Jump to content

LordJarhead

Member
  • Content Count

    3190
  • Joined

  • Last visited

  • Medals

Everything posted by LordJarhead

  1. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Just a quick note: I'm not missing ANY kind of post here. I just dont have the time to consider a response every single time! Just stay patient or move along, I can't speed things up here just because you push! LJ
  2. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    It would, I would just need the time. I'll see what I can do, just need to figure out what has changed since the last big update... Yeah it is, but I created my own obstruction and occlusion factors to work around that. Will be implemented into the next update. LJ
  3. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Well it`s an AP Round so it shound't produce any explosion, right? LJ
  4. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Just released LJ
  5. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Should be fixed by latest updates... New updates: JSRS Soundmod - 5.17.0215 Changes: Tweaks: - Tweaked Config of both CAS Planes - Tweaked Sound Volume of Minigun Sounds Fixes: - Fixed Missing AH9 Pawnee M134 Minigun Sound - Fixed Missing Cas1 Plane 30mm Gatling Gun Sound - Fixed Wrong RequiredAddons List for A-164 Wipeout and To-199 Neophron resulting in a mix of BI and JSRS Sounds Additions: - Added First new CAS Gau Sound for a Test. WIP JSRS Soundmod - 5.17.0214 Changes: Tweaks: -Tweaked Deleted redundant sounds[] = {"StandardSound"}; value in GM6 Lynx and M320LRR Fixes: -Fixed M320R LRR and GM6 Lynx had Semi Auto firemodes because of wrong superclass LJ
  6. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hello Corona, let me guess, you are on the DevBranch? The Dev Branch has a new technique for sound occlusion. When a weapon is fired behind an object and is not directly in your sight, you wont hear it clearly and it is very muffled. That's what BIS is currently working on and they'll tweak this probably. Currently, I suggest using the Main Branch with JSRS and that's what the mod is made for. If you ARE on Main Branch tho I might need to ask if you have any other mods running along with JSRS? LJ
  7. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    The mod has been updated for a first hotfix: JSRS Soundmod - 5.17.0213 Changes: Tweaks: - Tweaked Separated the reloading and handling souds into a new mod that requires JSRS Soundmod - Tweaked Added all the apex content sounds to the main addons folder for clearance Additions: - Added Additional mod for the ADR97 Weapon Official Mod Sound Support The new mod will be linked on front page. LJ
  8. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Thanks Mickey! I'll take all suggestions and your detailed feedback in consideration! First I'll head out to fix the problems and to clear the APEX content from being not included right away. Thanks :) LJ
  9. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Thank you for your very detailed feedback. On fact I was actually waiting for it, at least I hoped you'd find the time to do so, so thanks! I'll take all constructive suggestions and aspects of your feedback on consideration. Many things are still troubling and need fixes. Many weapins, especially gatling weapons aren't working corectly right now. And I'll make another modupload to cover the APEX content. And maybe one optional mod for the reloading and handling sounds of weapons so they are separated as well. Tho I'm wondering what will happen if someone who does not have the APEX dlc and still loads the full mod. Because not everyone has the helicopter dlc and still no errors occur. Thanks for all the feedback guys, please keep posting your actual feedback. Spent a few minutes to write something and don't just click that stupid "like" button :) Thanks, LJ
  10. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Don't forget you have to activate the Apex content! It's separated in the "Extra" folder and need to be applied manually. Thats why there is no Apex weapon sounds in your video! LJ
