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malkekoen

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Everything posted by malkekoen

  1. malkekoen

    Hunt script?

    Sorry to bother again, but can anyone explain what this function does in the above script made by Walker001: _hunter = _this select 0; _target = _this select 1; What is the purpose of this?
  2. malkekoen

    Hunt script?

    Thanks alot Walker001, this seems easy. I've been playing around with a script made by a french guy called FAR-FD, but it's a little too complicated for me and the scope of my mission. I'll try this tonight when I get some time! Cheers! Edit: I just spend the whole night fiddling with your script (when I should have been sleeping) and it works like a charm. Beautiful. Thank you for your help!
  3. I know this has been touched upon earlier, but is it confirmed that as long as the player is in the "AC130 Camera" mode, enemies will not spot and engage the gunship? I made a mission with several Tunguskas and Shilkas but I could fly over the area with no missiles and no guns being fired my way? I presume it is a bug, somehow the enemy does not detect the aircraft as the player is in "camera" mode, as it is a sort of limbo due to the scripting. As soon as I press ESC and return to normal mode, they open up. Is there a way to fix this, or will it implemented in the next update? Thanks.
  4. malkekoen

    SJB SAS Pack

    Ah yes... I feel embaressed :o Thanks!
  5. malkekoen

    SJB SAS Pack

    Very nice units! Easily the best around! Got a problem with the ACE versions, like other people... Got the latest version 1.03 and ACEX installed and running: -mod=beta;ACE;@ACEX@ACEX_SM;@CBA;@units -nosplash And for the regular v. 1.05 ARMA: -mod=ACE;@ACEX@ACEX_SM;@CBA;@units -nosplash Where I put your units in my "units" folder. Everything ACE related should be up to date as I use the Six Updater. Whenever I select some SAS (ACE) units in the editor the following error appears: No entry 'bin/config.bin/CfgWeapons.ACE_M4A1.ACOG'. And when going to actual "play" they are only equipped with grenades and some with pistols. Guess it can't find the ACE stuff... Any ideas?
  6. malkekoen

    SLX Mod WIP

    Hi Solus! I have just spend my off-time the last few days testing out your mod, I just thoughty I'd give you my 5 cents: First off, like most of the other guys I find your mod impressive overall. - The way soldiers behave is great. I tried pitching groups against each other in open, city and forest environments and compared to vanilla they tend to move more cautiously and firefights are genererally more absorbing and take longer. This is for sure your mod's strongest side! In vanilla a squad will just rush to the waypoint with fatal consequences, but with your mod they sometimes walk and this makes the survivability of a squad much, much greater. - The wounding system is good, but a bit unpolished. Soldiers drag people around for no apparant reason, tend to get stuck behind lamp posts, trees, etc. Medical aid is applied to soldiers who lie directly in the line of fire, which often causes the rescuer to get shot also. In tight CQB fights, enemies just around the corner, and they start giving first aid. I don't know if there's any way to prevent AI giving first aid as long as it believes enemies are close. - I love the capture feature. - Birds on the ground... I think I like it, haven't decided yet :) Here a some things that I didn't like too much: - The sounds. Sorry, but I actually even think vanilla sounds are better. Gunshots, tanks, etc. - The removal of the sights. I know some may think of it as realistic etc., but make it an option. Some weapons have no iron sights, and it annoys me to either choose between no sights at all or some powerful scope. Thanks for making this mod, keep up the good work!
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