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-Eddie-

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Posts posted by -Eddie-


  1. Hey lifetap this is a great mod, thanks! Are you going to be adding the new Virtus system (part of FIST/PECOC) next? It includes:

    *Scalable Tactical Vest (STV) that has no armour but can be scaled up with soft or hard armour inserts. Compatible with Osprey and ECBA

    *Lightweight webbing to be worn under body armour

    *A dynamic weight distribution system that aids comfort and relieves pressure with a hard spine attached to the hip belt

    *The Batlskin Cobra will be replacing the current Mk7 helmet. Pathfinder Platoon has adopted the Ops Core 'FAST Ballistic High Cut' helmet which they can attach oxygen masks and NVGs to. 1 PARA is using the Gentex Advanced Combat Helmet and rumours are 2 and 3 PARA will too.

    *The helmet will be adjustable to threat levels. A visor and mandible can be added together or separately.

    Virtus - http://viewer.zmags.com/publication/76e9b068#/76e9b068/34

    Pathfinders - https://www.facebook.com/media/set/?set=ms.c.eJw9y8sNACAIwNCNDOFTZP~%3BFNEi89R0KpKuHSFHbF8882ziUxPDvbNse327rOKX~%3BqAOrRhOP.bps.&type=1


  2. How do I sign up to play??? this mod likes great, its nice to try a different military other than the U.S... though I am American... is there any reference to being able to play?

    If you want to play PR for BF2 then you can do so now, all you need is to have the original BF2 installed and patched up to 1.5 and then install the PR Client packs (there are 3):

    Project Reality: Downloads

    As for PR: A2, well I'd love to be playing that now as well :p


  3. Thanks for the info Tommy

    And hey You PR guys...

    The main problems I had (any few others like me) with Project Reality were:

    - scale

    - players

    and to explain...

    Scale - maps were often too big to cover even with 60 players, also big minus of the BF2:PR was lack of civies. Will You add civilians to the missions and will PR maps support them? It'd definitely add to the atmosphere and a real ROE factor (big punishments for "collateral damage" would be welcome), it'd also limit the usage of combat vehicles. It'd be helluva better then omg-how-big, yet completely empty environment.

    Players - the problem of the every modern tactical game. Insurgency mod, PR BF2 mod, Darkest Hour, all of them suffered mainly because many players simply didn't cooperate and instead made on lonewolf rides. Did You do something else then in BF2, to prevent that? (especially ArmA 2 is even more open and contains an easier terrain then BF2\original PR).

    And also, what's the suppression system? Is it "getting blind" like in the original one? If so, could You maybe make it less drastic, like the "Wizz" addon that can be found on armaholic??

    With regards to scale, a 4x4km map like Kashan Desert can be amazing with a good commander and decent squads all using Mumble. One effective squad armed with an MG nest, a supply crate and a heavy anti-tank weapon can defend a point while others advance and secure on the other flags in the chain.

    Another thing the PR team have tried (and still are trying) is 128 players on one server. Obviously it can be unstable and map settings (vehicles etc) have to be adjusted but apart from that I've had a blast playing PR 128 players. It feels much better and there's usually a lot more action.

    Players are usually 'kept in check' by reliable server admins who apply for licences to run a PR server which can, I believe, be revoked at any time. Most servers I see enforce the rules of no locked squads while others even go so far as saying you must be on the servers Mumble channel.

    Lone wolfing simply isn't an option in this game. Targets on the ground can only be designated from a certain source such as a squad leader, sniper or another aircraft. An A-10 flying low to find targets will probably find a MANPADS locking onto them very quickly while infantry attempting to close in on a tank will be lit up very quickly due to the tanks superior sight systems.

    Tanks/IFVs/APCs all require a separate player to operate the gun system, which has improved upon the old BF2 system. Thermals, ranging and ammunition type have all been added by the PR team. A player can't just drive off and then switch seats because another player is required to be in the driver's seat.

    I've been on PR training servers where the spawn times for vehicles is reduced and no kit is limited and it's impossibly hard to play even like that. You'll run out of ammo quickly and obviously you're miles from nowhere so you need to ask for help from a helicopter pilot or some form of APC (they carry supplies).

    Suppression basically blurs your screen and the time and I think the effect varies depending on the weight of fire you're under. It's incredibly difficult to pick any detail out during this time and I usually go by the sound of my squad mates' weapons to find my way to cover.