  11. JSRS4: APEX Build 4, Version 1.2, Released 22. July 2016 Description: JSRS4 APEX is a sound modification for ArmA3. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", still the main purpose was just to create a certain type of sound feeling. Download: JSRS4 APEX 1.2 The size is real because of the new decoding. JSRS4 APEX ReadMe 1.2 JSRS4 APEX Server Side Files JSRS4 APEX Keys Only Installation: The mod comes in a ready to use status. You dont have to install anything by setup. All you would have to do is to download and open the .rar file. In there, you can find the @JSRS4APEX folder. Now you place this folder inside your ArmA3 main folder. For example: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@JSRS4APEX. Once its in there you have multiple options. Either you start up the game, go under settings and into the "expansions" menu and select the mod and restart ArmA3. Or you use the integrated ArmA3 launcher that you can find in the ArmA3 main folder, go under parameters and select JSRS4 APEX under mods. Any other ways to install this mod would be nonsense and these two are the best ways, trust me. Changelogs JSRS4 Apex Version 1.2 (current version): - Tweaked V44-X Blackfish config - Tweaked CMR76 sounds - Added new sounds for MB 4WD - Tweaked new sounds for KH-3A_Fenghuan - Tweaked new sounds for MQ12_Falcon - Tweaked new sounds for V44-X_Blackfish - Tweaked new sounds for Y32_Xian - Tweaked new sounds for Prowler - Tweaked ReadMe file - Tweaked MQ12 Falcon engine sounds - Fixed missing SPAR17 Silencer sounds - Fixed beach surface caused running in water sounds - Fixed missing ah9_pawnee\int_main.wss (wrong entry) - Fixed missing forest footsteps - Added new footstep sounds for muddy surfaces - Fixed entries leading to an old/missing PBO - Fixed missing CTAR Hex sounds - Fixed missing LIM85 Firemode FAST sounds - Added new sounds for KH-3A_Fenghuan - Added new sounds for MQ12_Falcon - Added new sounds for V44-X_Blackfish - Added new sounds for Y32_Xian - Added new sounds for Prowler JSRS4 Apex Version 1.0: - Ported on new framework - Fixed missing forest (6).wss files - Fixed .wss entries - Separated Reloading sounds from main sounds - Added some sort of binaural closure effects - Added crack tails to all weapons - Tweaked Ak family shot sounds - Fixed CTD when using LIM85 - Fixed updating base classes on UGL - Fixed error message on main menu 3GL/EGLM - Tweaked reload sound volume - Tweaked Environmental SFX noises - Tweaked new crack reflectors - Tweaked silenced weapon sound effects - Added new noise layers - Tweaked CMR shot sounds - Tweaked stereo sounds for vehicles - Fixed distortion for vehicle sounds external - Added different sounds for different SPAR versions - Added Apex Content sounds under EXTRA - Added new sounds for AK-12 7.62mm - Added new sounds for AK-M 7.62mm - Added new sounds for AK-SU74 7.62mm - Added new sounds for CMR-76 6.5mm - Added new sounds for CTAR-95 5.8mm - Added new sounds for LIM-85 5.56mm - Added new sounds for PM9M 9mm - Added new sounds for Protector 9mm - Added new sounds for SPAR-16 5.56mm - Added new sounds for Type-115 ARX - Fixed missing Tanoa footstep/crawl sounds - Fixed missing class CTAR GL - Added different sounds for SPAR, SPAR S and SPAR 17 - Tweaked Tank sounds - Added new Tank Idle sounds JSRS3 DragonFyre EDEN Version 1.4 RC: - Added sounds for RGN Mini Grenade - Tweaked reloading sound volume/distance - Tweaked Closure effects for various weapons - Tweaked Framework reflector sounds - Added new Tank engine sounds external - Tweaked explosion/thud sound effects - Tweaked snap sound distance/volume - Tweaked SD weapon sound effects - Added soniccrack snap effects to various ammunition - Tweaked explosion sound effect muffler - Added Server Side Files for JSRS public server support - Tweaked debris noises for 20mm/30mm/40mm HE/AP rounds (performance) - Tweaked Gatling Cannon 20mm distance - Fixed removed tails from 20mm/30mm/40mm HE/AP rounds (performance) - Tweaked body hit sounds volume lowered - Tweaked volume and distance for grenade bouncing sounds - Fixed AP 30mm, 120mm shells caused explosion sounds - Tweaked snap and crack volume and distances - Tweaked global snaps louder in forests/on meadows - Fixed updating base class issues - Tweaked MX rifle sounds - Tweaked soldier movement volumes and distances - Tweaked helicopter gear and hydraulic sound volume - Fixed wrong Sniper Bolt Action sounds - Added new Flare launcher sounds - Tweaked REFLECTOR SOUNDS volumes - Fixed missing REFLECTOR SOUNDS on MX Full Auto Mode - Added new OGG file format - Tweaked mod size due to decoding - Fixed missing sprint sounds on concrete surfaces - Fixed .wss sound entries in cfgs - Fixed missing sound files - Fixed wrong numbering in environment cfg - Fixed missing tree wind sounds - Fixed missing houses wind sounds - Fixed error message "helicopter landing sounds missing" - Tweaked handheld weapon handling sounds in cfgs (Reload,Dry,Firemode...) - Increased performance and faster transaction of sound files - Tweaked mod loads faster - Fixed updating base class MXC_Rifle JSRS3 DragonFyre EDEN Version 1.3 - Fixed Coax LMG Rate of Fire - Many internal changes - Added new framework - New tail system - Framework sounds - New tail sounds - Tweaked MX sounds - Tweaked ACPC