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Everything posted by LordJarhead
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Uploaded already to Armaholic, just waiting Admin-Check.
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UPDATE I know you waiting for the 08/22... but i think i bring it out now! Its a preview Beta in Version 0.7. J.S.R.S. Mod (Beta 0.7) Release 3 by LordJarhead --------------------------------------------------------------------------- --------------------------------------------------------------------------- README --------------------------------------------------------------------------- Version: 0.7 Beta Release: 08/15/2010 --------------------------------------------------------------------------- Description --------------------------------------------------------------------------- This AddOns is a Soundmod for Arma2/OA. !!(not tested on OA-Standalone)!! This AddOns will change: - All handheld weapons. - All helicopters. - All movementsounds (Climb sounds not working). - All explosions, Soniccracks, Bullethits and so on. - Some of the Vehicleweapons. --------------------------------------------------------------------------- Required Addons --------------------------------------------------------------------------- CBA: Community Base Addons --------------------------------------------------------------------------- Installation --------------------------------------------------------------------------- Just extract the .pbo`s from the @JSRS"-V, -E, -VW, -W" folders in your Main x/Arma2/AddOns folder. --------------------------------------------------------------------------- Changelog --------------------------------------------------------------------------- v0.7 08/15/2010 ----------------- -Fixed: AH6J Config -Fixed: M134 MGun -Fixed: Movement Volume -Fixed: Environment Volume -Reworked: M134 <-> 2 New Sounds -Reworked: AKM <-> 8 New Sounds -Reworked: AK47 <-> 8 New Sounds -Reworked: AK107 <-> 8 New Sounds -Reworked: AK74 <-> 8 New Sounds -Reworked: AKS74 <-> 8 New Sounds -Reworked: AKSU74 <-> 8 New Sounds -Reworked: BIZON <-> 8 New Sounds -Reworked: CZ500 <-> 4 New Sounds -Reworked: G36A <-> 8 New Sounds -Reworked: G36C <-> 8 New Sounds -Reworked: G36K <-> 8 New Sounds -Reworked: G36MG <-> 8 New Sounds -Reworked: LeeEnfield <-> 4 New Sounds -Reworked: M4A1 <-> 8 New Sounds -Reworked: M4A3 <-> 8 New Sounds -Reworked: M4AIM <-> 8 New Sounds -Reworked: M4RCO <-> 8 New Sounds -Reworked: M14 <-> 4 New Sounds -Reworked: M40 <-> 4 New Sounds -Reworked: M110 <-> 8 New Sounds -Reworked: M240 <-> 4 New Sounds -Reworked: M249 <-> 4 New Sounds -Reworked: MK48 <-> 4 New Sounds -Reworked: RPK <-> 4 New Sounds -Reworked: PKM <-> 4 New Sounds -Reworked: SA58 <-> 8 New Sounds -Reworked: Movement <-> 8 New Sounds -Reworked: Environment <-> 4 New Sounds -Reworked: Explosions <-> 8 New Sounds -Reworked: Soniccracks <-> 40~50 New Sounds -Reworked: SCAR_H <-> 8 New Sounds "TEST" -Reworked: SCAR_L <-> 8 New Sounds "TEST" -Reworked: All Reloads <-> No New Sounds -Added: Bullet_9x18 Bullethits <-> ~100 New Sounds -Added: Bullet_9x39 Bullethits <-> ~100 New Sounds -Added: Bullet_127x99 Bullethits <-> ~100 New Sounds -Added: Bullet_127x108 Bullethits <-> ~100 New Sounds -Added: Bullet_545x39 Bullethits <-> ~100 New Sounds -Added: Bullet_556x45 Bullethits <-> ~100 New Sounds -Added: Bullet_762x39 Bullethits <-> ~100 New Sounds -Added: Bullet_762x51 Bullethits <-> ~100 New Sounds -Added: Bullet_762x54 Bullethits <-> ~100 New Sounds -Added: Bullet_Medium Bullethits <-> ~100 New Sounds -Added: Split off Supersonic.pbo -Added: Explosions.pbo -Added: Bullethits.pbo I know, its not much for the long time. But i have not many time to work on the mod. So sry if you now a bit angry!^^ --------------------------------------------------------------------------- Bugs --------------------------------------------------------------------------- Error with Lags caused by the MG36 may still there. Not tested on Multiplayer. --------------------------------------------------------------------------- Notes --------------------------------------------------------------------------- Its in betaphase. Not everything works fine until now. So there are a lot of things to do. Just remember this, if u have any issue! --------------------------------------------------------------------------- Thanks to: --------------------------------------------------------------------------- To MarkXIII and Darkxess and all the others from the Forumtopic for the nice support, the help, and all the damn long declarations! To the Fans of JSRS and all the people they're believing in this mod. --------------------------------------------------------------------------- Forums Topic --------------------------------------------------------------------------- Bis Forum (http://forums.bistudio.com/showthread.php?t=100429) @LordJarhead 2010 The Environment be reworked so its fits a bit better. The Volume was set a bit lower. The Movement was reworked to fits a bit better. The Volume was set a bit lower too. Some Explosions was getting changed to get a longer reverb. Environments SFX was added: So now you can hear different Random Sample, just in Testing yet, not finished. Most weapons was reworked a bit to get a new Volume and fit a bit better to the rest. Sonic-Cracks was reworked, so they fit a bit better (Tell