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Everything posted by LordJarhead
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Server keys and signatures are included... Should be working online now... Hope you enjoy it. Cya Thanks so far. Jarhead
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DL1 is under maintenance. He told me that already.
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I know i know^^ But the DL dont work. Or work it at your computer? I cant get the mod. DL1 is broken, and DL2 are version 0.52. Or Not?? UPDATE: Here is the DL for the Version 0.55
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Download link not working now. DL1 not working and DL2 are version 0.52. I tell you when its online to download. :p
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Its on the way, the admins on armaholic have to check the mod first, this will take some time, but the site is nearly done.. some minutes maybe. (so i hope)
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Ok, files are uploaded, admin will check this and than you test it for yourselves. But I would not cause excessive expectations. The mod is getting added some changes, most of which are more config stuff. Most changes have little audible sounds different. And many of the explosions are rather new, only newly opened. I hope that its not too disappointed since. So waiting firstonce from the upload.
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[CO] ANZINS Upgrades
LordJarhead replied to Defunkt's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there a way to use this with SLX-Fov AddOn? Corze i dont like this "Zoom-factor" by aiming. But i want to use both of the G36 Optics. Would be nice to hear. Oh and sry when this was already asked. Jarhead -
These are some nice ones! Good job! I'll use them when i have some time. Great. Would be nice to making some sounds for these, lol^^ Greetings, Jarhead
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There are things you can change in the config files, but this is only the pitch of a sounds and the Range, distance you can hear the sound. I think to change the volume i have to do it directly on the .wav or .wss file. But i keep your request in mind.
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The Problem is, there are weapons used in OA and Arma2, so i have to make two different versions of the weapon. Its a config thing, and it will be done, but first i have to make this Beta running. Than i split the mod in different, single downloads. Vehicles, Weapons, Vehicleweapons, Environment, Movement, OA-Stuff. But this will take some time.
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So, now I was not here for several days and had to really read through several pages firstonce. So, thanks for the sympathy firstonce. The mod is being discussed apparently hasty and all will getting nervous as I notice. I have long used to find some time to work on the mod. So second, sorry. It Took too long. I have some problems trying to solve. Most of them with success. Since most problems were simply caused only because of sloppy work that was partially solved quite simple. I also added new explosions also cover mortar strikes. All explosions were repeatedly revised. As I mentioned, I'll edit the helicopter until the next update, or not, until even later. All Pistols were revised just as several guns. The Movement was a little now fixed in the config to make it a little to adjust the volume. Most Environment sounds were replaced by new ones and are also created in Stereo for a realistic impression. All in all, there are about 150 new sound effects. Heres the Readme, the mod will getting uploaded today. In may 3 or 4 Hours the new Version, 0.55, will be online. WITCH SIGS NOW! J.S.R.S. Mod (Beta 0.55) Release 2 by LordJarhead --------------------------------------------------------------------------- --------------------------------------------------------------------------- README --------------------------------------------------------------------------- Version: 0.55 Release: 08/08/2010 --------------------------------------------------------------------------- Description --------------------------------------------------------------------------- This AddOns is a Soundmod for Arma2/OA. !!(not tested on OA-Standalone)!! This AddOns will change: - All handheld weapons. - All helicopters. - All movementsounds (Climb sounds not working). - All explosions, Soniccracks, Bullethits and so on. - Some of the Vehicleweapons. --------------------------------------------------------------------------- Required Addons --------------------------------------------------------------------------- CBA: Community Base Addons --------------------------------------------------------------------------- Installation. --------------------------------------------------------------------------- Just extract the .pbo`s from the @JSRS"-V, -E, -VW, -W" folders in your Main x/Arma2/AddOns folder. --------------------------------------------------------------------------- Changelog --------------------------------------------------------------------------- v0.55 08/08/2010 ----------------- -Fixed: MRLS Config -Fixed: Mp5 -Fixed: Missing Bullet_by Sounds -Fixed: Movement - Missing Woodsteps -Fixed: Mk48 Config (multiple Auto-Modes) -Fixed: Environment (Voume) -Fixed: Cannot load sound 'jsrs_ah6j\ex_low.wss -Fixed: Cannot load sound 'jsrs_supersonic\bullet_by.wss' (1-8) -Fixed: Cannot load sound 'jsrs_supersonic\crack_close.wss -Fixed: Cannot load sound 'jsrs_supersonic\crack_near.wss -Fixed: Cannot load sound 'jsrs_movement\wood\walk.wss' (1-8) -Fixed: Cannot load sound 'jsrs_movement\wood\run.wss' (1-8) -Fixed: Cannot load sound 'jsrs_movement\wood\walk.wss' (1-8) -Fixed: Cannot load sound 'jsrs_grenade\bolt.wss -Fixed: Cannot load sound 'jsrs_supersonic\hits\hit_foliage_05.wss -Fixed: Cannot load sound 'jsrs_supersonic\hits\hit_metalplate_03.wss -Reworked: M4a3 <-> No New Sounds -Reworked: M4AIM <-> No New Sounds -Reworked: M4RCO <-> No New Sounds -Reworked: MP5 <-> 8 New Sounds -Reworked: Gau8B reworked (Not done) <-> 4 New Sounds -Reworked: AK Family Reload's <-> 6 New Sounds -Reworked: Whole Explosions <-> 61 New Sounds -Reworked: Movement (changed <-> 48 New Sounds -Reworked: FNFal <-> 4 New Sounds -Reworked: Some Soniccracks <-> No New Sounds -Reworked: Environment (Now in Stereo) <-> 13 New Sounds -Reworked: Some Helicopters <-> 4 New Sounds -Reworked: Bizon <-> No New Sounds -Reworked: Bizon SD <-> No New Sounds -Reworked: M1911 <-> 4 New Sounds -Reworked: M9 <-> 4 New Sounds -Reworked: Glock17 <-> 4 New Sounds -Reworked: KSVK <-> 4 New Sounds -Reworked: M24 (Louder) <-> No New Sounds -Reworked: M107 (Louder) <-> No New Sounds -Reworked: M240 (Louder) <-> No New Sounds -Reworked: M249 (Louder) <-> No New Sounds -Reworked: M1014 (Louder) <-> No New Sounds -Reworked: Sk12 (Saige, New) <-> 4 New Sounds -Reworked: PKM Reload <-> 1 New Sounds -Reworked: DSHK MG <-> No New Sounds -Reworked: M2HMG <-> No New Sounds -Added: Morter Impacts <-> 8 New Sounds -Added: Huge Explosions for Big Rockets <-> 8 New Sounds -Added: Bomb Explosions for Charge's <-> 8 New Sounds -Added over 150 new sounds at all. -Signed the whole AddOn <-> I know, its not much for the long time. But i have not many time to work on the mod. So sry if you now a bit angry!^^ --------------------------------------------------------------------------- Bugs --------------------------------------------------------------------------- Error with Lags caused by the MG36 may still there. Not tested on Multiplayer. --------------------------------------------------------------------------- Notes --------------------------------------------------------------------------- Its in betaphase. Not everything works fine until now. So there are a lot of things to do. Just remember this, if u have any issue! --------------------------------------------------------------------------- Credits & Thanks: --------------------------------------------------------------------------- To MarkXIII and Darkxess and all the others from the Forumtopic for the nice support, the help, and all the damn long declarations! To the Fans of JSRS and all the people they're believing in this mod. --------------------------------------------------------------------------- --------------------------------------------------------------------------- @LordJarhead 2010 So, relax please. It'll be online soon. Thanks so far. Jarhead
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Well, thanks mate, Sigs are done so far. I have to make this for all pbo's? also the _c.pbo too??? its just configs! Thanks mate. ---------- Post added at 01:51 PM ---------- Previous post was at 01:49 PM ---------- LOOOOL, i'm stupid as hell! Thanks, found them niow. Fu** Thanks :(
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I dont no, i started with the sounds. I maked some sounds, looks to wich weapon it fit best. Than edited the config, the entrys and so on. For sound editing i using Acousitca 4.1 Premium. For Editing Configs i used Laza some time ago, now i do it with normal Notepad. WSSUtilizer to make wav to wss. PboView to unpack pbo's. For packing i use cpbo.exe from a toolpackage i was getting from HiFi. Anyway, still don't work for me, with or without .exe.
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Thanks mate. Have to make a account there man^^ Some of the sounds there are amazing. Thanks mate. :D Just let me some Time. I have a really big problem with the I-net-connection because the fucking "telecom" tells me i was canceled my contract with them. But i didn't. Stupid Mother*****, what ever. :P So guys. Thanks for all the nice Helicopter Sources and so on. But first i want to fix the problems, make some morter explosions, and get this mod to run how it should be. AFTER THIS i can and want to work on the Helicopters. After all, i'm getting to make a realism mod. With authentic sounds, of weapons and so on. But this is far far ago .... i want first finish this one here... Thanks so far. Jarhead PS: This don't work. I do this but there are no 'jsrs.bikey' or 'jsrs.biprivatekey'. I open the Command Prompt/DOS window, go to C:\DSU\DSCreateKey.exe, than i add jsrs. So it looks like this: " C:\Users\Dennis>C:\DSU\DSCreateKey.exe jsrs " Than i press enter, but nothing.... Anyone can help, maybe explain me this in German, so i get this?^^
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Nice, i getting use of this. Next update, new 4000rpm m134... maybe i do something else with that- Thanks mate. Thanks so far. Jarhead
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Thank you so much! :D Jarhead
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I can use every help i can get. Would be nice to have some more sources. Thanks
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Thanks so far for the words. I'm working on the Reaload sounds for AK's ofcourse. Most explsoions, now, all explosions are changed with more bass and a louder BOOm sound. Sounds nice to mee. I can't make it right for you all! Some likes the sounds, another one want more boom and action, another one wants more realism! Its impossible to do al this. I just did some nice new explosion and the Signatures and working on the issues to get this run again. So sry when this is not what you aspected from me, but its impossible like i said. Thanks so far. Jarhead
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That would be really nice! The Youtube video u send wasn't helpful. I have to make biprivatekey, bikey and Bisign, didn't I? Thanks
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I don't get this. With this Sigs i have problems, this is total shit ! Is there someone can helping me?
