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LordJarhead

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Everything posted by LordJarhead

  1. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Tho I'm wondering why you don't want the other packs of RHS?! They are as good as the rest and are not that big compared to the rest of RHS like Russians and USA. If I'd split the mod into single pieces for each RHS pack I can already hear people complaining about too many JSRS mods they have to maintain the same time lol LJ
  2. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Yes, as the mod covers weapons from Russians, US, SAF and GRE packs. I might find a better solutions later, tho for the first public test, thats what it is :) LJ
  3. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Oops guess I found the problem already ;) thanks I'll update soon. LJ
  4. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    JSRS Soundmod - 5.17.0612C Changes: Fixes: - Fixed Missing .ogg not found for ASP Kir Tweaks: - Tweaked ASK Kir Sound where to bassy LJ
  5. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Here we go: New Update: JSRS Soundmod - 5.17.0612 Changes: Tweaks: - Tweaked Wind by houses were to noisy and present even in low winds - Tweaked Wind noises for low wind speeds was too basy - Tweaked Thrust factor controllers for vehicles got tweaked - Tweaked RPM factor controllers for vehicles for a smoother transition - Tweaked Volume and thrsut factors for wheeled APC engine sounds Fixes: - Fixed On higher altitudes the windy meadow sounds were present - Fixed Empty space in Bullethits CFG - Fixed Distance Sounds for warheads stage 2 were missing - Fixed Missing ';' at the end of line on all explosion frequency randomizer entries Additions: - Added New Soniccrack sounds just for minigun weapons to prevent clipping - Added Plattform updates for future plans and RHS support And: JSRS Soundmod RHS Replacements Sounds - 5.17.0612 Changes: - Added M16A4, M4 family and HK416 family sounds for RHS - Added Sounds for AS Val, G36 and Kar98K - Added Sounds for PP2000, Nagant Mosin and Xm2010 - Added Sounds for Mk11 and SR25 - Added Sounds for PKM, Mk32 and M21A - Added Sounds for M70 family and M76 - Added Sounds for M590, SVD and M14 - Added Sounds for Glock17, M249 and M240 - Added CFGs for all weapon replacement sounds http://steamcommunity.com/sharedfiles/filedetails/?id=945476727 Its a first release of the RHS update that is still heavy WIP. Its just so you can make yourselves and impression about how the RHS sounds are now float into the JSRS sound setting. Written feedback is really welcome. Thumbs up is not a feedback to me^^ LJ
  6. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Thanks mate! That's nice to hear :) LJ
  7. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Yeah I won't and actually can't really change everything. I first just wants to stay with the handheld weapons and maybe the helicopters. But first priority is a clean first release such probably won't work well hehe. Btw I won't change anything on their sounds... I only overwrite with mine if I can but won't touch their work. That's their part. I know about the starting process of some tanks and that would need to be kept in mind while editing the samples. If I go for the tanks eventually I'll keep that in mind. LJ
  8. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    That's what I said on the last page. All new and new sounds, not just replacement configs. LJ
  9. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    I've made a lot of process during the last couple of days. I mostly covered around 90 percent of the handheld weapons so far and as soon as I'm able to work around all updating base classes I'll release a first couple if updates to provide jsrs with all the needed sounds and preparations. So I guess by the end of next week most or all handheld weapons in RHS should float into the pool. I started playing around with the vehicle a little and thought about bringing back some distinctive sounds from JSRS1.5 for at least the vehicles. The Abrams or Apache sounds and all these known from ArmA2 JSRS... Not only because they sound a bit more authentic but also for the old times sake :) (who else misses the good old times?) I'll keep you updated. In the mean time, I've heard a lot of people complaining about JSRS not being so present on most severe and no one wants to allow it. Is there a specific reason? I think there were lags back in the days but now as JSRS runs and works more fluid and stable than ever before I hope you maybe change the minds of some admins?!?! Cheers, LJ