sounds - Tweaked volumes - Fixed config problems - Fixed missing "Required Addons" preloads - Added new sound update folder - Random maintenance JSRS3 DragonFyre EDEN Version 1.2 - Fixed missing SD sounds for MMG Navid - Fixed missing SD sounds for MMG SPMG - Fixed missing reloading sound for MK20C - Fixed missing dry weapon sound for MK20C - Fixed missing change firemode sound for MK20C - Fixed bolt action sound for Navid MMG - Added new Gau Cas cannon sound WIP - Fixed missing boat wave bumper sound - Tweak gau Cas cannon sound volume - Fixed missing interior AH9 Pawnee/Hummingbird sound - Tweak rain volume - Tweak rain/Environment unnecessary distance values - Tweak Helicopter volume controller - Tweak volume for Air vehicle: - AH9 Pawenee - AH99 Blackfoot - A-143 Buzzard - A-164 Wipeout - AR-2 Darter - CH49 Mohawk - CH67 Huron - Mi48 Kajman - Mi290 Taru - Po30 Orca - TO199 Neophrom - UH80 GhostHawk - WY55 Hellcat - Tweak exchange of rotorSpeed and Thrust factors for helicopters - Fixed AH9 Pawnee far distance sound was played after engine shut off - Tweak increased vehicle weapon volume for autocannons/cannons - Tweak increased helicopter start and stop sounds volume - Tweak boat speeding and water sounds - Added new speed boat sounds - Added new assault boat sounds - Added boat laying in water effect sounds - Tweak flying shell sounds - Fixed missing explosion sounds for Rocket 03/04 HE/AP JSRS3 DragonFyre EDEN Version 1.1 - Fixed missing sound Twin Cannon 20mm on Buzzard - Fixed missing sound Cannon 20mm on Blackfoot - Fixed missing sound Caseless Cannon 30mm Kajman - Tweak off road rattle and suspension on vehicle OffRoad - Added interior bullethits for vehicles - Tweak sound volume of distance explosions - Tweak sound volume of distance weapons - Fixed missing beach and coast wave sounds - Tweak all air vehicle increased volume and sound distances - Tweak M134 Gatling sounds - Fixed missing SD sounds for NAVID HMG - Fixed low volume building destruction sounds - Tweak decreased cartridge distanz from 50 to 5 meters - Tweak explosions of 20mm cannons were to strong/sounded bigger - Added loop function/sound to gatling weapons - Added new sound for 20mm cannon - Added new sound for 30mm caseless cannon - Tweak increased volume of gatling weapons - Tweak CAS plane gau loop function - Added new CAS (gau8) weapon sound (WIP) - Fixed Navid HMG background bolt action sound in some samples - Tweak Increased turbine sound distance of jets - Added missing CAS missiles 03 and 04 sounds JSRS3 DragonFyre Version 1.0 -Added SoundSets -Added SoundShaders -Added LowPassFilters -Added new 3D Processors -Added Closure effects to weapons -Added Gun Scape effects -Added new distance sounds to weapons -Added new distance sounds to explosions -Added new vehicle weapons/distances -Tweaked some sounds EQ -Changed M134 Minigun sound (WIP) -Ported mod to new framework -Created new framework -Created 5000 new sounds for a new framework JSRS3 Beta v2.5-1.1.0 -Hatchback used air break system sounds -MK14 Rifle missing SD sounds -Firemode switch too loud -Firemode switch distance reduced 100% -Dry sound volume and distance reduced 100% -Vehicle weapon sounds tweaked distances and tails -Performance tweak with vehicle firefights -Vehicle weapon sounds sample duration cut for better performance -Environmentsounds for rain and wind internal houses heard outside -Helicopter turbine sounds way louder on close range -Added explosions for Arty round and GBUs -Explosion sound distances increased -Interior Rain and Wind sounds fixed or removed -Turret sounds for tanks reduced around 100% JSRS3 Beta v2.5-1.0.0 -Release Build 1.0 -New weapon sounds -New helicopter sounds -Implemented distance effects -New explosion sounds -New driving effects, wind and speed noises -New environment system implemented -New vehicle configs -New weapon configs -Massively config tweaks -New movement sounds -New gear effects -Fixed turning sound missing steps -Wind sounds -Environment sounds based on overcast -A bunch of stuff I can't remember ____________________________________________ Support: If you'd like to support me, like what I do here or just want to get me drink, feel free to do so :) I thank you very much!!! Patreon or PayPal License: JSRS 4 Apex by Dennis Kahl (LordJarhead) is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Based on a work at https://jsrs-studios.com/. Permissions beyond the scope of this license may be available at https://jsrs-studios.com/.
  12. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Yeah you can actually do that. I'll want this thread to be moved to the complete section once this has enough feedback! Thanks, LJ
  13. LordJarhead

