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kylania

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Everything posted by kylania

  1. kylania

    Patch 1.03?

    Send these people to the Troubleshooting forums! There are 2-3 very minor config changes you can make with your video card drivers and arma2.cfg which can drastically improve performance.
  2. Great ideas, but belong in the Addon Request thread probably. Also, isn't there an ambient animal module already? Not sure, haven't played with the editor much.
  3. kylania

    New to ArmA2 and have some questions?

    In ArmA and so far in ArmA II the best way I've found to get a squad to get in a HMMWV is for YOU to get in first, then ~ to select everyone, then tell them to GET IN. Unfortunately the Spacebar menu in ArmA too is context sensitive, so once I tried that and instead they go in the HMMWV infront of me since that's where my cursor was. In ArmA your vehicle was always listed first. Ahh well. :) @impi, I believe the red brackets appear when a target has been called by the squad leader. @conkermon, I prefer to gun myself while telling the AI where to drive. Or sometimes it works better the other way. It's confusing. :)
  4. The one I use is the Plantronics AC370, a superb headset. It's got a suspended head band and large, soft, around the ear earpieces so it's virtually weightless on your head/ears. My main problem with it is the boommike loses it's tension and falls to the bottom position. This isn't that big of a problem since it's sound pickup is so superb people can still hear you clearly even though the mic is down by your neck rather than your mouth, but it's happened with two of these so far. Sound quality is excellent, even better than my normal speakers and 3D sound works great. I also use Track-IR attached to the side, and it works flawlessly. Here's a review: http://www.mrgadget.com.au/2007/09/plantronics-audio-370-stereo-gaming.html
  5. Domination is pretty nice I think. tl;dr = teamwork!, attack cities in order, teleport to MHQ, never touch a helo. You're assigned a city to attack (red circle on the map) and both a primary (clear all defenders) and secondary (usually an assassinate the Governor or something mission inside the city) goals. Reinforcements will keep arriving till the radio tower in the town is blown up by two satchels. Along with this are side missions that you can do optionally that give your side bonus vehicles to use. The most important thing to remember is that vehicles aren't toys. Also, teamwork wins. There are many ways of getting to the cities you're supposed to attack but the Mobile HQ (MHQ or sometimes LKW) is the most important one. It's a vehicle anyone (sadly...) can drive. The point of the Domination game is to get this vehicle to near the front lines at which point soldiers can use the Flag Pole in base to teleport to it. This vehicle should be kept safe and not driven into combat. It's not someone's taxi. Neither are the helicopters. Vehicles won't respawn back to base if they are left in the field, which means when someone takes a helicopter to fly to an area and leaves it in a field and dies, someone else needs to go pick that helo back up and return it to base. Helicopters can also pick up vehicles (such as the MHQ) and airlift them. Don't fly too close to the target zone or anti-aircraft will get you. There is one specific helo which should never be flown by anyone at all which can be used to bring wrecks of vehicles back to base to restore them. Usually pub players will just fly the new A-10 into the ground and forget about. Be team minded and clean up your messes! :) The MHQ also allows you to use a menu on it to create a mountain bike or motorcycle if the only safe spot is too far to reasonably walk from the combat zone. Also the same flag pole allows you to parachute anywhere on the map. So remember, there's never a reason to use a vehicle unless you know what you're doing. Along those same lines, public servers aren't the place to learn to fly. Do that in the editor. So basically in Domination, let an experienced driver get the MHQ into place, then teleport to it and support the assault on the current city. Once resolved, repair (if you're an engineer) vehicles and move on to the next city. While doing this people will often do side missions as well. Evolution is similar in scope, but it's a series of city assaults (along with destroying the radio towers) however many servers are "ranked", meaning until you gain points (1pt per kill, 10pts if you're in the city when it's taken) and gain rank you can't use many weapons or vehicles. Bugs and stupid players often lead to the few anyone-can-use vehicles being lost early. There is an MHQ + HALO + teleport options for getting into combat in this game mode as well. Rather than gaining bonus vehicles in Evolution the 'nice' vehicles are limited to those with high scores. You can also do personal side missions and recruit AI to fight in your squad as well. Though both of these options (and also attacking a different city instead of the current city) often lead to bad lag on the server. In each of the game modes people have specific roles, like Medic, Engineer, Sniper, Artillery and so on. Each has things they can do that others can't. So if you're a Medic, please watch for people that need healing and help them out. If you're an Engineer you'll often have to spend a lot of time recovering vehicles or repairing them, so PLEASE never play as an engineer unless you're willing to do that. In some game modes you can set up MG bunkers or AT launchers depending on your profession as well. Both games have either a Show Status window or a press-T-to-access-it window that gives information and options for your game. Explore those options. Both games can be a very very rewarding experience if everyone works as a team, cooperates and plays their role. Team killing, ignorant players, noobie pilots and other such disruptions can lead to these being the most annoying of game modes as well, so find a nice server with nice people and cherish it. :)
  6. I've noticed in quite a few situations the rclick optics doesn't work well if at all. I've switched to using 'v' again (moved Prance-Over-Obstacle to Numpad 0) and it's working much better for me.
  7. kylania

    Little Birds in ArmA2

    My dream is that BIS will release LittleBirds and a flexible rope script as an expansion, "ArmA II: SpecOps" or something. :)
  8. PhysX is included as software with Nvidia cards of the 8 series and better. No reason not to include them in games these days since you no longer need a separate card to take advantage of the system.
  9. There's actually three menus that vary drastically and it's confusing as hell. :) There's Spacebar Command menu, which can change it's values based on what's selected and also by holding down Alt. There's the F key menu, brought up by pressing a specific F key for whatever member. Then there's the Complex Command menu, which can change it's values based on what's targeted, completely forgetting what you had targeted upon entering the menu. Meaning, to tell everyone to Danger and Stay crouched you have to hit: Backspace, `, Combat Mode, Danger, Backspace again, ` again, Stay Crouched. I'd much rather just do: `, backspace, stay crouched, combat, danger. The control menus are just not intuitive anymore, especially since they've changed so much since ArmA. Though I'm confident upcoming patches will fix these things, or someone will come out with a mod for it.
  10. kylania

    Actual Gameplay?

    Check out the Troubleshooting forums, there's a thread there about optimization. I greatly improved my gameplay by using some of the settings talked about there.
  11. kylania

    Updated patch 1.02.58134

    Score!! Just a few more hours than! :) Oops, apparently that screen was old, it's available now! \o/
  12. kylania

    Updated patch 1.02.58134

    Is this included with the upcoming Steam version? How will patches work with Steam by the way? I never got ArmA on Steam because of how it autopatches to whatever it wants instead of what you want (making modding difficult and silly) but at the same time I don't have the patience to wait till July 7th. :)
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