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Everything posted by kylania
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Ammo boxes appear to have a 5000 item limit now. After that items simply stop appearing. It wasn't that low before was it? In ArmA II I had ammo boxes script-filled with 8800 items no problem. Now anything over 5000 just disappears.
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AI not aiming at head
kylania replied to Funkman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If this is for a movie, why not fix it in post! Will he aim at a rabbit? If so, film him aiming at the rabbit, then composite in the kneeling target later. :) -
Please help me find this simple SecOps mission!
kylania replied to ShooterSix's topic in ARMA 2 & OA - USER MISSIONS
You can limit the enemies spawned with the ACM to be only Russians if you wanted. If you're just looking for something easy I'd suggest the mission templates or just hop in the editor and whip something up. Use random size waypoints to mix things up a bit. -
Visible markers and incorrect order of troops
kylania replied to kdjac's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Getting soldiers into order is remarkably annoying. I want to say the order is based on when they were added to the map, then changed anytime something about them changes? It's sometime silly like that. The fix would be to delete the guys, and add them back in using the order you want them in. -
Bring back the OLD Compass from ArmA 2
kylania replied to wolf[173rd]'s topic in ARMA 2 & OA - GENERAL
Does the large compass mod from A2 work with OA? -
Server browser only showing OA servers...
kylania replied to Sniper101-2's topic in ARMA 2 & OA - MULTIPLAYER
Yes, but if you have a CO server, OA only players won't even see the server right? So they could play on it, but it won't appear in their server browser? If it's like mods, it really should work the same way as mods. Like tractorking said, make every version of A2/OA/CO be able to see all A2/OA/CO servers and be able to filter by that, but you just can't connect if you don't have a compatible version (like the red X if your version is wrong, you still see the server, just can't connect to it.) -
Welcome to the forums!
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pointers for mission making?
kylania replied to wizbomb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
... I gave you a link to 241 different missions you could try. :confused: -
Kill 'em all! Or just shoot anything with a weapon. ID'ing can be really difficult. Especially if you're at range with nothing more than a close combat weapon scope.
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pointers for mission making?
kylania replied to wizbomb's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'd suggest playing different missions and see what you enjoy from those and try to do something similar in your own missions. Remember, scripts don't make a mission good, the content does. Often times a really simple mission can be more exciting then a super scripted one. The Mission Depot over on OFPEC rates the missions, so you can easily see which ones are more popular. Might start there. -
[OA][SP] Operation Black Thunder
kylania replied to Toasticuss's topic in ARMA 2 & OA - USER MISSIONS
For the cargo system to let players choose weapons, just use the default briefing one. Put this in your description.ent: class Weapons { class SCAR_H_LNG_Sniper {count = 1;}; class M4A1 {count = 8;}; }; class Magazines { class 30Rnd_556x45_Stanag {count = 50;}; }; Then from the briefing page before beginning the mission they can click on Units, then themselves and finally [Gear]: And they'll see the gear available to them: -
Ooh, I see what happened. We were using the 0.2 version of Black Gold. :) Now I see it's SP, that's cool.
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[OA][SP] Operation Black Thunder
kylania replied to Toasticuss's topic in ARMA 2 & OA - USER MISSIONS
Ahh, ACM might have been causing some of the odd things than. Re: "extract", doh, yeah, I guess I use zip files without even thinking about them anymore. heh Here's that error: For the overview do this: Create a file called overview.html with this code (image must be 240x120): <html> <head><title></title></head> <body> <p align="center"><img src="img.jpg" width="240" height="120"></p> <p>Put your description here.</p> </body> </html> Extraction point worked fine, it was just really close. Doesn't have to be radio or anything, I'd just move it to outside the city a bit. Regarding the M4, there's been stories lately about how the soldiers in Afghanistan are moving away from the M4 since it simply can't perform in the longer range firefights they are finding themselves in. Much like Takistan. :) I'd probably suggest using the M4A3_RCO_GL_EP1 rifle instead. It's the same as the one you're using, but has an ACOG for longer range use and a M203 launcher. A nice Team Leader type weapon: Here's the music folder: -
Server browser only showing OA servers...
kylania replied to Sniper101-2's topic in ARMA 2 & OA - MULTIPLAYER
From reading above there if you have a CO server, only CO clients would see it, not anyone with the standalone OA client? So basically BIS has shattered the community into three segments, none of which can play with each other anymore? ArmA vs OA vs CO/OA? I hope I'm reading that wrong. :o -
Any chance for OA only versions of these?
