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LordJarhead

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Everything posted by LordJarhead

  1. LordJarhead

    JSRS4 - APEX 1.2

    Nah I believe you when you say it works for ya. Could you download from the link given here on the first page? Just if you have the time and want to, it would be interesting if between the Armaholic version and the one here is a difference. LJ
  2. LordJarhead

    JSRS4 - APEX 1.2

    Where did you downloaded it from?
  3. LordJarhead

    JSRS4 - APEX 1.2

    No order needed as JSRS is designed for vanilla ArmA only. If you use other mods with it, I can't help much :/ also no cba is needed. LJ
  4. LordJarhead

    JSRS4 - APEX 1.2

    I played on Apex Sneak Preview and I had the issue as well. And besides, its an JSRS fault, not a problem with the versions of ArmA. It should happen in all of them! If you had any AH9 Pawnee internal sounds after the engine starts up, you DO NOT have JSRS Apex installed correctly, I can give you that!!! LJ
  5. LordJarhead

    JSRS4 - APEX 1.2

    Yeah I realized that myself yesterday while playing. All camo variants have different sounds for some reason they don't inheritate correctly. And yeah thought about the AD97 weapon pack. Will get that covered at some point ;) LJ
  6. LordJarhead

    JSRS4 - APEX 1.2

    NOOO what do you do??? Now everyone is thinking I released the update ALREADY. Now I can wait for endless "But my version still says 1.0... but PWS says... its ArmAholics fault!" :D The update will come soon! ;) Meanwhile, get the updated ReadMe! LJ
  7. LordJarhead

    JSRS4 - APEX 1.2

    So, I will change the read me and name RC to main branch... I think that makes for sense to some people. Also I edited the beach sounds on tanoa. They are working now. Added a more sandy vibe to the sounds. Also added new mud sounds tho I never really saw any muddy area in any map so far. :/ so pretty useless hehe I fixed the AH9 Pawnee interior sound (again), fixed the missing SD Sounds for the SPAR17. Also fixed a missing forest run sound and missing flyby and fall sounds for arts and 155mm rounds. Also I checked for various dependencies and JSRS got none so far. I made a mission, edited it and saved it multiple time and there was no entry of JSRS so far. Will still test it further today. LJ
  8. LordJarhead

    JSRS4 - APEX 1.2

    I understood that the RC is meant to be the stable build. But yeah, talking about the stable build... So I might have to re edit the read me again... :/ Its really to laugh sometimes :D The more you try to make things clear the more confused people get ... Next time I just drop a pbo file and see what happens :) LJ
  9. LordJarhead

    JSRS4 - APEX 1.2

    RC is the latest ArmA version on stable (RC) Branch... What's the problem now? LJ
  10. LordJarhead

    JSRS4 - APEX 1.2

    Hmm interesting... Tho I don't really understand it or don't know Josh to apply my work to this.... Probably just do try and error and see what happens. LJ Ps: I hope everyone understands how this naming and versioning works now... JSRS 4 is the latest mod, a new version and it is named APEX. Apex only is a name, as it supports the apex content from ArmA, but it's mainly designed for the normal ArmA3 RC Branch. When bohemia releases the final update with the apex update, all the Apex content will be ported to the RC Branch and we don't need the separation anymore. Ita like with the marksmen dlc. Even if you don't have it, the weapons and classes are there and covered by JSRS. Same will happen for the Apex DLC like the weapons and vehicles... LJ
  11. LordJarhead

    JSRS4 - APEX 1.2

    Ah Thanks for the information... Hehe I guess she hates my hobby :D Yes I can help, I'll put it on a list for stuff to fix.Currently there are these items: - Missing sounds for SPAR17 - Tanoa beach foostep sounds - Missing AH9 Pawnee interior sounds - Dependency problems need fixing LJ
  12. LordJarhead

    JSRS4 - APEX 1.2

    Guys, go to the first page, click on JSRS4APEX ReadMe and read it! LJ
  13. LordJarhead

    JSRS4 - APEX 1.2

    Yeah thats one of the things I have no clue how to fix it. The fast firemode is based on the slow one, if I type that into the config however, the fast mode is as slow as the slow one... weird! LJ
  14. LordJarhead

    JSRS4 - APEX 1.2

    The content under extras is for the APEX weapons and the movement sounds on Tanoa island. The "jsrsapex_reloadingsounds..." are for normal and apex weapons, either separated. Those are the sounds that cause the server rpt problems and you can decide to use them or not. The reloading sounds can be allowed on the server via the jsrs_apex_handling.bikey! The reloading sounds have a different signature as well. I think that wont work properly anymore and can be deleted. The sound engine has been changed since the release of this RHS pack I made! And if you have trouble with it or anything, I dont support it anymore. I only support Stable or Apex preview build ;) LJ
  15. LordJarhead