  10. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Thanks dude, I've found my issue. And thanks for the hint. I'll add these to the requirements. M4 and M16 family, Ak74m family, svd, pp2000 and asval, xm2010 and g36 family and the m70s are covered so far. LJ
  11. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    I wanted to cover the RHS content. I've started already doing some cfgs and sounds. I don't want to just do replacement cfgs but also add new sounds to the pool so the weapons sounds differently but still have a smooth transition between RHS and vanilla content. Now two thinks: First, do you have any sorts of wishes or feedback just for the RHS coverage? Second, is there any sort of cfg guru out there that can help me with the replacement cfgs? I have massive trouble getting some of the sounds to work and I just need someone to take a look at my cfgs who maybe can spot the issue... I'm more or less out of ideas... LJ
  12. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Ok I'll check that out
  13. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hey, thanks for the info. I guess I might have missed a few things and need to update. The wrong versioning is a missing update in the mod.cpp in the mod folder, that´s fine by now and doesnt cause any issues.. Thank you very much for your feedback :) LJ
  14. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    JSRS Soundmod - 5.17.0524B Changes: Fixes: - Fixed ADR97 Addons was required to run this mod Tweaks: - Tweaked MX Rifle sounds were too strong Oops, LJ
  15. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Glad you got that sorted! :) JSRS Soundmod - 5.17.0524 Changes: Fixes: - Fixed Missing Entry "JPEX_Mid2_SoundShaders" for SPAR rifles - Fixed RPT "Missing ';' at the end of line" for all CFG entries - Fixed Snaps sounds were too present in long distances Additions: - Added New sound pool of big calibre weapons for distance sounds - Added New sounds for MX Rifles - Added Sounds separated for MX, Katiba, MK20 and TRG21 long and carbine rifles, as well as MXM - Added Old entries and values for Environmental Sounds got added to new CFG to support third party maps* Tweaks: - Tweaked Multiple Volume tweaks* - Tweaked Bullethits volume got increased, distance got decreased from 90 to 60 meters - Tweaked Soniccracks volume got increased by around 20% - Twealed Soniccracks sound samples got pitched and tweaked - Tweaked Weapon volume range curves have been edited - Tweaked Weapon and explosion 3D Processors have been edited to wider range - Tweaked Close helicopter engine and rotor sound volume got increased by 25% and distance by +100meters - Tweaked Wheeled vehicles volumes and distances got increased - Tweaked Tracked vehicles volumes and distances got increased - Tweaked Weapon volumes got lowered by around 10%* - Tweaked Deleted Mid2 Sound classes for a smoother transition - Tweaked Volume and range of crickets got decreased - Tweaked Denoised Forest and Meadow soundshaders - Tweaked Delay and delayRandomizer factor for Birds in forest and on meadows - Tweaked 3DProession of footsteps got increased - Tweaked Distance LowPass Filter for footsteps where too strong - Tweaked Some Footsteps on Sand and Interior surfaces were too loud and noisy* - Tweaked Moving in tactical mode makes less noise and uses walking sounds* - Tweaked Crickets behave more like animals and become silent when the player is getting too close - Tweaked Increased radius of 3DProcession for Soniccracks and distance for spatial effects - Tweaked Sound samples of Soniccracks for more stereo feeling - Tweaked Tank Turret noises were too loud and the distance was too long - Tweaked Tank engine sounds were too quiet - Tweaked Wind noises got improved *Important to notice The environmental sounds need to be tested on third party maps. Please give detailed feedback! Thanks, LJ
  16. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Well i have to check but I'm pretty sure I can hear everything and can't reproduce this issue... LJ
  17. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    I got my website back working again. https://www.jsrs-studios.com/ I will update with recent updates and insights of the developments, what I think about changing and what and how I will change thinks. Maybe a little more Dev Diary like posts. Thanks for the visit :) LJ
