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kylania

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Everything posted by kylania

  1. http://forums.bistudio.com/showthread.php?t=73406
  2. http://community.bistudio.com/wiki/Array
  3. SOM module includes a heli transport system in it. There's also been tons of threads about helicopter extraction and insertion. As for the 'where I dropped smoke' you could play around with empty marker POS or something.
  4. Why are you doing all of that via scripts and not the editor itself? As for ejecting, search for eject there's been plenty of threads about it.
  5. Remember you can only test respawn in multiplayer mode, so Export your mission to multiplayer, start up a LAN game, and try the mission there.
  6. kylania

    Random placement

    Set their placement radius when putting them on the map.
  7. The New Thread button really should be moved to only be accessible from the Search Results page. http://forums.bistudio.com/showthread.php?t=75422
  8. Brute, it's because you use the same Record name in each of the entries. The "Chernarus", part describes the name of the entry, so has to be unique.
  9. kylania

    Terrible Online FPS

    The thing is, I don't need to know exactly how many FPS I'm getting, I just need my $1400 worth of computer to run $1400 better than my 2 year old computer.
  10. kylania

    Terrible Online FPS

    I just upgraded to a iCore7, dual 260s and my frame rate has plummeted in online play. The MENUs render at 70-80 FPS, but once in game (Domination with 20-40 people playing) I get 25 FPS or so, dropping to 11-16 FPS (and unplayability) after a while. A unitmate of mine with nearly the same specs gets 46+ with the same settings I have. My old Core2Duo and 8800GT never did this, it was silky smooth FPS the whole time. Changing in game video settings doesn't seem to affect it at all.
  11. Just place the squads on the map in their proper groups, but make sure all the units are set as PLAYABLE. When players choose slots, they'll end up as those units, already in the groups you set.
  12. Well, the AI won't actually fire from within the bus. Once you shoot at them they'll disembark and start fighting, but here's how to start the bus with no windows: this setHit ["Glass1", 1]; this setHit ["Glass2", 1]; this setHit ["Glass3", 1]; this setHit ["Glass4", 1]; this setHit ["Glass5", 1]; this setHit ["Glass6", 1];
  13. kylania

    Search Lights

    C'mon, get real, that assumes anyone uses Search anymore. ;) But seriously, post your problem and fix please. There's been a lot of Searchlight type threads and not many successful outcomes.
  14. tsk4 setTaskState "SUCEEDED"; hint "Stockpile Destroyed"; To get the pretty Task Hint messages use the following: tsk4 setTaskState "SUCCEEDED"; [objNull, objNull, tsk4, "SUCCEEDED"] execVM "CA\Modules\MP\data\scriptCommands\taskHint.sqf";
  15. That's going through a lot of trouble just because you don't like to get ejected right away isn't it? :) Really, it sounds like it's working how it should, just minus the wait part right? Or did I read something wrong? a Timeout set on the TRANSPORT UNLOAD waypoint might 'fix' that?
  16. Erm, yeah. The A-10 is probably overwhelming enough, and if you didn't set the Min time amount it'll trigger automatically. Set that to a few minutes I guess.
  17. You can even set that unit to Probability of Presense 0%, so he won't even show up but still counts.
  18. http://www.ofpec.com/forum/index.php?topic=28702.0
  19. kylania

    Isolated Fog - How To?

    For the trigger method just place a repeatable trigger with ANYBODY PRESENT with the following: On Act: 5 setFog 1; On Dea: 5 setFog 0; Where 5 is how many seconds it takes for the fog to roll in and 1 or 0 is a scale from 0 to 1 which is how much fog there will be.
  20. Can you give us more specific information about what you're trying to do? What are c1, c3, c3? Units? Groups? Do they already have waypoints? What's a1truck? Empty? Already crewed? Does it have waypoints? What trigger is triggering this? Do you want them to move TO the truck or actually GET IN the truck? What do you want to have happen once they are in/around the truck?
  21. Are there other enemies on the board already? If not, you'll need to create and HQ or "Center" for them. Either by placing a single enemy anywhere on the board, or though the createCenter command.
  22. http://community.bistudio.com/wiki/Description.ext#Respawn...
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