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kylania

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Everything posted by kylania

  1. kylania

    Condition of Presence: alive [unit]

    That's with crewed tanks? I think he wants to put down three fully crewed tanks but have each crewed tank only spawn if the commander is an active player? Also Eden automatically names the crew, so if your tank is TANK1 your Driver will be TANK1D, your Gunner TANK1G and your Commander TANK1C.
  2. Here's the code without the extra BBCode tags: tracker = 0 spawn { while {true} do { _pPlayer = getPosASL player; _pTarget = getPosASL target; _offset = vectorMagnitude ( vectorDir player vectorAdd (_pPlayer vectorFromTo _pTarget) ) / 20; playSound3D [ "a3\sounds_f\sfx\Beep_Target.wss", player, false, _pPlayer, 0.5 + _offset, 0.8 + _offset, 0 ]; sleep (( sqrt (_pPlayer vectorDistance _pTarget) / 5 - _offset ) max 0.05); }; }; //to terminate terminate tracker;
  3. kylania

    Situational Awareness

    Finding targets is indeed a skill you'll learn as you play more. The Basic Infantry Guide video has some good tips for things to look for: AI can not see through concealment or cover. However they aren't stupid so if you are spotted and duck behind a bush and stay there you're likely to get murderated. If you fire from the same position multiple times and stay there you're likely to get shot. This video shows you how AI tracks you, how it loses sight of you and how it can't see you behind bushes. You can even download the mission and try it out yourself.
  4. kylania

    Very annoying mortar bug.

    Fire twice and get out and remount the mortar maybe? Simple enough workaround. :) Sucks that this has gone on so long, but maybe mortars aren't really player manned very often?
  5. kylania

    Action menu is bugged - can't switch weapons

    This default was added months ago. I hated it at first, but have gotten used to using 123 for my weapons now instead of incessant scrolling and misclicking.
  6. Make sure you don't have "End mission when all players are dead" checked.
  7. If anyone else was as confused as to why people actually want Pabst Blue Ribbon in the game and why it would be so difficult to get some, here's a video explaining what it is... kinda. Mostly watch it for the epic hair.
  8. kylania

    "Revive" respawn template abandoned in APEX?

    https://forums.bistudio.com/topic/191882-revive-feedback/page-3#entry3049526
  9. kylania

    How to change AI skill now?

    Double click on a unit and check Skill slider under Object States: Or script it using setSkill and the CfgAISkill thing.
  10. Added a note to your feedback tracker. I can't repo it either using today's stable build and your mission with no mods.
  11. This is what my friend is using and it's working. It's not working 100%, there's been a lot of instant kills which is super annoying, but revive is basically working. respawn = "BASE"; respawnDelay = 5; respawnTemplates[] = {"Revive","MenuPosition","Ghst_recover_gear"}; respawnOnStart = -1; reviveDelay = 10; reviveForceRespawnDelay = 5; reviveBleedOutDelay = 180;
  12. Happy landscape obliteration! :)
  13. Then something else is wrong with your server. I took that code as is, put it in the initServer.sqf file. Put down 19 markers and uploaded it to a dedicated server. I ended up with 19 holes in the forest. http://imgur.com/a/gsZgx
  14. https://forums.bistudio.com/topic/139848-getset-loadout-saves-and-loads-pretty-much-everything/page-11#entry3035606
  15. Indeed, I saved time by downloading dev branch, repeatedly at 6GB+ daily, in order to have a slim 700MB download today. Yay! :)
  16. kylania

    Apex Mistakes

    This was expected. They said in SITREP #00163 that they weren't including it in order to iron out some issues with it.
  17. Our server is up using Apex stable with no errors. I'll check in an hour or so to see if our admin did anything special with it.
  18. There's a few AI mods that can help up the aggression and challenge of AI. Some scripts too. Setting skills higher helps as well, but you often end up with head shots when you least expect them. :) Might start with this one.
  19. You're probably right, i didn't check as I was late getting back from lunch! heh
  20. kylania

    Old 2D Editor Permanently Gone?

    Ctrl-O as in Obsolete from the Editor map select dialog to access the 2D editor.
  21. remoteExec is the new version of BIS_fnc_MP. params ["_object"]; // Add action to all players but not the server. [ /* 0 object */ _object, /* 1 action title */ "Tickle Satphone", /* 2 idle icon */ "\a3\ui_f_exp_a\Data\RscTitles\RscEGProgress\downloadicon_ca.paa", /* 3 progress icon */ "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\upload_ca.paa", /* 4 condition to show */ "true", /* 5 condition for action */ "true", /* 6 code executed on start */ {["Satphone", "That tickles!!"] call BIS_fnc_showSubtitle}, /* 7 code executed per tick */ {hint "Don't stop!"}, /* 8 code executed on completion */ {hint format["%1 tickled a phone!\n\n%3", name (_this select 1), _this select 3 select 0]; player setDamage 0.5;}, /* 9 code executed on interruption */ {["Satphone", "You lazy bum!"] call BIS_fnc_showSubtitle}, /* 10 arguments */ ["Winnar is you!"], /* 11 action duration */ 3, /* 12 priority */ 0, /* 13 remove on completion */ true, /* 14 show unconscious */ false ] remoteExec ["bis_fnc_holdActionAdd", -2];
  22. Or just click the Ellipse button and make it an actual sphere. :)
  23. Wait two hours and just install stable.
  24. kylania

    cant paly new campaign in solo

    That is by design. A bit more insight.
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