  18. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    JSRS Soundmod - 5.17.0517 Changes: Additions: - Added New Footstep sounds for various surfaces like dry and tall grass, forest and concrete - Added New windy noises to bushes and trees Tweaks: - Tweaked Mutliple foley volumes for harder and softer surface reflections - Tweaked Mods Logo/loading hint - Tweaked Added big calibre bullets to the bullethit sound cfg LJ
  19. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Yes it should be! LJ
  20. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    I'll increase volume and distance a little further to make it fair. LJ
  21. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    The second time the sounds drops is an engine problem by BI and does not really came from JSRS I'm afraid :( LJ
  22. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Ok so I got: Wound treatment Building collapse sound has to timing High heels sound ( I can agree on that!) Rain sounds too loud Rain sound interior and exterior transition LJ Ps: Anything from you @mickeymen? Not that you feel left out again ;)
  23. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    @foxhound thanks the frequently update mate :) Any sort of detailed feedback from you guys? I'd like to know what you think about the new distant firefights. LJ
  24. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    JSRS Soundmod Update - 5.17.0504 Changes: Fixes: - Fixed Conflicting addon JSRS_SOUNDMOD_Air_Weapons in 'jsrs_soundmod_w_h_air_weapons - Fixed Error: File: jsrs_soundmod_p_vehicleweaponsounds\dist_shot\cannon\dist_shot1 XXX.ogg not found !!! - Fixed There was a time between 6 and 10 oclock when the animal where quiet Additions: - Added New distant vehicle weapon sounds - Added A new pool of sounds for far away vehicle weapon sounds - Added New Hitsounds for bigger bullets like 20 - 40mm Rounds Tweaks: - Tweaked Distances of vehicle weapon sounds - Tweaked Bullethits and hits inside a vehicle sounds got increased LJ
  25. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hello, after a long disappearance I'm now have some light at the end of the long tunnel and updated my work which has been updated in very little bits and time frames over the last 2 months. I'm still busy with other important stuff apart from JSRS and will try to maintain this mod further as good as possible: JSRS Soundmod - 5.17.0501 Changes: Fixes: - Fixed Buzzard missing main gun sounds - Fixed Buzzard missing main gun sounds continued on loop - Fixed Muffled sounds behind objects (see addition occlusionFactor and obstructionFactor) - Fixed Missing rolling sounds when laying on ground - Fixed Class gatling_30mm to class gatling_30mm_base - Fixed Updating Base Class MX SW Rifle - BaseSoundModeType Additions: - Added New environmental system with 3DProcessing based on Tanoa now added to Stratis and Altis - Added Around 250 new sound effects for nearly every possible weather and daytime condition - Added Around a few hundret animal sound effects for a vast wildlife based on Greek - Added New occlusionFactor and obstructionFactor to all weapon related sounds - Added Many new movement sound effects for concrete and forest surfaces - Added New filters and 3D Processors for mutliple new environmental effects - Added Around 100 new weapon and firefight soundeffects for greater distances Tweaks: - Tweaked occlusionFactor and obstructionFactor for a softer sound blockage of non-visual soundeffects (e.g. Shooter behind a building) - Tweaked Vehicle weapon distances and volumes - Tweaked Removed various unattractive soundsets for handheld weapon for a clean-up - Tweaked Mixed multiple layers into single samples for a smooth transition and less stutter - Tweaked Added new trigger-like "fake sounds" before the actual weapon shot sounds to further improve the weapons power feeling - Tweaked Added a lot more punch to the weapons based on general feedback and own impression (due to new HQ setup) - Tweaked Almost every sound related to movement - Tweaked Movement Gear and Stereo sounds where too loud and present - Tweaked Increased volume of distant explosions - Tweaked Weapon sound distances and volumes - Tweaked Removed BaseCore SoundSets from weapons - Tweaked Removed Jet sounds from Mod due to new updating Jet SoundSets Marked entries are important! I hope you can find the time to give feedback. Dont be mad if I'm not responding to your posts lately as my time as LordJarhead became a little negligible lately :) But it wont stay this way and I'm sure to find back into JSRS soon enough! Thanks for playing with JSRS and I hope you enjoy this work! Thanks, LJ
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