massi64
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Posts posted by massi64
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Go to the mission editor. Load Utes island with a blank mission.Double-click on the runway somewhere and place a player-controlled rifleman or whatever.
Switch to waypoints mode and double-click a little ways down the runway to add a move waypoint. In the "On Act" field for that waypoint, add the code:
playMusic "Track02_Insertion"
Make sure "Always show" is selected for the waypoint so it'll be visible in-game; or if you're playing on a higher difficulty level, just make sure you know where you placed it.
Hit the preview button and run to the waypoint. When you get close enough for the game to consider it completed, the "on act" script will be executed and the track will start playing.
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An alternative to having it activated by the move waypoint is to add a trigger covering a particular part of the map, and set it to activate when BLUFOR Is Present. Then in its activation field put the playMusic command. This method is a little more flexible if you want to start the track when units are at a particular location.
yes a works fine but how can i take the original music off from the domination map and put a new one on ?? you know when you log in into the game there is an intro music , i will like to change that one . maybe i can't explain myself
but thanks now i know something new
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I just gave you the solution, didn't I? If you're playing one of the game's built-in tracks like "Insertion" then you don't need anything in your mission's description.ext - the track is already configured as part of the game. Its name is Track02_Insertion so to play it, you just need to run the scriptplayMusic "Track02_Insertion"
For example as a test, I put this in the "On Act" field of a waypoint for my unit and it started playing when I reached the waypoint. But you can use it anywhere.
i try but a dosen't work , can you be more specific ??
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You're trying to play the tracks that come with the game? If so, then I don't think you'd need to add them to your missions' CfgMusic as they should already be present from the game's global config. I don't know what the class names are though.You could check the init.sqs from the domination map to see if it's played from there. The other option would be to use a map-editor trigger that will activate right at the start, and use the effects options to play the desired track.
Actually if you want to do a bit of research - you could set up any mission with a map-editor trigger that plays the track you want, save it, then open up the mission.sqm in a text editor and find your trigger... I think you should be able to see what track it's playing that way.
---------- Post added at 09:41 AM ---------- Previous post was at 09:34 AM ----------
In fact I did just that, and what you want is:
playMusic "Track02_Insertion"
You don't need anything in your description.ext for playing build-in sounds/music, you only need that for adding your own custom sounds to the mission.
I also checked Track 6 Abandoned Battlespace, and the name is Track06_Abandoned_Battlespace. So I think they all follow the same format and it should be easy to guess their classnames.
i look everywhere to find a trigger for that song but nothing , and Xeno dosen't anser my questions , so a must be a secret lol
but i will still serch for a solution
:confused::confused::confused:
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Ok I've altered the Domination mission to what I want.I then save it in the ArmA2 editor as a MP mission and it makes the PBO file in the MP Missions folder in the main ArMA 2 root directory. My mission directory was identical to the original Domination one except my mission.sqm file. I'm assuming that the ArmA 2 editor compressed and pbo'ed all the files correctly, is this a good assumption?
The problem is though that whenever I start a server my mission is not in the selectable list! This is very frustrating.
What seems to be the problem here? The final PBO file created from all my mission files is relative in size to the original Domination PBOs so I'm assuming it was made correctly.
Am I way off here?
for what i know arma2 editor dosen't compress the missions file a just created a mission.sqm that you can copy and paste on your original mission then after your adjustment with "arma edit by Chris Henderson" you must compress the files and directory of the mission on a single file .pbo , this with "Arma pbo view" .