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[OA][SP] Operation Black Thunder
kylania replied to Toasticuss's topic in ARMA 2 & OA - USER MISSIONS
A complex mission for a first timer, nice work. :) Here's some thoughts: Install instructions say to "extract" the PBO to the missions folder, you just have to copy it there. Overview image and description on Scenarios page were missing I got a "Bad link to a Static Object, please open in editor and save" error upon startup There were grammar and spelling mistakes in the Notes It was an Operation Arrowhead mission, but the player started with an M4A3 with Aimpoint? More on this later Place an invisible landing pad for the chopper so it lands instead of hovers. Extraction point was really really close to the AO. Insertion point was kind of far away What were the ??? markers? Were we supposed to care about them? Take time to investigate them? Opening music was nice, but REALLY LOUD. Why two medics? Why AT? Why a six man team instead of a four man fireteam or nine man squad? What were the Apaches for? C-130 flyover was interesting I guess? Might have had that happen during the exfil from a distance instead of overhead during the mission. Almost every engagement that I got into was at a range of 200-500 meters. I couldn't identify, much less pinpoint, any targets with my adorable little M4 Aimpoint. Meanwhile my team is all decked out in sexy Mk17s! I'd either give the ability during mission briefing to pick new weapons or default to an OA loadout. I'd also probably put a lot of ambushes, even just a single guy, along the main roads. There were tons of corners I just blundered past that could have made a great ambush spot. More enemies in general really, I only killed 2 things and the other troops or my team finished off everything else before I could see them. (Including one crazy time when a medic swapped to a silenced M9 and shot it like a Mac10! Crazy full auto pistol action!) There were TONS of US troops everywhere. The briefing says you're the first wave, but the city is crawling with friendlies before you even get there. So much so that the difficulty of the mission was really lowered since things were dead before I got to them. I ran into other US units the entire mission. I'd scale them way back.. like, maybe a few in a firefight as you leave the airport, but nothing in the city. I'd probably ditch the Apaches too. Perhaps use a Little Bird flyby instead? Maybe build up the exit from the airport a bit, some gates/gun emplacements that kind of thing. The amount of traffic in it at the start seems to indicate we're in control of it, so a small hint of build up would have been immersive. Any drawback to mission success if you kill a civilian? The music folder had several megabytes of music that apparently wasn't used. There was also quite a few album cover pictures that weren't needed. The images folder had a large image that wasn't used either from what I could tell. Some suggested fixes for the briefing: -
OA's driver AI for wheeled vehicles on roads is spectacular. They drive far better than I can. They stay right, stick to the roads and don't get crazy. Try commanding a HMMWV or Stryker to drive somewhere. Now, convoys and armored vehicles are something entirely different. Hopefully they'll manage to do for armor what they've done for wheeled vehicles.
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We've played this several times now, and never have found a weapon cache. Anyone else had that problem? Also, if you take out the SPG9s before calling in Air Support you get like 20 minutes of FANTASTIC Apache flybys! I was on overwatch and looking down on some guys sniping from the hill next to the outpost and an Apache came up over the ridge line RIGHT in front of them. Dust flying everywhere as it accelerated right over our heads. Also found out that a vehicle flying that close to you actually disrupts your aim! Way fun. heh
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[OA] how to make camo netting industructible
kylania replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Don't you mean enableSimulation false; ? :) -
Custom loadouts with AO Backpacks
kylania replied to joextod07's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'll take stock over ACE any day, thank you. :p -
Arma 2 Steam Version: Reinstall BattleEye
kylania replied to maturin's topic in ARMA 2 & OA - GENERAL
This is exactly why I bought a second copy of ArmA II on DVD and why I bought the combined game version for Arrowhead on DVD... I'm done dealing with Steam's stupid. :) -
AI follow player, companion style
kylania replied to Alviar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Pop open the map you played where it happened and see how they did it. A while (alive payer) loop might work for you instead of radio. -
paradrop script
kylania replied to captain sharpe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes... -
Complicated trigger manipulation (most likely not possible)
kylania replied to CombatComm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Have a player play it. :) I don't think what you want to happen can completely happen, you can do parts of it, but not all of it. What exactly are you trying to do anyway? Specifically, not generally as you described it. Who's this OPFOR that's not supposed to be able to detect BLUFOR but still can attack them? Perhaps a detected by isn't even the right approach to your problem? What is BLUFOR doing at the time? What is OPFOR doing? -
F2 Mission Development Framework (BAS f for ArmA 2)
kylania replied to fer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
\o/ Awesome work Fer!! Thanks so much.