me if you don't like it, then i will bring you another Download with the old Soniccracks). The JSRS_Supersonic.pbo was getting split of in: Bullethits.pbo Explosions.pbo Sonic-Cracks.pbo The M134 was getting fixed and should work fine now on AH6J, such as the the MH60_S M134 on 4000rpm. Concrete Movement was fixed a bit. Explosions and Weapons now extremely louder then the whole Ambient. Something i forget? Hmm.... yah, the MG36 lag maybe still there. I cannot find anything in the Config, should work find... i dont know what the Problem is here. All reloads was reworked and the Volume was set a bit lower. Not fit to the anims, this will come with the next update, corze this will take more than one Day for me. I try to bring some new Helicopter for you with next update. But, no promises. So, i just uploading now to the Armaholic Servers and will tell you when the Download is ready. Thank you so much. Thanks so far. Jarhead
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I don't think they would ask us. They have Guy for this and they love him(I don't know why:p)! And i don't think i want to work "for anyone else" than for me and for you. This is a company, they have never enough time for this, they has release Dates and they have to be always the first ones. That way a game is never finished when they bringing it out. Just be the first on the Marked, the rest we will fix with patches. And so you can see, they give a shit on good sound. I really don't want to work for people they think this way. :j: Thanks so far. Jarhead PS: The M16&M249 Update just for testing or if you don't like the JSRS-Sounds. You don't need them. :)
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Hm, by ACE_SM im sure you have to delete the whole mod, corze both want to change the same thing, such as RH_Guns. I never touched this mods, so i have no idea if they modular or compact mods. Modular means that each weapons if split of, so you have, in my case, each single gun in the @JSRS-W (weapon) folder. Means: You can choose for yourself which weapons you want to covering with my sounds. Compact Means there is an Whole big File. Just one most. This file means: I CHANGE WHAT I WANT, NOT WHAT THE USER WANT. Ok, sometimes the user want it too:D. So, when RH-Guns or ACE_SM are modular as HiFi or even my Mod, you can switch the sounds around. But i don't think they are modular, so i think you have to delete them. With that Extreme Audio thing what ever^^ i have no idea, i using an old Onboard Audio ... thing.... don't know what it is but works for me;) Jarhead
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08/22/2010
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Hi, and thanks, the issues was already reported, all of them. And they are fixed already... i mean the missing m134 sound, and it would reworked to fit more now. Now its fine. With the multiple Fire-modes i have no idea was the problem is. On the MH60-S the M134 works just fine now. But not on the AH6j. In the config of the AH6J i see nothing that could cause this problem. But I will find the problem soon. UPDATE I have split of the Supersonic.pbo and deleted it. Now there are 3 new files. Sonic-Cracks, Explosions and Bullet-hits. The Bullet-hits i have completely reworked. Now there are different bullethits, when firing a 9x19mm weapons the impact is not so loud, just one small "ping, knack, gkrk^^. When firing an 127x108 its an HARD impact. Its loud and Dirt is flying around your head (the sound i mean) and when firing an 545x39 its not such a loud impact like an 762x39. This are the different Bullets: Bullet_9x18 Bullet_9x39 Bullet_127x99 Bullet_127x108 Bullet_545x39 Bullet_556x45 Bullet_762x39 Bullet_762x51 Bullet_762x54 Bullet_medium (an all-rounder for not definite Bullets.) (Thanks to MarkXIII at this point) Each bullet have 118 new Sounds. That mean: IT WAS AN FUCKING DAMN LONG WORK! Over 1000 sounds. Each single one to edit in the Editor? Oh man, this was taking a long time. But now its just great^^. Each bullet have now 6 different Bullet-by sounds. In the last release there not even one bullet-by because i forgot something. Now you have 60 new whistle's, zings, Bullet-by's or what ever you call them. Old Soniccracks are now deleted and over 50 new are coming. I know, some of you liked the old ones, so i will make an separate Download for different Soniccracks. So you should have to choose for your self than. I like my when the mod is user-friendly as it could be. So, the MG36 Problem still there i guess? I have no idea what the problem is. But i saw in an other Forum-topic, that someone has the same problem when using an other mod. Maybe this is an bigger problem than i thought. The Grenade explosions have an reverb now, so they not sound so cut off. New Environment SFX sound just fine. The whole ambiente is now so.... clear... cleaned... i dont know, just like an new game^^ SO.... anything i forget.... i dont know.... now you have something to read.:D Thanks so far. Jarhead
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Of course I'm happy for comments. I want to see, how other people think about this mod. And of course: Without those comments i can make this better and better. Ok, i cant please everybody here, but i can do my best to make it an good all-rounder, not realistic, not too much sfx.... Ok, i think i much overrated the SFX until now, but this i how i like it. And much other player too, i see. Thank you all! Jarhead
