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Posts posted by fleepee
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The coop mission pack for dedicated servers from the campaign has been updated on armaholic website.
• A lot of little fixes and improvements have been done
• all missions are now available with 20 players slots
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You're the first reporting that...
Did you download the map with the mission pack at Armaholic?
Verify the size of the file you tried to upload to the server.
You can get this mission individually here: [PK-05]Secure Oilfields: http://www.armaholic.com/page.php?id=13435
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Intro texts weren't shown in the english version of [pk-03]take hostages v1d. (I just forgot to write them!)
A "back to line" in the hint message for remaining hostages to capture was missing.
These little bugs are corrected in V1e of that mission.
As these are not showstopper bugs, I'm not going to release a new version of the entire "Peace Keepers" campaign missions pack...
Can a moderator advise me if I can use the present thread to offer updates of each mission included in that pack?
Thanks!
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we just left the files in the HMMWV until we cleared ahead.Nice move!
I've never thought about leaving the files in a vehicle! :)
And so, I've never thought about what could happen to the files if vehicle is destroyed...
I should think about it and perhaps also add a lock action to the car, because Zargabad streets are full of thieves!
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Great feedback!
I'm glad you enjoyed it!
:cool:
Our first try failed, because I was killed while having the files on me...When you're killed (get unconscious) with the files on you, they drop out of your pocket to the ground one meter around your body...
You can spot the files on map with the green radio-active spot...
We played it with my team mates from OTEA; once, the guy carrying files was shot at by a ZU23. He was killed inside a building, that was destroyed by the ZU23: we never could get files back from under the rubbles and had to search each house in Zargabad until we found Harris!
:rolleyes:
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Any way to get around the bug that keeps crashing the 1st mission? Is that because I played it in SP instead of LAN?I really don't know, but as it is a coop campaign, it's better if you don't play it in SP mode...
Some scripts should not work in SP, an important one is the revive from Norrin...
I've edited and corrected all (even little) bugs in all missions for dedicated servers, I should update the campaign coop missions pack and the campaign itself.
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And a little typo in the intro text: "Engima presents".
Should be Enigma?
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As there was few errors in the notes and in some markers references of the english version briefings, a new version of the pack is available!
I also deactivated the radio trigger in first mission, which was there for testing mission ending... sorry about that!
See first post for download link.
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A new version is available!
See first post for download link.
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A new version is available!
See first post for download link.
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A new version (V5a) is available!
See first post for download link.
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Running somebody over is not counted as "kill", so they don't response.Here's the beginning of the script I made (thanks to Titi and Yourri), launched by an Mp eventhandler "MPkilled" to give penalties for civilian casualties:
_civ = _this select 0; _killer = _this select 1; if (_killer == _civ) then { _car = getPos _civ nearestObject "LandVehicle"; _driver = driver _car; if (side _driver == resistance) then { _killer = _driver; }; } else { _killer = _this select 1; if not( _killer isKindOf "MAN") then { _killer = gunner _killer; }; };Just change the side to west.
May be this can help you making west units turn to ennemy if they drive a car and kill an east unit.
We played the mission this afternoon and had great fun and... stress!
Very good one, we fullfilled the 8 slots with team mates; perhaps adding a dozen one may be cool (with a larger prison, of course!)
Another thing: I had several CTD while playing (as usual, I don't think it's because of the mission), and it was a pain in the ass (I don't know how to say it in english!) to join the mission again with no weapon...
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@domokun: thanks for all your help proposals, I'll PM you as soon as work lets me a bit of time...
@wiki: there is no (and I won't make) SP version of the missions.
create a lan game if you want to play them as SP...
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After Months of editing and tests,
here comes the time to announce the release of the 11 coop missions pack from the:
Peace Keepers Campaign
(Play on the oboe and bagpipes merrily,
I'll release soon the MP campaign file...)
Technically, all missions were designed to be played coop only on a ARMA2 CO dedicated or hosted server
No addons are required, just put the PBOs in your MPMissions folder!
No known bug at the moment...*
I didn't deactivate AI units (20 to 30 playable slots), so you can play those missions even alone with the usefull help of AIs, I can guarantee you'll need them if no other player join the game!
Just don't forget to deactivate unwanted AIs, as my ennemy reinforcements scripts depend on the number of playable units ingame, and choose Alpha Leader, as he's in charge of the mobile respawn function...
All missions include intro, outro, briefing (basic armament available in the briefing) and de-briefing, and Norrin's revive scripts (lightly customized), and MP choosable parameters in lobby.
All missions (but [PK-05]) include life and points penalties for civilian casualties, so check your targets!
A lot of scripts are used, some home made, some edited.
I want to thank for their great scripts: Xeno (lift script extracted from Domination by Grimes), Norrin, Tophe of Östgöta, Drapper, Pumpkin, Kronsky, Murklor, Celery...
I hope I don't forget anyone!
What is the story line?
You'll discover it by yourselves!
Read the post about first mission (get Steve Harris, linked below) to know about the campaign starting situation.
Play missions in order, from [PK-01] to [PK-11].
Just know you'll play with, and against: US, Takistan, UN, BAF or PMC factions, in Takistan and Zargabad...
If you search for pure infiltration games, these missions are not for you: I edit missions full of action, may be some of you allready experienced it!
But that doesn't mean that infiltration is not a choosable tactical option, or that rushing is the one... (and it's definetely not!)
But I'm not going to give you any tactical piece of advice, play the missions and make your own tactical choices "on the fly", depending on the number of players!
You'll find in each mission briefing important or enough information to handle the situation.
Weapons in crates or vehicles are also not randomly placed... (of course?)
I hope you and your team mates will enjoy yourselves for several hours,
and that you'll hate me!
:cool:

