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Everything posted by kylania
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ARMA II Patch 1.03 & Dedicated Server Released .
kylania replied to Placebo's topic in ARMA 2 & OA - GENERAL
Both questions can be answered by a simple "Steam Sucks". Remember too, we in most cases ended up paying MORE for this wonderful update system than retail box owners did. This process needs to be improved. @kozzy below: If this has happened before to Steam, why did they let it happen again? -
ARMA II Patch 1.03 & Dedicated Server Released .
kylania replied to Placebo's topic in ARMA 2 & OA - GENERAL
hmm.. maybe that's what's happening to me. The download at work and at home is taking hour+, which is plain stupid. I forgot to check if any mods had been deleted at work though, and at home I didn't have any on this PC. Sure hope not... -
Loading old vanilla Arma maps in Arma 2 with CAA1 - Just Wow - Performance & Beauty
kylania replied to p75's topic in ARMA 2 & OA - GENERAL
cpbo doesn't automatically register itself, you have to answer YES to the popup error I mention. That's also why you need to run it as administrator. Personally I can't imagine not having that associated. The ability to double click on a pbo to extract it and rclick on a folder to pbo it is essential for me. The way to "remove" it is to simply answer "no" when first running it. If you want to remove it, you can follow these instructions I posted a while back to another forum. (Note that forum word length limits has automatically parsed extra spaces into some of the above registry paths, so please keep that in mind.) -
Multiple line Marker Text
kylania replied to Benneb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does \n work? I can't test since Steam has seen fit to make me wait hours or patching to try anything. -
ARMA II Patch 1.03 & Dedicated Server Released .
kylania replied to Placebo's topic in ARMA 2 & OA - GENERAL
My main problem is that I can download the patch in 10 minutes from ArmA2.com, but stupid Steam has taken TWO HOURS, failed twice and is still only 47% done!? -
Loading old vanilla Arma maps in Arma 2 with CAA1 - Just Wow - Performance & Beauty
kylania replied to p75's topic in ARMA 2 & OA - GENERAL
I'd be happy to kju, just PM me and I'll send you over a link to the editable source. It's a Google Documents Presentation, so should be easy to adjust. -
Loading old vanilla Arma maps in Arma 2 with CAA1 - Just Wow - Performance & Beauty
kylania replied to p75's topic in ARMA 2 & OA - GENERAL
I created a slideshow for my unit to explain how to apply all these things. Hopefully it'll help others. Enabling ArmA I Maps in ArmA II (Some of the mods I list to download are used on our maps, so you don't necessarily need them; Chinook and M114) -
any word on a new patch to fix the i7/windows 7 problem?
kylania replied to chronicbucks's topic in ARMA 2 & OA - TROUBLESHOOTING
This doesn't fix the problem, it makes me pay iCore7 prices for a Quad Core. :) I've got an iCore7 and GTX 260 and have had NOTHING but problems. It's quite disappointing. I almost think I should get an ATI card, it's in the patch notes and everyone with one loves it. -
ARMA II Patch 1.03 & Dedicated Server Released .
kylania replied to Placebo's topic in ARMA 2 & OA - GENERAL
Wildly disappointed by the fact that Steam Autodownloaded, meaning I can't use existing servers, thanks Steam! Also disappointed that there's no mention of graphics engine upgrades for Nvidia meaning my new and crippled PC probably can't play this still. Sigh. -
What am I doing wrong?
kylania replied to OberSchutze's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For the first question, just play Domination. :) For the second, maybe put a trigger on the tower that when it's destroyed you remove ammo from the pods? -
Ammobox drop for East...
kylania replied to kolotei's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Worked for me with all the Russian vehicles. Doesn't look as "proper" as it does with a normal cargo plane. Just remember to name the vehicle with whatever you put in the function call and make sure to have the Functions Module on your map. -
Ammobox drop for East...
kylania replied to kolotei's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You'd just have to use a different vehicle. Either an Mi-8 or SU-34 or something. -
Getting into empty vehicles
kylania replied to Kupla's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_soldier1 assignAsDriver _helo [_soldier1] orderGetIn true -
this addEventHandler ["killed", "hint format['%1 killed by %2',_this select 0, _this select 1]"] I'd use that since it's more generic. Basically put that in some unit's init and it will say "Unitname killed by Killername" when it's killed. That way you don't need to hardcode it. Now, you will want to give it a human readable name, like "Boss" rather than "b1" or something. :)
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In the target's init: this addEventHandler ["killed", "hint format['Killed by %1',_this select 1]"]
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Convoy - best solution?
kylania replied to Brute's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just attachTo each vehicle to the one in front of it and hope you don't need to turn. :) -
the "Hit" eventhandler does that, but currently might be broken. There's a fix coming for that.
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Create units in battle
kylania replied to HomerMau BR's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Download this demo mission. When you walk onto the first heli pad it will spawn a friendly group. There's other things to it too. The thread it was from is this one: http://forums.bistudio.com/showthread.php?t=79874&page=4 -
How to get briefing to show up before mission starts?
kylania replied to Hoppern's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
.... holy! Had no idea that worked. SO many extra clicks for me. Thanks!! -
Edit existing map?
kylania replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, the map itself can only require Addons, not disable them. Try looking here to see how to enable addon use, I think it's signature checking you want to disable. http://community.bistudio.com/wiki/ArmA:_Dedicated_Server -
Edit existing map?
kylania replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The map you played will be a PBO in the following folder by default: C:\Documents and Settings\<windowsusername>\Local Settings\Application Data\ArmA 2\MPMissionsCache Copy that file out and unPBO it with your favorite PBO tool, then move the folder it creates to your missions editor folder, by default: \My Documents\ArmA 2 Other Profiles\<ArmA2playername>\missions Then you can edit it in the Editor. When you're done just Save -> Export to Multiplayer missions and it'll will have created a PBO in your ArmA2\MPMissions folder you can host yourself. -
"Hide Body" Action
kylania replied to Minizzzile's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think by default it's just mart of the Corpsman class. You could script it otherwise though. -
playable units in 3d editor
kylania replied to Kovolenko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Because you can't easily use an unreleased alpha feature? Ok.. whatever. :) -
Add action for west only?
kylania replied to Gaffa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In your init.sqf: { if ((side _x) == west) then { _x addAction ["Collect Documents","collect.sqf"]; }; } foreach AllUnits; That's how to add an action to everyone on a particular side at least. For your purposes something like this might be better: this addAction ["Collect Documents","collect.sqf",[],1,false,true,"","(side _this) == west"]; Put that in the documents init and the action will only appear for western units. -
How to get briefing to show up before mission starts?
kylania replied to Hoppern's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That won't happen in the Editor Preview. You need to export it to SinglePlayer/MultiPlayer Game first then try running it. I bow to Ghost44's brilliance!