    JSRS4 - APEX 1.2

    So I just did this: LJ
  14. LordJarhead

    JSRS4 - APEX 1.2

    No, all of them in one config. Also Gear noises, everything considering the movement of a player. Sry. LJ
  15. LordJarhead

    JSRS4 - APEX 1.2

    You can delete the jpex movement_c pbo, its a rather small config pbo around a couple of Kb`s. I (JSRS) dont support third party mods tho ;) LJ
  16. LordJarhead

    JSRS4 - APEX 1.2

    Yeah they'll be fixed ;) Oh yes I just found out. Weirdly strong and makes things kinda too low but still powerfull and really neat :) LJ
  17. LordJarhead

    JSRS4 - APEX 1.2

    Is there some new sound feature like View Block in the DevBranch? I experience that sounds are now getting heavily blocked in volume by objects and terrain in their line of sight. If I can`t see a shooter because he's behind a building I as well almost can`t hear him... Anything familiar? LJ
  18. LordJarhead

    JSRS4 - APEX 1.2

    Well I know what you mean and I have to keep things on a gameplay side of factors. As you said, a attack helicopter shouldn't be audible for like 4km. As I had it back in ArmA2 some times. But I can asure you, it's as you said: You are going to hear it audible and clear at around 1200 - 1500 meters. In that area you can say for sure it's a helicopter and maybe even what type. Further away you will only know there is some kind of helicopter or plane fading in the distance. I believe the current setting it around 2500 meters. And then It really depends on weather and wind of you can hear it or not. Sometimes the wind is louder and won't make you able to determine it. -LJ
  19. LordJarhead

    JSRS4 - APEX 1.2

    It got deleted back then for a bug that caused to play the sound in a never ending loop. I got it now fixed for the next version. Yeah all the old environmental sounds we're so often recycled I can't even tell. They are some and empty for anything to sound good. So I invests d a bit of money and time in all my new sound liraries. The new environmental sounds will do better ;) LJ Any word to the heilocpters btw?
  20. LordJarhead

