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massi64

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Posts posted by massi64


  1. Well a was a long time i was looking at the map and i was see the ILS , in chernarus , off of 2 or 3 degres anyway I decide to fix it and here it is .

    ilswrongt.jpg ilsokt.jpg

    Corrected angle to 330 degres and changed the glideslope from 4.6 to 5 degres

    INSTALLATION

    Copy and paste the entire directory "@CILSC" on the Arma2 folder , copy the file from the "Key" folder

    to the "Key" folder under the Arma2 folder .

    add on the target of your shortcut -mod=@CILSC or if you have other mods going ,just ;@CILSC

    Download:

    - Chernarus ILS corrected v1.1

    Armaholic mirror:

    - Chernarus ILS corrected v1.1

    I ipoligise if i didn't ask any permission , i hope you like it

    THANKS to "kju" for the help from the BIforum


  2. Hey i want to use it in MY multiplayer server, but i cant find the ammo crate for it, can someone find out how i can put it in one, it works fine in the armory, and its a VERY nice model,

    thanks

    for a domination map the weapon/ammo selection are on the x_scripts folder and you are looking for the file :x_weaponcargo.sqf open that and add your weapon and magazine so you will not need to use the soldier , but everybody will be able to choose the weapon that they like . have fun

    :):):)


  3. well i try to make the gunship empty so it is avalible to the player on the game , and it is working fine except when you try to turn very sharp at all most 90 degres angle at that point i loose all the AI from the gunship and you can see them falling down from the gunship . any idea how to glue them in ??? LOL this damm guys dont use sitbelt

    I like this mod

    please help :):):)

    anybody ??????


  4. This might have been mentioned before, but looking on the forums i havent seen it so i will post it up for the time being.

    I thought it would be a good idea to make a proper train service throughout the game. I mean it would look better if maybe there was trains passing through every so often and could be driveable maybe the Russians or CHDKZ insurgents have like those ww2 kind of weapons attached to the train. Alot of possiblilities could be made from missions using just trains. If BIS could make the trains moveable by AI i think the game would be better and a little more realistic especially when the train track goes parallel with the road. A little movie mission could be created.

    i agreed , there are train on the map to put in , but i dont know how to make it working , anybody ???


  5. well i put the sniper on a map and it is great , but i finish my magazine , and i can't find it on the ammo box . what am I doing wrong ????

    ---------- Post added at 05:36 PM ---------- Previous post was at 04:48 PM ----------

    well i put the sniper on a map and it is great , but i finish my magazine , and i can't find it on the ammo box . what am I doing wrong ????

    Sorry Sorry I got it lol


  6. well i try to make the gunship empty so it is avalible to the player on the game , and it is working fine except when you try to turn very sharp at all most 90 degres angle at that point i loose all the AI from the gunship and you can see them falling down from the gunship . any idea how to glue them in ??? LOL this damm guys dont use sitbelt

    I like this mod

    please help :):):)


  7. well im play Arma 2 from when it came out , a couple days ago i was play with the editor and when i try to see the preview the grass color was gone , the tree are like boxes , there is not texture anywere , so I reinsatll the wideo card drivers , but nothing and i reistall the game , but nothing again . One think i notes before this happened the game was crashing and crashibg the day before

    So i have a Q9550 , 8Gb 1066 ram , 9800 gtx+ video card . all other games are fine but this one , i patch Arma 2 to 1.03

    please help

    :):):)


  8. Hi I'm using the Reinforcements script with the F2 mission template. The problem I am having is with the dialogs:

    #include "Dialogs\Common\DialogColorConstants.hpp"
    #include "Dialogs\DialogColorScheme.hpp"
    #include "Dialogs\Common\DialogControlClasses.hpp"
    #include "Dialogs\Respawn_Dialog.hpp"
    #include "TVS\Tvs.hpp"
    

    When I try and load the mission I will CTD and get an error message:

    "revive_sqf\dialogs\config.cpp, line 75: .CfgSounds: Member already defined.",

    "Dialogs\Respawn_Dialog.hpp, line 0: .SPWN_Button: Undefined base class 'RscShortcutButton'",

    "Dialogs\Common\DialogControlClasses.hpp, line 44: .RscText: Member already defined."

    one for each dialog.

    If I comment out these dialogs in the description.ext the mission will load up but I get errors like "Resource SPWN_RespawnDialog not found" when I try to Deploy a base.

    It may be something simple but I'm not to clued up with Dialog and hpp stuff.

    I will mess around with it see if I can sort out the problem if I succeed I'll post here.

    I have this problem too and i disingage the included files on the description.ext and it is playable , missing something sometimes LOL . Any idea anybody ??


  9. Ok I feel retarded. I literally copy and pasted what you said, placed the .ogg in the right place (plus another .ogg just so I have a track2). When it executes the script it tells me "Sound track1 not found."

    What could this be? :confused:

    thanks i try that but dosen't work for the intro music of the map

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