Important Notes:
- I'll really appreciate ANY feedback, so don't hesitate to criticize, to give coments and suggestions, or to congratulate, of course! :rolleyes:.
- * Even if several times tested, some of the missions are still in beta version, please report any bug you find.
- I'll also be really thankfull for any grammatical or orthographic correction of my english version (all missions support english and french languages)
- When I started editing the campaign, I wanted to add voices for all missions, but as I wasted a lot of time with voices in the "Rainy Fall" campaign, only two missions do have voices at the moment.
PM me if you think you can help me with voices (mainly US, english and arabic accent) as I'm fed up hearing my big french accent! - If you want to use one of my home made script, don't ask for it but please, just give credit... and let me know if you improve them, I'm not a (good) scripter!
- Three missions from this campaign were allready released and are still downloadable in updated versions from the armaholic database: [PK-01] Get Steve Harris:[PK-05]Secure Oilfields":[PK-07]South Patrol:
Download the
"Peace Keepers Campaign Missions Pack" RAR file at:
Armaholic
(really BIG thanks to them!!) - I'll really appreciate ANY feedback, so don't hesitate to criticize, to give coments and suggestions, or to congratulate, of course! :rolleyes:.
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It seems that I don't have any more CTD with this beta patch...

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Let's say it was some kind of joke...
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thanks for the tip!
:clap:
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If he dies, he can't fire anymore...
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SP is not a problem....i hope it will work in MP (dedicated servers)... :D
So do I!
:D
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I'm really sad too and knew it was a bad accident as I watched it happening...
Terrible live pictures...
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Why? The 2 after the first 2 are FAR better albums. Master of Puppets and And Justice for All are amazing.It's just that I stopped listening to new hard rock albums!
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I'm feeling a little bit old, remembering the amazing performance and sound of the 1984 "Ride the Lightning" tour...
Did it change my life?
Yes, I decided that night to become a sound engineer!
But I didn't listen to any of their other albums but the 2 firsts...
So it's still a great band for me!
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You're wrong, read the "read me" file to install correctly these script in your mission and have the revive working fine.
Time has been spent to write it, spend a little bit of your time reading it!!
:rolleyes:
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I do agree...
;)

Rainy Fall Campaign
in ARMA 2 & OA - USER MISSIONS
Posted
All missions use Norrin's revive scripts.
I nerver tried it, but there is a "no revive" option in the lobby, try it...