    JSRS4 - APEX 1.2

    So finally... The JSRS4 APEX 1.0 release is here! https://forums.bistudio.com/topic/187343-jsrs4-apex/?p=2966265 So, now again to the confusing topic: This is the 4th mod, JSRS4! The name of this mod is APEX as it covers the new content, and the version of this 4th mod is 1.0! So, please, delete all old files you have, even the 1.4RC version of the third JSRS (JSRS3 DragonFyre EDEN 1.4). Everything gotta go! This is a stand alone mod. Also this goes to PWS and ArmAholic, please delete the old mods as those tend to cause malfunctions as ArmA got updated and many changes coming our way. The full release of APEX with probably change a few things again, so basically you can use the stable and the apex preview, but as soon as APEX gets released (somewhere around July I think) you can switch back to stable and it should work fine. Due to the fact that most vehicles are not final ingame yet, I decided to add the missing vehicle contents of APEX later, probably when APEX hits the stable branch. LJ
  16. LordJarhead

    JSRS4 - APEX 1.2

    And that's exactly the problem. All of them need to be deleted to stop this confusion... LJ
  17. LordJarhead

    JSRS4 - APEX 1.2

    Just for one last time: What the first page on this topic says, matters! Not someone telling you a version, not pws, not anything else... Just what I tell you! Because I must know, right? Good. LJ
  18. LordJarhead

    JSRS4 - APEX 1.2

    Jesus :/ Its always the same will all the site trying to update it their way ... That's why I always recommend to use the links I give in the front page. For usually Foxhound always updates correctly as I sometimes have a good chat with him... And before there is any update somewhere on pws or armaholic, wouldn't it be mentioned here on the front page first? Yes! So it's still 1.4 until the next release today or tomorrow ;) LJ
  19. LordJarhead

    JSRS4 - APEX 1.2

    Yeah but most likely wont release until sunday. There are some minor things I just spotted and the APEX vehicles are not fully finished by BIS, so I either wait for their full APEX release or have to reupate the mod, again :/ Beside that, I think JSRS4 APEX is going to be my best version so far! I'm really really pleased with my results so far and for the first time ever, there is nothing really bothering me! Before there were always some sounds I couldn't stand but was too lazy to fix them^^ Not this time, this time everything seems to legit and fits well... Really happy with it! LJ
  20. LordJarhead

    JSRS4 - APEX 1.2

    Now I'm confused :X There was no 1.4.1 or 1.4.0.1 or what so ever... Its just 1.4 and its a standalone mod, all elder files should've been deleted... Any how I'll uploading JSRS APEX today and this will be the new and up to date standard... it'll be available later the weekend. LJ
  21. LordJarhead

    JSRS4 - APEX 1.2

    There had been a Change with the entries during the development of the APEX Version. I think I'll rebuild the environment config anyways, as I have to make the Altis and Stratis sounds fit the Tanoa sound level. The building effects are based on a environmental effect, dont ask me why tho... LJ
  22. LordJarhead

    JSRS4 - APEX 1.2

    Thanks. The server side files will be separated in future and only be published in our ftp ;) I edited most when not all of the reloading sounds. The new ones for apex where so great that I had to adjust the vanilla ones :) also made some progress further to the release and will update you with changes tomorrow. LJ
  23. LordJarhead

    JSRS4 - APEX 1.2

    That's most likely an updating base class error. They appear when something within the classes had changed, for example in weapon or vehicle or what ever. Like if I had a burst firemode for the sting9 in my config but BIS upgraded their game and now it has only semi and full auto firemode, my mod becomes an 'updating base class' mod, because I do not only change something, I also ADD something. That's why the 'update' base class. I will have to look into the rpt and pin point the updated class and then I'll fix it. Its a common problem during the development as many classes get updates or changes I don't know about until someone posts a problem like this. Thanks for the info ;) LJ
  24. LordJarhead

    JSRS4 - APEX 1.2

    Yes it is possible. To some degree only tho. Because the new system mixed the samples before they'll be spawned. Means: all mixed samples need to be the same file format, frequencies and so on. So it can't mix wss and ogg the same time I guess. Will have to try... LJ
  25. LordJarhead

    JSRS4 - APEX 1.2

    What weapons are these? RHS? I dont support other mods... Only vanilla content. LJ
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