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LordJarhead

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Everything posted by LordJarhead

  1. LordJarhead

    JSRS4 - APEX 1.2

    My assumption is that all communications to all parties happen through the server only. At least that's how I understand the situation. C2C is probably not the case as every client first is connected to the server. Everything that happens there is covered by the sever, not by the clients. It might be differently if the sever is lathe client, like you start your own non-dedicated server and have a client direct connected to it.After all, I can't really say for sure. As I heard the spamming also appears in client rpts that did not use JSRS. But I'm sure that's because the server had the error and broadcasted it around for everyone, which is a basic automatic function for issue reporting. When you tell me these rpt spams stopped and are gone, also keeps the network traffic down, this seems to be the solution finally... And I'm glad that this might finally be the guy for the everlasting problem since day 1. But I'm almost certain that there is no excess C2C as soon as the server rpt spam stops, as there is no real C2C traffic, there shouldn't be any actually... Don't know... Well could you test the server side file? Did is help at all? If so, things are clear and we have the solution... And to be honest, what fruity Rudy said about the admin who doesn't want to upload the files as there "might" be problems... That's actual bullshit, sry. Why not trying? Of course the server broadcasts the problems to all parties to tell everyone that there was a problem present. So all clients get the issue. Of the server stops posting issues, there shouldn't be any error reports in the non-JSRS user clients as well... At least that's my assumption. LJ @S3Savage also in the link you posted, it says that DynaSound doesn't have these problems either so they are supposed to be fixable... Which is wrong as well, DynaSound doesn't HAVE those sounds. I asked Lax and he said he has no reloading sounds, no dry or firemode switch sounds, neither any satchel activating effects. Of course there is no problem then, because it's just bid sounds that everyone have anyways... If nothing helps, the only solution would be to delete the JSRS sounds out of the mod... Or provide them as an extra download with a different key for it so if you want to use the sounds you can in sp but you can't join the server that only allow JSRS wihtout the reloading sounds and so on...
  2. LordJarhead

    JSRS4 - APEX 1.2

    A full version contains all the files and contents of the mod, so basically it is the mod. The updates are there for these Full versions. So you need the updates to... update the mod. When 1.4 is available every other download gets deleted and the new full version is the only you'll need. So basically you could wait for the weekend when I release 1.4. And that's the only download you have to make then. No updates, no extra downloads, no difficult bullsh*t :) LJ
  3. LordJarhead

    JSRS4 - APEX 1.2

    Btw, sounds weird, but I set up a Patreon account for anyone who likes to support me. https://www.patreon.com/LordJarhead?ty=h I set it up for any kind of support that would really help to establish this 'hobby' to a new level! For myself, I would like to educate myself more, get better hardware and software, and maybe find and buy decent but expensive libraries that would flow right back into JSRS. With supporting this, you not only help me get along with this hobby, but also support the community as I'm sure that with the support, more things and even better audio in Arma is possible! I really like what I do and it would be really great to be able to effort more and better libraries. Thanks, and sry for the awkward kinda begging :D Thanks people! Ps: forget about the Crackling noises I experienced today, I found a solution. Just had to edit all 17.500 sound files, but nooooo problemo :P LJ
  4. LordJarhead

    JSRS4 - APEX 1.2

    Yeah the 17 is using the 16 sounds for now. But I think about making a long barrel SPAR17 sound as well then. LJ
  5. LordJarhead

    JSRS4 - APEX 1.2

    Environmental Reflections, like urban areas reflection, forest and so on. Kinda like the tails, but its a shorter version of direct reflection before the tails are audible. LJ
  6. LordJarhead