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Thanks for the post, mate. Can i post the Videolink on first Page again? Thanks so far. Jarhead
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Hahaha, lol, thank you so much! :D Jarhead PS: I worked a bit on the Reloads, not changed them to fit more to the anims, this come another time, but i reworked the Volume a bit. All reloads was set 7DB lower than normal^^ lol, you think this is too much? The movement was getting reworked with 15DB or so^^
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Ok, thank you all again for discuss my mod. First i have to say, that i really working on this things, and, like you said mrcash2009, i thought today while hearing my explosions of grenades "Hey, there are really cut off a bit, they need more reverb soundings... longer, so everyone is going to say when a thing like this i exploding right next to him : Holy shit!!! :D I thought about the reloads too. They are not fit right to the anims, but this hat a reason. I was trying my mod on different other addons like SLX, GL4, Propper, AnzingWeapons and so on and the anims length was getting changed in some mods. Hmm, so i thought, just make an reload sound that just let you hear what you doing. But i can make i fit to the anims of course. But this will take a will, a damn long while. The bullet-impacts i want to rework anyway. On first tests it was an awesome sound, but the realism is of course not giving. And most of you want this realism i guess. So, next thing on the long list. I love my movements! I dont think i will rework them AGAIN! Because i reworked all 600!!!! Sounds just two days ago, so they are a little bit lower volume and you dont hear them so directly like yet, like last release. There are fit now good to the Environment and to the rest, so the realism is a bit more givin'. Hmm, so when the time is there, i maybe think about another splitoff the mod. That means what you asked for : Movement, Environment, Soniccracks, Explosions, Bullet-Impacts and so on. A bit more modular and easier to change for you i guess. Some weapons was getting reworked. M14 for example. I reworked the Soniccraks again, but just for a test. They are not bad but not as nice as the first ones^^ Ok, did i something forget? Oh, yah, THANK YOU! Because of you i have always something to do:D:D Ok, i have enough to do, but its always nice to get an constructive feedback. Just make this mod better and better. It is was me, i would let it like it is^^ But you want it finish, working and without bugs. So, i have to work on now. Thanks so far. Jarhead
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I knew this day would come someday! At some point, would anyone anywhere ask for ACE Covering . And lo and behold, there it is. To be honest, the first mod, War09mod, which was already planned for Arma1, was in the first phase planned in full on ACE. States: All weapons of the ACE mod were covered, the M14 and all HK rifles as well. So I have some sound stuff ready and they could quickly edit and put on JSRS level. The problem, I will have again, are all the Configthings . And I can not concentrate on that in the moment. If JSRS firstonce runs properly, it is clear to me: I need to cover ACE at least. Until then, however, still be a little time. So i hope you can wait. Thanks so far. Jarhead
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Thank youuuuuuuu
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Yah, thanks, but i'm really sry for the damn long wait for you until i fix this all and uploading the new version again...... So, sryyyyyyyyyyy =( anyway, thanks so far^^ Jarhead
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Ok, Status Report: I reworked some of the weapons with small fixes. M16 and M249 are on the "new" status. Environment get some random samples. So, when standing in a forest you can here bird flying away or bunny hoping or the tree pushing sounds, in villages you can here doors getting closed or dogs or chickens and so on, nothing new but reworked. Well, i reworked the soniccracks a bit. Worked on the missing sounds at MH60 and AH6j, worked on config on SCAR-SD MK17CCO SD, REWORKED WHOLE MOVEMENT SOUNDS!!!! OVER 600 SOUNDS!!!! Had to put each single one into my editor to rework.... i think that took 2 or 3 hours away..... but hey, now the volume fits to the rest, BUT, i have to say i reworked them to high realism, that means if you want to hear movement and environment like always you have to turn the volume a bit higher, that means the weapons now extremly louder.... means: Shooting only 10 minutes and i'm felling like someone try to drive a tank on my head. But its now a bit more awesome to me i think, i like it very much like it is now. But of course i can hear again: Oh, its to low, bla here, bla there :D Hey, don't take this wrong, was joking. Oh and Armaholic servers working fine again! Just an maintenance thing! So, New m16, m249, new environment sfx, new movement volume, new environment volume, some config stuff, new head-pain-sound-volume^^ OK, its not as terrible i said, but ..... you will see for yourself. Ok, Thanks so far. Jarhead
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Nice one^^ Really, both worth it! Nice games!
