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LordJarhead

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Everything posted by LordJarhead

  1. LordJarhead

    J.S.R.S. 1.5

    I'm sry guys, but nothing happened on Armaholic so far. I guess this will take until tomorrow... i'm sry. The Talking AI is RUG DSAI... and its getting called in the Video too. You can get it here: http://www.armaholic.com/page.php?id=6092 Its pretty nice and works just fine with JSRS. Sorry so far. Jarhead EDIT: Holy Crap, looks like there is an error with some bisign parts. I have to fix this. This isn't good, i maybe have to reupload the Mod. FUCK. Maybe i'm making a small extra update. We'll see what will come tomorrow...
  2. LordJarhead

    J.S.R.S. 1.5

    Nice, i should think about this.... ahh. what do you said? I don't understand... WHAT??^^ UPDATE: Mod is already uploaded to the FTP Servers, now its up to the Admins again, you all know they have much to do, so this will take a while.. Thanks so far. Jarhead
  3. LordJarhead

    J.S.R.S. 1.5

    UPDATE: Uploading the Mod now on Armaholic. Will be avaiable to download today. Jarhead
  4. LordJarhead

    J.S.R.S. 1.5

    Nice one, thanks for uploading! Jarhead PS: I post it on first site again.
  5. I would say, RHS need something like this system. This is pretty good. I guess its that, what BIS has should do from the first time on. It would be nice to Add more different Models. I mean, its all over much of work, i appreciated it of course! But imagine if you could use this one with RHS Weapon Packs. Because there you have the M4, and you could equip them with all Attachments you could imagine. And M203 and Aim-point wouldn't be a problem than. I guess this is an nice Idea and can brings more realism to the Game as well. But as i said, with the big amount of Guns by an RHS AddOn, this would be really rock! But i give it a try. Looks great so far. Jarhead
  6. LordJarhead

    J.S.R.S. 1.5

    Well, after testing i guess CBA is no more needed for this. Because of many things in the Configs back on the Start of the Beta, we needed CBA , but now, with all Configs reworked, there no need for anymore. Jarhead
  7. LordJarhead

    SJB SAS Pack

    Protagonist1: "What color is the boathouse at Hereford?" Protagonist2: "I don't know!" - and is leaving. Protagonist3: "And? What color is the boathouse at Hereford?" Protagonist1: "Where the hell should i know?" Protagonist3: "Lol" :D By the Way: AWESOME! Downloading now! Thanks for this one. Jarhead
  8. LordJarhead

    J.S.R.S. 1.5

    Actual Readme with Changelog:
  9. LordJarhead

    J.S.R.S. 1.5

    Hmm... thats not good. I think there are more people out there, don't want to have good sounds, if the playing "all-around" is good... What ever...^^ Yah, me too, me too^^ Jarhead
  10. LordJarhead

    J.S.R.S. 1.5

    Beta 0.9 is the actual Version for using. So, when this Version is ok so far, I using this Version as a Basic to work on. So i working on 0.9 and build it up to be better. And i have to say: Never before I had so much nice help and never before there was so much changes in Configs and Sounds. Its like a new Mod with old parts. I have to thank you all so much and i bring the new Version this Saturday/Sunday, so you don't have to wait anylonger. The JSRS-British Armed Forces Pack is an separate DLC for the mod. So you can get JSRS-FurtheR~AdvancE and don't have to wait until i bought Baf^^ So, if everything works fine, you will get the new Version. Otherwise, i will work on and bring the Full RC Version next weekend. Thanks so far. Jarhead
  11. LordJarhead

    J.S.R.S. 1.5

    Yeah, well, I've still not bought BAF. I have to buy this absolutely. Maybe I can get the configs somewhere else even. The Ambient sounds? You mean the Random Samples played in Background? All fixed and added more than 60 new sounds. So there are split of for Day, Night, Sunny or Raining Day. Should be fine, i guess. Nothing new so far, you maybe hear this in many other SM's or so. Or in Arma2 Vanilla, but now its a bit different. So, when sneaking at night over an meadow, slow and quiet, you will be maybe surprised by a howling Wolf or something like that^^ Well, if you like or not, I do like it. ^^ Thanks so far. Jarhead Ok, maybe i can bring you the new Version this weekend! You have wait so long, so i don't wont you to wait any longer. As mentioned, many Error are fixed and it should be fine now. Well, I played abit around with my new Ultra-Gaming-Super-BullShit-Headset and played the mod with Creative EAX Effects, X-Fi CMSS 3D and the X-Fi Super Crystalizer! O M G that was f***ing awesome. JSRS with RUG DSAI and I was totally boomed by my Own Mod. I never thought he was Sound like that with the Creative things. I couldn't turned up the Volume over 64%, that was the Maximun, I could make it louder, it was so "Booming Right At Ya!" Ok, I will stop now talking like this... you all know this already, nothing new.... OK, Creative EAX Effects, X-Fi CMSS 3D and the X-Fi Super Crystalizer! At High Volume? You wouldn't survive this! All i gonna say!
  12. LordJarhead

