TimRiceSE
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Posts posted by TimRiceSE
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What in the name of hell makes you think that the expansion is slowing down bugfixing for the original ArmA2?
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@pufu Reported: people on here are a**holes, I know how Games are designed, I wish they would get the crytek engine stupid not if they don't Im going to stop supporting BIS. :rolleyes: reported again.
I dont know quite what youre saying here, but well, i would crap my pants with shock and, probably disappointment, if BIS dropped their own engine and used anything else...
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and the text under clearly says Leopard. Do some people even read or just look at the pictures?
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I dont think SecuROM will let that work.
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The A10 is a flying CANNON. Everything else is just icing on the cake..
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or did I just read that BiS is currently working on an expansion for Arma 2.....while the core game itself needs a whole lot of attention still?Read the thread, or at least 2 pages of it. Any two random pages.
BIS is not ending support and patching for ArmA2.
Edit: I'm not spamming, 2 threads got merged!
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They dont deceive you. You're just not using them right.
Works on expansion CG started at january this year at Brno (ALTAR team) and after A2 release, rest of art people in Mnisek connected to that work. Programmers and designers now fixing A2 and branched project, when fixes are released as patches. As expect that design bugs in A2 are near to be solved (most of bugs is now in engine not in design), designers moved/will move to Arowhead. Programers as they work on expansion automaticaly fixing A2 engine, so dont worry.[/Quote]
And there's a thread for this.
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It's entirely in the hands of the mission maker. If they want to impose restrictions they can.
It's possible because why would BIS include hardcoded limitations that arent neccesary?
I've played on several Domination servers where AT weapons have been limited to just 1 or 2 players in each squad, i.e. a max of.. 6?
And I beleive berzerk PVP has restrictions on certain weapon combinations, and total number of certain weapons on each team, i.e. only 1/4 of the people can have a MG, 1/8 have a sniper rifle, etcetc.
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He cant help it. Its what he does. HOWEVER, there is one thing I think I'll reply to
What will it take for you to buy Operation Arrowhead? For me it is the list mentioned above, .....what about you?I would pre-order it right now, without knowing anything about it, if it was possible.
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very nice! :)
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and itll be worth double that.
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but no one uses OSX?
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IntroductionThis manual will explain the basic functions of Visitor3, the landscape editing tool for Arma.
Version 3 of the Visitor tool has some improved features over its precedessors:
* Easier object handling
* All operations are much faster (especially with large number of objects
* Support for surface materials rvmat and new transition materials bimpas
* Import/Save landscape profiles from/to images (.png format)
* Complete in English
* Improved networks creation
* Script support
* Background overlay images
* Source control integration
* Reworked and polished UI allowing docking of toolbars etc.
There are some recently added or developed features, which are not present in Personal Edition of V3 and are described elsewhere. [/Quote]
http://community.bistudio.com/wiki/Visitor_3_Manual
Seriously, did you even look ? That took all of 10 seconds for me to find.
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at a guess, drop your weapon, swap to your teammate, drop his weapon, pick up the first weapon you dropped, swap back to your original teammate, pick up the other weapon on the ground.
edit: Or what bigdawg said.
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I d/l the tools on the 10th August, but lets not get into a slanging match dear chap!Where from? Cos im sure I looked on the BIS wiki BI Tools 2 page YESTERDAY, and there was no download available.
Perhaps you downloaded BI Tools 1?
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take 2You made it sound like they had no intention of fixing current issues before the expansion is out. This is a common figment of many peoples imaginations, usually those too lazy to read more than the title of the thread.
Oh and by the way, your post was pretty much identicle to at least 100 others before you.
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weird, cos they were only posted 35 minutes ago by the CEO of BI...
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this is awesome!
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<Generic Whine/>There will STILL be regular patches for ArmA2 from now, upto, and probably after release of the expansion.
The majority of content for the expansion will be a lot of work for graphics artists and mission makers (who have been working on it since they finished their work on ArmA2 in January...), meanwhile the team who handles the game engine is still working on fixing that.
This information or similar is available on practically every page of this (so far) 44 page thread.
3rd time im quoting this in this thread...
Works on expansion CG started at january this year at Brno (ALTAR team) and after A2 release, rest of art people in Mnisek connected to that work. Programmers and designers now fixing A2 and branched project, when fixes are released as patches. As expect that design bugs in A2 are near to be solved (most of bugs is now in engine not in design), designers moved/will move to Arowhead. Programers as they work on expansion automaticaly fixing A2 engine, so dont worry.Quote from a developer. Aside from the imperfect english, you can see that there is no need to drop a bollock.
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Maybe they should fix the original game before releasing more broken crap that will fail........ holy.... crap...
you wont have to pay anything to fix the game you already have. any fixes that are to be included in the expansion will be released as patches.As has been stated multiple times.
Are people blind/stupid or just lazy?
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you wont have to pay anything to fix the game you already have. any fixes that are to be included in the expansion will be released as patches.
As has been stated multiple times.
Are people blind/stupid or just lazy?
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blah blah blah x2There will STILL be regular patches for ArmA2 from now, upto, and probably after release of the expansion.
The majority of content for the expansion will be a lot of work for graphics artists and mission makers (who have been working on it since they finished their work on ArmA2 in January...), meanwhile the team who handles the game engine is still working on fixing that.
This information or similar is available on practically every page of this (so far) 33 page thread.
2nd time im quoting this in this thread...
Works on expansion CG started at january this year at Brno (ALTAR team) and after A2 release, rest of art people in Mnisek connected to that work. Programmers and designers now fixing A2 and branched project, when fixes are released as patches. As expect that design bugs in A2 are near to be solved (most of bugs is now in engine not in design), designers moved/will move to Arowhead. Programers as they work on expansion automaticaly fixing A2 engine, so dont worry.Quote from a developer. Aside from the imperfect english, you can see that there was no need to shit yourself at all.
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Great news! US Army is OK but I really would have liked to see some other nationalities taking part like UK, France or Germany...There are apparently surprises to be announced next week... *fingers crossed*
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how bout reading the thread first? and specifically
Works on expansion CG started at january this year at Brno (ALTAR team) and after A2 release, rest of art people in Mnisek connected to that work. Programmers and designers now fixing A2 and branched project, when fixes are released as patches. As expect that design bugs in A2 are near to be solved (most of bugs is now in engine not in design), designers moved/will move to Arowhead. Programers as they work on expansion automaticaly fixing A2 engine, so dont worry...... ADD kids...
Request: Alternative vegetation detail
in ARMA 2 & OA - SUGGESTIONS
Posted
so what ARE your CPU / RAM / OS?