    JSRS4 - APEX 1.2

    Thanks for the kind words, mates! Really happy you liked it so far :) The current changes are these: JSRS3 DragonFyre EDEN Version 1.4: - Tweaked reloading sound volume/distance - Tweaked Closure effects for various weapons - Tweaked Framework reflector sounds - Added new sounds for AK-12 7.62mm - Added new sounds for AK-M 7.62mm - Added new sounds for AK-SU74 7.62mm - Added new sounds for CMR-76 6.5mm - Added new sounds for CTAR-95 5.8mm - Added new sounds for LIM-85 5.56mm - Added new sounds for PM9M 9mm - Added new sounds for Protector 9mm - Added new sounds for SPAR-16 5.56mm - Added new sounds for Type-115 ARX - Fixed missing Tanoa footstep/crawl sounds - Added new Tank engine sounds external - Tweaked explosion/thud sound effects - Tweaked snap sound distance/volume - Tweaked SD weapon sound effects - Added soniccrack snap effects to various ammunition - Tweaked explosion sound effect muffler - Added Server Side Files for JSRS public server support - Tweaked debris noises for 20mm/30mm/40mm HE/AP rounds (performance) - Tweaked Gatling Cannon 20mm distance - Fixed removed tails from 20mm/30mm/40mm HE/AP rounds (performance) - Tweaked body hit sounds volume lowered - Tweaked volume and distance for grenade bouncing sounds - Fixed AP 30mm, 120mm shells caused explosion sounds - Tweaked snap and crack volume and distances - Tweaked global snaps louder in forests/on meadows - Fixed updating base class issues - Tweaked MX rifle sounds - Tweaked soldier movement volumes and distances - Tweaked helicopter gear and hydraulic sound volume - Fixed wrong Sniper Bolt Action sounds - Added new Flare launcher sounds - Tweaked REFLECTOR SOUNDS volumes - Fixed missing REFLECTOR SOUNDS on MX Full Auto Mode - Added new OGG file format - Tweaked mod size due to decoding - Fixed missing sprint sounds on concrete surfaces - Fixed .wss sound entries in cfgs - Fixed missing sound files - Fixed wrong numbering in environment cfg - Fixed missing tree wind sounds - Fixed missing houses wind sounds - Fixed error message "helicopter landing sounds missing" - Tweaked handheld weapon handling sounds in cfgs (Reload,Dry,Firemode...) - Increased performance and faster transaction of sound files - Tweaked mod loads faster - Fixed updating base class MXC_Rifle If you have anything else to add, let me know. I'm currently working on the Apex vehicles and some minor tweaks for things. But all in all this stuff is ready to go! Will probably upload later today and cut the Apex content out for now as this will take a little longer. Actually I'm experiencing some weird crackling sounds while playing. I guess its because of the new ogg file format. Hope that can be fixed somehow... LJ
  7. LordJarhead

    JSRS4 - APEX 1.2

    Check out the first Apex contents so far: JSRS3: DragonFyre EDEN Apex Content LJ
  8. LordJarhead

    JSRS4 - APEX 1.2

    Jesus, I'm almost certain that this is not a positive thing, right? :D Beside the sound effects, you should have a little icon in the main menu that says JSRS if you move over it with the mouse ;) LJ
  9. LordJarhead

    JSRS4 - APEX 1.2

    Only vanilla weapons are covered by this mod. As other mods content comes with their own sounds. LJ
  10. LordJarhead

    JSRS4 - APEX 1.2

    Not quiet sure as the product isn't even final. Who knows how they sound afterwards... But honestly they are all covered already since day one :) still have to make the reloading animation sounds and then maybe tweak a little something here and there. Vehicles are mostly covered by the end of the week. Only problem is that they are not final yet and there might be a lot of cfg changes coming my way that will prevent my cfg's from working... But I'll dig my way through as always ;) LJ
  11. LordJarhead

    JSRS4 - APEX 1.2

    All there, under P_Weaponsounds/Noises/ ;) LJ
  12. LordJarhead

    JSRS4 - APEX 1.2

    Wow, that sounds really good and makes me damn happy! I really hope that was the trick we waited for years probably... Thanks man, thanks for the help and the kind words, sir! LJ
  13. LordJarhead

    JSRS4 - APEX 1.2

    Was anyone able to give it a try yet? Would really like to know... LJ
  14. LordJarhead

    JSRS4 - APEX 1.2

    Here you go: http://jsrs-studios.com/1.%20JSRS-Studios%20Downloads/JSRS3.0/Key%20Only/JSRS3%20DragonFyre%20EDEN%20-%20Key%20Only.rar LJ
  15. LordJarhead

    JSRS4 - APEX 1.2

    Exactly the same here! It made a cut at a place I didn't even edited it :X LJ EDIT: IMPORTANT I would like to ask for your help real quick: You know about these Server side problems: ... I might have the solution finally. Would someone, some admin, please load the DragonFyre EDEN Server Side Files on the server so you could test if these RPT spams stop? In the words of gpgpgpgp: These are minimum (dummy) files needed to load by server admins to get rid of JSRS rpt spams. Its a separate add-on that does the JSRS public server rpt support. Please load these and report back if the spamming has stopped. Thank you very much for the support! LJ
  16. LordJarhead

    JSRS4 - APEX 1.2

    Sh*te... made a mistake and now the frontpage is completely gone :blink: :angry: Wanted to add the JSRS server back. Here is the link: http://jsrs-studios.com/dlindex.php Now I dont remember the frontpage completely, so I just wait for 1.4 to be released and create a new one :rolleyes: LJ
  17. LordJarhead

