-
Content Count
9181 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by kylania
-
Firstaid Module (how to activate on a spawned unit?)
kylania replied to MortenL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://forums.bistudio.com/showthread.php?t=73406 -
How to access array?
kylania replied to Pundaria's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://community.bistudio.com/wiki/Array -
Heli extraction at smoke
kylania replied to Ardan's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
SOM module includes a heli transport system in it. There's also been tons of threads about helicopter extraction and insertion. As for the 'where I dropped smoke' you could play around with empty marker POS or something. -
all new to this, help with script.
kylania replied to splatsh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Why are you doing all of that via scripts and not the editor itself? As for ejecting, search for eject there's been plenty of threads about it. -
description.ext simplified - getting players to respawn
kylania replied to SpecterM's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Remember you can only test respawn in multiplayer mode, so Export your mission to multiplayer, start up a LAN game, and try the mission there. -
Random placement
kylania replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Set their placement radius when putting them on the map. -
illuminant tower lights
kylania replied to dustoff's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The New Thread button really should be moved to only be accessible from the Search Results page. http://forums.bistudio.com/showthread.php?t=75422 -
Basic Briefing howto
kylania replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Brute, it's because you use the same Record name in each of the entries. The "Chernarus", part describes the name of the entry, so has to be unique. -
The thing is, I don't need to know exactly how many FPS I'm getting, I just need my $1400 worth of computer to run $1400 better than my 2 year old computer.
-
I just upgraded to a iCore7, dual 260s and my frame rate has plummeted in online play. The MENUs render at 70-80 FPS, but once in game (Domination with 20-40 people playing) I get 25 FPS or so, dropping to 11-16 FPS (and unplayability) after a while. A unitmate of mine with nearly the same specs gets 46+ with the same settings I have. My old Core2Duo and 8800GT never did this, it was silky smooth FPS the whole time. Changing in game video settings doesn't seem to affect it at all.
-
paradropping, im a newbie...
kylania replied to opalix's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
.... ??? -
Help with my mission, how to split players into different squads?
kylania replied to bsmith239's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just place the squads on the map in their proper groups, but make sure all the units are set as PLAYABLE. When players choose slots, they'll end up as those units, already in the groups you set. -
Triggers Using Mission Editor. Help!
kylania replied to Hardtak's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Answers in blue. :) -
Well, the AI won't actually fire from within the bus. Once you shoot at them they'll disembark and start fighting, but here's how to start the bus with no windows: this setHit ["Glass1", 1]; this setHit ["Glass2", 1]; this setHit ["Glass3", 1]; this setHit ["Glass4", 1]; this setHit ["Glass5", 1]; this setHit ["Glass6", 1];
-
C'mon, get real, that assumes anyone uses Search anymore. ;) But seriously, post your problem and fix please. There's been a lot of Searchlight type threads and not many successful outcomes.
-
Why do helo inserstion, and extraction have to be so tough?
kylania replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yup. :) -
Basic Briefing howto
kylania replied to Mike84's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
tsk4 setTaskState "SUCEEDED"; hint "Stockpile Destroyed"; To get the pretty Task Hint messages use the following: tsk4 setTaskState "SUCCEEDED"; [objNull, objNull, tsk4, "SUCCEEDED"] execVM "CA\Modules\MP\data\scriptCommands\taskHint.sqf"; -
Why do helo inserstion, and extraction have to be so tough?
kylania replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That's going through a lot of trouble just because you don't like to get ejected right away isn't it? :) Really, it sounds like it's working how it should, just minus the wait part right? Or did I read something wrong? a Timeout set on the TRANSPORT UNLOAD waypoint might 'fix' that? -
A10 Seizes Area That's Still Full of Enemies?
kylania replied to Linelor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Erm, yeah. The A-10 is probably overwhelming enough, and if you didn't set the Min time amount it'll trigger automatically. Set that to a few minutes I guess. -
call BIS_fnc_spawnVehicle;
kylania replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can even set that unit to Probability of Presense 0%, so he won't even show up but still counts. -
How to set player and NPC respawns
kylania replied to KingGsterUK's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://www.ofpec.com/forum/index.php?topic=28702.0 -
Isolated Fog - How To?
kylania replied to SG_Smokintodd's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For the trigger method just place a repeatable trigger with ANYBODY PRESENT with the following: On Act: 5 setFog 1; On Dea: 5 setFog 0; Where 5 is how many seconds it takes for the fog to roll in and 1 or 0 is a scale from 0 to 1 which is how much fog there will be. -
move units to object on trigger
kylania replied to El Mariachi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Can you give us more specific information about what you're trying to do? What are c1, c3, c3? Units? Groups? Do they already have waypoints? What's a1truck? Empty? Already crewed? Does it have waypoints? What trigger is triggering this? Do you want them to move TO the truck or actually GET IN the truck? What do you want to have happen once they are in/around the truck? -
call BIS_fnc_spawnVehicle;
kylania replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Are there other enemies on the board already? If not, you'll need to create and HQ or "Center" for them. Either by placing a single enemy anywhere on the board, or though the createCenter command. -
How to make respawn point?
kylania replied to will556's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://community.bistudio.com/wiki/Description.ext#Respawn...