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You can use the two new Weapons without the Whole JSRS-Beta 0.55. About that pitch sounds, it seems to be a problem in the config. I don't know if we talking about the same thing, but when i stay in front of the AKM i hear an other, short bullet by sound, no soniccrack! Thats an Config issue!
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Thanks a lot!
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Ok, after much discussion, I give here my new M16 and my M249 sound free, which I have quickly mixed together with the sounds of my other project . HERE They are more realistic and have a duller "umph" sound. In my opinion they do not fit too well in the concept of the mod. But those who like it they should use quiet! I will not disclose more sounds of my other projects more. First, JSRS, have to fix this first. "Well, now I have been betrayed too much eh!" Thanks so far. Jarhead
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Thats strange... the second part i mean. These all weapons from the OA-Expansion. Hm, just Config i guess. Thanks anyway. To the first weapons: The Soniccracks is a Bullet-By sound you mean. There are not Pitched or so, just configthing, he's loading the Wrong sound. Thanks so far. Jarhead [/color] :confused: Really sorry for this! I thought i fixed that problem. Shit. I tried with HiFi config, but same thing again. Hm, i let it like it is for now. I will first fix all the other problem, coze they are easy to fix... Thanks anyway!
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I know what you mean, coze everyone tell me this. ^^ But if i add a bit more "umph" the sounds overlapping, cracking, getting broken. And that don't sounds good.
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Thanks to everybody! Ok, first the sounds are only brought into the game, I not make them fit to the rest soundscape. So there will be get some changes in Volume levels at the end. Don't forget, this release it to TEST this beta for me and give me feedback. i can do it for my own, but i dont have so much time to play the whole day. The problem with the SCAR MK17 CCO SD i know already. I try to fix that, i thought its a config problem, but i have to make a new SCAR-SD version. So, should be done next update. That problem with the multiple Shootmodes are a config thing, was first found by the AH6J and the MK48 MG.... there they was getting fixed. So, will come with the next update. Now i working on environment. There a randomsample to make the environment more lifelike. But i see, i have to fix more problems. I don't rework the weapons again, maybe the M249, but NOT the m16. Because i love it, why i should so? My explosions, i love, will not changed so far. The Soniccracks will get a whole new rework. I dont like them so much, not much work, can be done in some hours, may 1 or 2 Days testing. To all the others: Thanks so much for all the "thanks"! Thats motivates me to work on and fix the new problems^^ Thanks so far. What an Error? ? ? Of course it sounds the same, why i should change my sounds- As is told you already, the changes on the sounds are no big changes. Just a bit, so you would hear it anyway. And a whole sound i wouldn't change because it wouldn't be MY MOD, because it would be your taste, not mine. but it is my mod^^ :D You have to understand me, pls^^:p I don't can please everyone. Hey, and you don't like it, its modular!!!:cool: Thanks again ------------------------------------------------------------------------------------------------------------------------------------ PS: I almost forget, Does it work fine on MP? Also with the Signatures everything Ok? Its my first mod and i have no idea of this Sigs-Shit. ------------------------------------------------------------------------------------------------------------------------------------ Jarhead Machst du Fortschritte? Wir waren glaube ich bei dem MG stehengeblieben. Abgesehen davon war ich mir ja noch nicht sicher ob ich das AddOns abdecke, erstmal muss ich hier mit den Bugs klarkommen^^. Bis dann.
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:yay:Thanks, it was a problem caused by the user than. Thanks again!
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Any one got some trouble with extracting the mod???? Please, tell me quick, there are a user cannot extract the mod!
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Hahahaha, you let me no choise, huh? Ok, i see what i can do. But first try this new version and find me some more Problems to fix^^ Thanks so far. Jarhead ---------- Post added at 05:55 PM ---------- Previous post was at 05:55 PM ---------- No problem mate, thanks for the "thanks"^^
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There are not in the Changelog list, so no, there are not changed. Sryyyyy