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These Helicopters are just in OA-Addon. Of course its not working^^ But thanks you mention it. The Movement based on OA Soldier and Arma2 soldier. So there's still a problem, but its just a config thing to fix that! Noticed that with the Mrls,. they don't work corze the config. Is already Fixed. Thanks so far. Jarhead PS I make this Sigs now. But i have to make a copyright so not everyone can play around with that. It was a hardly work and i working 3 years on this and i don't want to throw this away now. SO STILL WORKING AND MAKING THIS SIGS! BUT YOU HAVE TO WAIT A LITTLE BIT. I HAVE MUCH MORE TO DO THAN JUST EDITING HERE ALL THE TIME! I THOUGHT I DID ENOUGH AND COULD TAKE A BREAK, but not in Beta i guess :D:D:D Oh, and i tried to make this M16 and the m249 with much more power, the m249 is great and sounds good, the m16 has nearly no difference to before and if i make more bass and boom and so this wouldn't be my mod! So sry.
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Moin moin Termi, maybe some of you haven't notice that, but each weapon with more than one firemode (Semi, Burst, Auto) has 8 different sounds! 4 sounds for the Semi and 4 sounds for the Burst, Auto! They all listen to almost the same, so the realism is not quite broken. Why should a weapon on each shot to listen differently? ^ ^ There other things like the Reverberation, the echo, what you hear after you fired the Gun. The shoot it most the Same, just the sounds after the shoot are different. So, yah, its possible. But i wouldn't make them more different. Thanks so far. Jarhead
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Hi, sry i dont get it: I never changed T55 and abrams engine mate^^ this is Bis Work. My work is only Heli-Engines and Whole Vehicle Guns. Rest you said: Noted! ;) On it! :) Weird! I check this! I guess its because this little Patch from Bis with the Apache Addons Campaing! I have installed this and ONE of the two AH64 is based on this Patch! Just delete the AH64.pbo and it should work again! The Ah64_E is for OA Expansion. Awesome Mate, thanks! Take a look everyone. If its no problem for you when i linking this Video on the first Site again? Arma2 with OA Expansion. Not OA Standalone. This is not tested yet. Yah Mate, i have Noted it. Its just hard to remember all the things there are to do!^^ Its just a config thing maybe. I dont want to make the Gun sounds too loud. Thanks anyway!
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Lol, added to the longest list of things to do!^^ First Update: Here some things i already fixed: Fixes: Fixed - Cannot load sound 'jsrs_supersonic\crack_close.wss Fixed - Cannot load sound 'jsrs_supersonic\crack_near.wss Fixed - Cannot load sound 'jsrs_movement\wood\walk.wss' (1-8) Fixed - Cannot load sound 'jsrs_movement\wood\run.wss' (1-8) Fixed - Cannot load sound 'jsrs_movement\wood\walk.wss' (1-8) Fixed - Cannot load sound 'jsrs_supersonic\bullet_by.wss' (1-8) Fixed - Cannot load sound 'jsrs_ah6j\ex_low.wss Fixed - Cannot load sound 'jsrs_grenade\bolt.wss Fixed - Cannot load sound 'jsrs_supersonic\hits\hit_foliage_05.wss Fixed - Cannot load sound 'jsrs_supersonic\hits\hit_metalplate_03.wss Reworked: Reworked M4a3 Sounds Reworked M4AIM Sounds Reworked M4RCO Sounds Reworked Gau8B (to be more Lifelike :D) To Do List: To Do Movement - Too Loud To Do Environment - Some Night Sounds Too Loud To Do Signature - To play the Game how it should be To Do Waiting for more trouble^^ To Do M16, M249 and M240 more power Thanks so far. Jarhead PS: Uploading the Updated files as soon as possible!
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Don't know, never tested with other sm's. Test it by yourself. Principally it should be compatible with all other addons. But don't know how compatible with other sm's. Thanks so far. Jarhead. Hey Enad, you know the M16 since the first Video, and now you come up with that :D I see what i can do^^