Jump to content

kylania

Member
  • Content Count

    9181
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by kylania


  1. I have one question. (Don't know if this is the right topic to ask it but I can't make my own)

    I'm busy with making a campaign. I want that the player to start with the same gear, ammo, outfits, etc as the previous mission. So the player gets to keep the gear he found in the previous mission. 

    Can someone help me with this?

     

    Here is a Demo Campaign to look at.  At the end of a mission we'll use getUnitLoadout to capture the current equipment and at the start of the next we'll use setUnitLoadout to rearm them.  We'll use the saveVar system to keep track of the actual loadout between missions.

    • Like 1

  2. Does anybody have a FULL APEX UPDATED list post Apex release because the ones I am seeing on the internet are missing a lot of stuff like the new helmets that were not include in the preview version. How come BIS doesn't release this or update their classname page whenever they release new stuff like this?

    You do.  In the editor click Tools then Config Viewer, and there's your list.  Or for helmets you can right click on your unit in the editor and Edit Loadout and see all the available helmets.  BIS has been busy releasing Apex but are planning on updating the asset lists Soonâ„¢.


  3. Name the trigger then change the onAct for the triggers locally for those names/UIDs to prevent then from setting it off themselves.

     

    You'll need to change your onAct for everyone else to prevent someone else from setting it off while they are in it however.  Maybe set a variable on everyone and only apply damage if they have that variable to false or something?

     

    For your protectees:

    player setVariable["hell_protected", true, true];
    

    change your onActivation to:

    { 
    	if (!(_x getVariable["hell_protected", false])) then {
    		_x setDamage 1;
    	};
    } forEach thisList;
    
    • Like 1
×