  4. That's got me stumped :confused: I completely ignored the ammo counter and have gone with a theory it's some kind of glider (perspex bubble canopy, handles on the side, relatively small instrument panel and the laid back nature of the pilot). The best I've got is some kind of glass cockpit glider.

    Oh but there are engine temp gauges. I see the problem now:(


  5. I'll give it a go for you, although I'm not related to the PR DEV team.

    The new faction is going to be the British military, although how much will be in the first release remains to be seen. The vehicles currently in PR: BF2 are likely to give a hint as to what we'll get, plus those they've said are in development.

    • Challenger 2
    • Warrior (upgraded)
    • Mastiff
    • Jackal MWMIK
    • WMIK Landrover
    • Stormer (AA)
    • Apache AH1
    • Lynx Mk7
    • Chinook HC2 (maybe HC4)
    • C-17 (slim chance)
    • Eurofighter Typhoon
    • Tornado GR4
    • Harrier
    • MAN utility truck

    And why can't they call it Project Reality? It's their mod. As for the rest of your questions, read the thread.

    I do have to ask some questions myself though:

    1) If the Challenger 2 were to be put into PR: A2, would it be equipped with the Street Fighter II kit (RWS, IED Jammers, comms upgrades, various other items)?

    2) Will the Chinook I've seen previewed be the HC2 variant or the HC4 variant? I realise the HC4 would add more for you to do :o


  6. Here's what I got:

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  7. Here's the latest artists rendering of the project:

    IMage snip

    Extensive use of composite materials (like.. paint and wood)

    Streamlined, hydrodynamic shape for max speed from the economical motor

    High tech polymer launch ramp with special tapering for maximum lift coef

    Shower and fold out beds

    I'm sorry but you're just taking the p*ss now. This is clearly the all new HMS QE:

    article13615230d697e420.jpg

    Notice the stealth aircraft ready to leap into the skies?

    Yes, shamelessly stolen from ARRSE.

    On-topic: The HMS Queen Elizabeth class has been 're-designed' to remove the ski jump and place a cats and traps system on board, using our (Britain's) own electro-magnetic system called EMCATs, although I'm sure you know this. Take your time with it though, I've never seen a British aircraft carrier in a game (Tom Crappy's HAWX doesn't count) so this one would be kind of a benchmark :)


  8. Because it's NodUnit and Franzes' model, they're donating it to PR. I'm sure it will be skinned to go with the British units. (All the text you see is modeled on for now, used as a placeholder and reference point for the texture)

    More info here.

    http://forums.bistudio.com/showthread.php?t=107995

    I don't know about that. The British Apache is different on the outside due to the HIDAS (a defensive aids kit). Laser Warning Receivers, Missile Approach Warner, Radar Warning Receivers, Chaff and Flare dispensers will all give it a different appearance on the outside so it may well be a different model.


  9. No problem NodUnit. I'm working on trying to find a D model version but I feel this will be very tricky to get hold of, and I'm not interested in getting into trouble for it.

    One interesting thing I noticed was they claim the 30mm M230's azimuth is 110 degrees either side of the aircraft, yet the (W)AH-64D is supposed to be 90 degrees either side.

    Anyway, keep up the good work, nice to see the US version in PR: ArmA2.


  10. They come in pints? I mean Thermobaric?

    Well I suppose that technically, while the US uses the Thermobaric Hellfire (AGM-114N) the British actually use the 'Enhanced Blast Weapon' (AGM-114N). I find it extremely funny the MoD had to rename the weapon so the legal department would let them use it:)


  11. The CRV-7 isn't a type of Hydra rocket, and afaik is not in service with US forces. The CRV-7 stands for Canadian Rocket Vehicle and is in use with most western forces apart from the US and Germany who use the Hydra 70.

    Apparently an aircraft (not sure which nationality) firing a CRV-7 'inert' rocket was disqualified from a competition as the rocket shattered the target on impact (instead of punching a nice clean hole through it). The judges firmly believed it was fitted with an explosive warhead instead :D

    A question for Franze/NodUnit, will the Thermobaric Hellfire (AGM-114N) be included as a type of Hellfire the Apache carries?


  12. Fantastic looking model, can't wait to try it out in-game.

    And here's some info and pictures you may find useful:

    http://www.ukapache.com/apache_mtads.htm

    The page provides a brief oversight of the upgrades on the Apache AH Mk.1 (British designation). The pictures might be quite handy too, for instance the sensors now on the front of the EFABS and the wingtips.

    However... I'm not sure if most of this is just relevant to the British Apache as most of the upgrades/sensor fits are for the HIDAS system.

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