    JSRS4 - APEX 1.2

    The whole thing about the bass is a little config setting that you can choose by yourself if I'd add multiple confjigs to choose from. Like 100% bass, less bass, flat... Like multiple eq setups in winamp :D The mod is smaller because I encoded it in ogg file format. That's smaller and easier to handle and pack. Btw, here is a small video for a raw helicopter showcase. It shows the new distance effects for all helicopters and a good transition between far and close sounds. I hope you like it. Comments, feedback and suggestions are welcome as always :) Thanks for listening! -LJ
  21. LordJarhead

    JSRS4 - APEX 1.2

    Well the sounds were never changed, they just didn't work anymore. Some changes to the class structure or inheritance made it stop working but I'll get everything back on track! -LJ
  22. LordJarhead

    JSRS4 - APEX 1.2

    Those are small 40mm explosions, as such ammunition is fired by vehicles like AMV and such. So same as the 20mm HE round of the APCs I made them not that dominant as they tend to be annoying really fast because the APCs and AMVs fire in bursts or full auto, explosions that fast behind each other shouldn't run out of hand, that's why I kept them small and simple. -LJ
  23. LordJarhead

    JSRS4 - APEX 1.2

    Hello, Thanks for all the feedback guys! Well there is a bigger difference in unsilenced and silenced weapons than in 1.2. But I'll give you some more details on that later. Also there is always a difference in the weapons. Every weapon has its own unique sound. Tho all weapons share a few sounds. Like the CORE sounds for bass are based on calibre, so a AK47 and a Mk18 for example has the same "omph'y" bass CORE sound while their "characteristics" are always different. Also on further distances the weapons also get sorted by their calibre for a smaller size and better efficiency. Hey, Yes, there has been made some improvements. The differents between distances are more drastic and I made a better use of the 3D processors. The closer you get, the more stereo a sound becomes. Explosions and weapons have a solid peak that's nearly always positional in the environment while things like direct reflections and tails are more processed the closer they are. Its not a big deal considering the fact that bohemia made the new settings just for that effect. But I could make a good use of it now. Let's say I didn't understand how bohemia was thinking on how to use it, now I got it and can fully use it for my puposes. Which ends up with blasty explosions and spotty weapon sounds :) The environmental effects are more detailed and a little louder this time. I might tweak their volume but also have to tweak the configs still. Some sounds are silent to early when the wind hits. All the sounds are separated. There are always might and say sounds for forests, meadows, houses and see, also for hills. But I divided all of them in normal weather and windy weather. And the windy ones are pop in too early. There is just a little wind and you can't hear birds anymore. That needs to be changed. All in all I'll try to give some more videos for some more feedback from you guys ;) Thanks for listening! -LJ
  24. LordJarhead

    JSRS4 - APEX 1.2

    So here is my latest video guys! This short video will give you some insight into my latest developments. Sadly I have to say that the process of Shadowplay, Sony Vegas rendering and YouTube compression is a bad combination for sounds, that's why it should a little dull and flat! But you`ll see the true power of this mod once I get it finished, polished and released! I hope you like the stuff, I would be really happy about a comment! :) I will update you with a few more videos about other tiny things I did. For example, there are some really beautiful new helicopter distance effects! Also I'm always further improving JSRS, so what might be weird to you, or you might have a suggestion / opinion based on the video, let me know! Your feedback is really important to me! Thank you! -LJ
  25. LordJarhead

    JSRS4 - APEX 1.2

    Yes currently some vehicles are not working correctly. The planes are fixed so far in my latest build, though I'm missing the Kuma and some other vehicles like the tempest I think. Overall I'm making good progress. The build runs more stable and sounds good. I might need to doublecheck with the performance here and there. In some situation there are a too many sound shaders going on and I'll track down some features I can minimize here and there. But after all its very good right now. Also I'm experimenting with the explosion sounds. Going to make a video soonish to share some new effects and make JSRS development look alive for once :p Thanks for staying informed. I have so much other busy stuff going on right now that I can hardly find any time for JSRS right now, tho I'm trying to get things working ;) LJ
×