. The MX was using the AAC sounds for SMA weapons mod. Tho as John said, after I realized the issue, I started to like the new sounds^^ But you are right, the AAC sounds are made for a different type of weapon and I will maybe make a mix up of the two. Personally, I FRIGGIN HATE my MX rifle sounds, the old ones that you like so much! I hate them, I did before, I do now and I will always do because I can' get used to that weapon... to me its... like a toy gun, not by sounds, I mean by look or the way it is... its just ... weird. I cannot get a feeling for this weapon like I do for real weapons that really exist. I dunno... Just wait for the next update but be sure that these MX sounds will be gone in future for sure! I personally think that these sounds are my weak spot... I can do make every weapon sound exactly like I want but this one... I dont know. And to be honest it should have the BEST sounds, as that's the "main weapon", the benchmark of the user will always start the game using an MX (Vanilla game). Its like the M16 in Operation Flashpoint, its the first thing we all fired^^ LJ -
Hello folks, some of you maybe know me, and maybe that's because I'm a old timer when it comes to arma... I was here when ArmA1 was still a thing... today I feel like I wasted thousands of hours with that game but nope... ArmA3 is number one, over 1600hours I believe *shame* Well, I just want to say, things here have changed. I guess the good old day are the golden times of ArmA2 and when OA was released. I guess that was when everything was so great. That was when I didn't need any other mods but sounds and ACE. And seen from the forums point of view, damn there were things going on here! You wouldn't believe it. When ever we made a thread or a post it took seconds to get posts and responces and people having conversations for hours. This forum was alive... and now? I kinda unsure where people went... what are they doing now? So many good old people left these forums and went on with other things. Now I have the feeling its almost dead silent... or is it just me? What do you guys think, where did they go, what other games or simulations could satisfy us so equaly? Or what could even be better than ArmA??? I mean I dont think there is anything but well... Did people maybe went to Squad? I've played that game like onces and thougt it was cool but not as amazingly sandbox-like like arma ... just let's have a talk maybe :) LJ
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
JSRS Soundmod - 6.17.1218 Changes: Additions: - Added New Jet sounds got added - WIP Tweaks - Tweaked Gau8 sounds got changed, not really working great because of missing SoundSet system - Tweaked Cannon sounds for Blackfoot and Kajman - Tweaked Interior vehicle weapon sounds were too loud Fixes: - Fixed RPT "Sound: Error: File: jsrs_soundmod_snd_helicopters\sounds\shared\\gear_up_in.ogg not found" - Fixed Sevaral RPTs "Missing ';' at the end of line" - Fixed Missing Cas01 cannon sounds - Fixed CTD after Kajman firing main cannon