    J.S.R.S. 1.5

    You wouldn't see it if you don't be registered on the site ;) so if you not, don't worry when there is nothing^^ Jarhead
  13. LordJarhead

    J.S.R.S. 1.5

    All errors with missing sounds are Fixed. Reloads of GL works fine now. So maybe with the next release there will be all "missing Wss" errors in the RPT fixed. So no RPT Spamming anymore. Reworked some Explosions. Reworked MOST Weapons (90%). Reworked some Stepsounds. Reworked all Stand-Up and Lay-Down sounds. New Chinook Sound. Added Bradley Sound. All Configs are reworked (Over 100, thanks to .kju again). So... there shouldn't be no problems anymore. Some different new problems may occur of course! So, thats brings me to say: JSRS is nearly DONE so far. I will see what i can do this week and if anything be fine (as well as the rest of the last week) i maybe bring the FULL Version Instead of the new Beta. "Maybe" of course. After this i can work on BAF Sounds. As always: Something i forget? Thanks so far. Jarhead
  14. LordJarhead

    J.S.R.S. 1.5

    I will pack the JSRS mod in Arma2 and OA.... and if you have CO you can put both together. Jarhead
  15. LordJarhead

    noBAF / BAF lite+ (beta)

    Like i already said in the Hx3 Forums: Nice work. Try to ask the Authors of the reqiured addons if you can pack there addons with yours together! Would be easier for user (only one download and one key). Wish you luck with that. All the best Mate. Jarhead
  16. LordJarhead

    J.S.R.S. 1.5

    Ok, ALL configs was getting reworked with the help of .KJU and most problem are solved now (i hope). So when shooting small caliber weapons like M9 or m1911 no big shell (5.56x45) will be droped anymore. There many changes and it should be possible that the performance will be better with the next update. Thanks so far. Jarhead
  17. LordJarhead

    J.S.R.S. 1.5

    Well, i never changed the Apache, what do you mean??? Jarhead
  18. LordJarhead

    J.S.R.S. 1.5

    Well, this is not really easy. You have to delete all PBOs that are for Arma2. This leaves only the OA Addons left at the end of. With the latest beta patch there not all weapons working like M4A3. If you want OA Only, you just have to wait until the RC Version of JSRS comes with different packs designed for OA Only, Arma2 Only and Arma2CO. So this is based on Arma2 CO at the moment. Sry, but it would be really better when running CO. Greetings, Jarhead
  19. LordJarhead

    J.S.R.S. 1.5

    Always this fucking patching stuff by bis. Why they don't make a game that don't need any patches?^^ I check this, but i guess its the same as for the M4A3: They changed the Config-Entrys again. When the real Patch is there, i can fix this. But now, make no sense, because they could change it again and again until the real patch is there. Oh, and nice to see someone likes my T72 Sound. Well, i like it too :D Bad Joke again. Im so fucking funny today :/^^ Jarhead
  20. LordJarhead

    J.S.R.S. 1.5

    When the new Patches are be there, i can work with them. But if they take to long and coming later, i will bring it earlier and fix maybe caused problems with Mod Patches.
  21. LordJarhead

    J.S.R.S. 1.5

    No, first i have to wait for the release if the full patch... every new Beta patch can change the entries in the config again. Make no sense.
  22. LordJarhead

    J.S.R.S. 1.5

    Thx Cash. I reworked all Stand-Up and Lay-Down sounds in the Movement. If you now Unarmed, you dont hear the Gear sounds anymore. But when you are armed, you hear them of course. Now with different Gear Sounds for Civilians/Soldiers and so on. I also made a new Video, but its about 25 Minutes long ^^ and so i cannot loaded it up to YT until i split it of in two parts. But who want to looks a 25 minutes long Video anyway?^^ Thanks so far. Jarhead
  23. LordJarhead

    J.S.R.S. 1.5

    The bullet hits are the JSRS_Bullethits.pbo in the @JSRS-E folder. But i have no Idea of the CSM2 SM files. So you have to look wich pbo from CSM contains the Hits. Than you have to delete them and insert mine. Jarhead
  24. LordJarhead

    J.S.R.S. 1.5

    Ah, yah, XM8.... i forget that. HiFi Mod reminds me sometimes, but I do not feel like it. It was not in my mind. But i guess i have to do now. All others are done, so why not. Maybe its in the next Update than.
  25. LordJarhead

    J.S.R.S. 1.5

    Thank you so much. A symphony? Haha, i like that:D Jarhead
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