    JSRS4 - APEX 1.2

    There was a list of things that I fixed and will release some time soon, but I understand you having trouble installing the entirely? Put the @DragonFyre folder from the mod into your main ArmA directory. You need the 1.0 full version which is a rather big download. Put that into you Arma directory, then download 1.2, do the same and overwrite any existing files, then do the same with update 1.3. After that, you go into your Arma launcher and choose mods and select the @DragonFyre folder in you Arma directory. Done. LJ
  18. LordJarhead

    JSRS4 - APEX 1.2

    Definitely worth the try. I'll do that and we'll see what will happen :) So you are saying a pro just containing named .wss files that just have the names given and that's it?! Well, I try. Thanks for the hint. LJ
  19. LordJarhead

    JSRS4 - APEX 1.2

    Thanks, pretty sure that was not intended :) tho there are some cfg values that might sting out, some randomly used SFX files here and there might got mixed or what so ever. So there might be a problem or I wasn't really lazy and blindly working on it. Will fix that and definitely add some crickets :p Hey, I know what you mean and I gotta tell you I got a lot of these kinda requests. Tho I always decline, because if I start pleasing one, others will follow up. And I surely can't and don't want to cover other mods besides some big 'must haves' in my eyes, but even those have to wait till I got my JSRS running and working fine. Hope you understand. LJ
  20. LordJarhead

    JSRS4 - APEX 1.2

    I actually try a compromise between both suggestions here. Either to keep them as audible or decrease the volume. Surely won't make them really quiet, neither going to use gpgpgpgp's values exactly, but I kinda understand what the point was. I now struggle a little between both options to find a decent sense between both ways. I think I'm able to point out what I'm looking for. The other suggestions gpgpgpgp threw in were taken in account and I kinda worked my self through different Configs, from explosions to environmental sounds. I kinda liked the environmental noises a bit louder, footsteps got a little notch tweaked and I changed the distance of the reloading and dry sounds of weapons. They were set up to 100 meters for what ever reason. They are now around 10 meters. Tho I'm pretty sure that won't change anything on the spamming of RPT logs in multi-player. I might have to delete all handheld weapon sounds to fix that. We'll see about this... Currently I'm downloading Apex Tanoa and looking for how things work on the new map, how the environment works and all this stuff :) LJ
  21. LordJarhead

    JSRS4 - APEX 1.2

    Well, yes. Currently you will have to download all three files to update the mod, but I'm not afraid and confident that you can do this, I believe in you!!! :) 1.4 will be one download once it's released... LJ
  22. LordJarhead

    JSRS4 - APEX 1.2

    The RHS sounds I've made are outdated and shouldn't be used. There might be a new version at some point. I don't support third party content with this mod. There might be a lot of these problems using other maps. Can't really fix that right now... Well probably they will be replaced. But that awaits to be seen as I'm pretty sure Bohemia has added new classes fur different maps styles. Their Altis map doesn't have switched sounds either so there is a separate class line or even config. So sure I'll make my own sounds fitting the jungle scenario. LJ
  23. LordJarhead

    JSRS4 - APEX 1.2

    Not really, rather taking his feedback as... Feedback and see how I could tweak my work to fit opinions. LJ
  24. LordJarhead

    JSRS4 - APEX 1.2

    Well, since your feedback was constructive and really detailed: JSRS3 DragonFyre EDEN Version 1.4 changes so far: - Tweaked lowered body hit sounds - Tweaked volume and distance for grenade bouncing sounds - Fixed AP 30mm, 120mm shells caused explosion sounds - Tweaked snap and crack volume and distances - Tweaked global snaps louder in forests/on meadows - Fixed updating bas class issues - Tweaked MX rifle sounds - Tweaked soldier movement volumes and distances - Tweaked helicopter gear and hydraulic sound volume - Fixed wrong Sniper Bolt Action - Added new Flar launcher sounds - Tweaked REFLECTOR SOUNDS volumes - Fixed missing REFLECTOR SOUNDS on MX Full Auto Mode - Added new OGG file format - Tweaked mod size due to decoding - Fixed missing sprint sounds on concrete surfaces - Fixed .wss sound entries in cfgs - Fixed missing sound files - Fixed wrong numbering in environment cfg - Fixed missing tree wind sounds - Fixed missing houses wind sounds - Fixed error message "helicopter landing sounds missing" - Tweaked handheld weapon handling sounds in cfgs (Reload,Dry,Firemode...) - Increased performance and faster transaction of sound files - Tweaked mod loads faster - Fixed updating base class MXC firemode Thats what happened so far. LJ
  25. LordJarhead

    JSRS4 - APEX 1.2

    Phew, gotta make a list of things here I guess. OK let's see: Helicopter Gear and hydraulic sounds Footsteps in short range volume increase Wrong placed bolt action sound for sniper rifles Flare sounds too quiet Hope I didn't miss anything? LJ
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