This is what i use all the time
:):):)
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Massi64,Not really sure what you mean, if you put
playmusic "track"
into the activation field and true in the condition field it will start right away. If you want to fade the music after a certain amount of time then use this
Have not tried this yet but this might work for you http://www.armaholic.com/page.php?id=6688
well what i mean is when i start a domination map from xeno the 1.03 even the erlyer versions the map start with a music Track07_Last_Men_Standing.ogg and i check on the description file but there is no script related to that music , then i try to add this :
};
class CfgMusic
{
tracks[]={Track02_Insertion};
class Track02_Insertion
{
name = "Track02_Insertion";
sound[] = {"\music\Track02_Insertion.ogg", db+10, 1.0};
titles[] = {0, ""};
};
};
but the music didn't change so if someone knows please help
:confused::confused::confused:
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ok i think i understand what you are doing , if you open the " i_common " file and serch for " d_choppers_west = " there , is where you can select whos lifting and what add there the choppers that you put on your map and if you look you will see that for each chopper there is a different function like this ["HR1",0,"chopper1"] where 0 means = lift chopper, 1 = wreck lift chopper, 2 = normal chopper so in the one you add choose what you whant them to lift or not
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Ok I got the mission altered and added the aircraft I wanted. Now how would I make them respawn identically to the MHQ and helos?well on my map when i add a plane or a chopper i continuo to name ch5,ch6,ch7 and so on ,then with armaedit i open the init file and i add them to the ones allready there on the same form
:):):)
---------- Post added at 09:39 PM ---------- Previous post was at 09:25 PM ----------
---------- Post added at 09:43 PM ---------- Previous post was at 09:39 PM ----------
Dominaton A2 1.03 bugfix releaseShortly after the 1.02 release a bugfix release was necessary.
The AI hut didn't get spawned in the AI version.
A PEBKAC.
Download:
Domination A2! Mission Pack 1.03
Sorry for the hassle.
Enjoy!
@Los18z
dePbo co50 AirCav A2, there you'll find a similiar artillery system (except you need actually the arty canons).
The artillery scripts where made by me.
Xeno
Xeno
nice work Xeno , the uav works fine when im hosting ,but when i put the map on the dedi a works fine but you can't controll the uav
anyidea ?? what im doing wrong ?
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is it possible to change a intro sound/music on a map ?? if yes how ?please help
i mean on your map xeno can you help ?
anybody ????
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how do you change the music when the map start ??
anybody ???
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is it possible to change a intro sound/music on a map ?? if yes how ?
please help
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@poh & vengeance1Sure thing. ;)
For Mission makers:
You can change weapon loadout of a plane at mission start with a simple script:
_plane = _this select 0; _plane setVehicleAmmo 0; {_plane removeWeapon _x} foreach (weapons _plane); sleep 0.5; { _plane addmagazine _x; sleep 0.1; } foreach ["500Rnd_20mm_M61A1_GLT", "2Rnd_Sidewinder_GLT", "2Rnd_Maverick_GLT", "6Rnd_GBU12_GLT"]; { _plane addWeapon _x; sleep 0.1; } foreach ["GLT_M61A1", "GLT_SidewinderLauncher", "GLT_MaverickLauncher", "GLT_BombLauncher_LGB"];This example code will change the loadout to 2 Sidewinders, 2 Mavericks and 6 GBU12. Please note that you have to re-add the cannon since with removeweapon also this one has been removed.
For Addon makers:
Please follow the IAWS structure guidelines which you can find here. It's not mandatory that your plane supports IAWS, just take not how proxies have to be placed in the p3d model so they are placed properly in-game. The missilebox also works with non-IAWS planes, although they will not benefit in upcoming IAWS features.
Adding those weapons works as usual when adding weapons: just add them in the config into the weapons and magazines array. Also add GLT_Missilebox to the "requiredAddons" line in the class cfgPatches.
sorry if i ask but where i suppose to put this ??
can someone explain please
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What are you using it for Dedi?? Host?? SP???How are you creating your predator??? Via script or editor
Have you set your predator height??
-i use it for Dedi
-editor and script
-yes
actualy when i try your map i was hosting , but i will like to put it on the server
thanks
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hey all,try this
http://forums.bistudio.com/showthread.php?t=79565
unpack PBO file, upload to editor and see what i have done...Dedi server enable
yes great job but how do you controll the UAV ???? I had try everything that you guys say , but still my UAV , crash as soon the game start .
Any idea anybody ??
co30 DominationA2! One Team
in ARMA 2 & OA - USER MISSIONS
Posted
hey Xeno can you tell me how to change the intro music on a domination map ???