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h.IV+-I.esus-

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About h.IV+-I.esus-

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  1. h.IV+-I.esus-

    PhysX3_x86.dll Crash

    This PhysX crash makes me want to punch small children. :( Annoying when you spend a good 2 hours on Domination doing really well, then in the heat of the moment doing something important for the team... boom, game crashes. :(
  2. I said "in my experience". I've seen more hackers on BattlEye protected servers in the past year than anything else (even unprotected games) in my entire time gaming online (since 1995), Punkbuster protected servers second, and VAC protected servers maybe... twice ever. Just saying "BE is better" really means nothing without anything to show us why. I'm not saying it's technically worse, but from what I've seen it's not really doing anything anything superior to the others at the same time... again, "in my experience".
  3. I hope so. Here's a sample of the hack I mentioned earlier... one of my friends recorded it. Just mute the audio. :)
  4. Fair enough. I guess the "have made" and "plus introducing anti-cheat during the beta" threw me off. ;) Not that I've ever seen BattlEye stop hackers in ARMA II, but I suppose it's better than nothing at all. It is pretty irritating when all I feel like doing is playing ARMA III online, and I can't because of the hackers. :(
  5. Hence my 'supposedly'. Chortles up there reckons it's there. I just got back into a game... 15 mins later, hackers arrive. We all got killed and a screen came up with AAN News "DIS SERVER B FKED", with LOL LOL LOL LOL LOL LOL in different colors scrolling along the bottom of the screen. Third time today. Shame, it's the only Domination server in Australia that doesn't have massive de-sync issues. VAC may be horrible, but in my experience it's a damn sight brighter than BattlEye... and even Punkbuster for that matter.
  6. It's pretty bad as it is, hacker-wise. I've only really been playing online with ARMA 3 since the beta landed... when anti-cheat was supposedly introduced. But what, 8/10 games I've played have had hackers show up and ruin everyone's good time. It's quite frustrating when you spend the good part of 1-2 hours securing an objective and locking it down, only to have a hacker roll in and teleport everybody up into the sky, or just plain kill them... doing it over and over until everybody leaves the server. Personally I don't understand why someone would buy the game purely to go online and be an ass-bandit. It's a shame something like VAC can't or won't be used. People would be far less likely to hack when their Steam account is on the line. I never saw this kind of behavior on ARMA until DayZ's popularity exploded. As much as I loved playing that mod, it truly was the downfall of ARMA.
  7. h.IV+-I.esus-

    PhysX3_x86.dll Crash

    I've been getting this freeze/crash over the past two days while playing Domination online... it's driving me crazy. I'll have a better read through here later to see if anyone has come up with a potential temporary workaround (I'm at work at the moment so not much time to sit here and read). On the off chance it's important, I'm using Crossfire Gigabyte HD7950 3gb OC and have no PhysX hardware on my system.
  8. h.IV+-I.esus-

    ARMA 3 CrossFireX support

    Crossfire was working fine for me on my HD6950 2gb, and is working fine again on my HD7950 3gb OC setup. All default, no custom profiles.
  9. h.IV+-I.esus-

    Overclocking system for ArmA 3

    It may 'lower' hardware life, but most PC gamers/enthusiasts upgrade their hardware long before the point in time where an overclocked chip will crap itself. I had an overclocked i7 920 for 4.5 years and it's still going strong... now being used in its overclocked state as part of my gf's PC. These days, assuming you have adequate cooling, it's pretty hard to screw up an overclock. The worst thing most people would experience is a bluescreen on boot or a failure in a stress testing program like OCCT or Linx, in which case, go back to your BIOS and try again! :p
  10. h.IV+-I.esus-

    Low CPU utilization & Low FPS

    I recognized the difference, but it's so minimal that it's irrelevant... and it doesn't mean there's no underlying issue in the game code. Regardless, now that I've had more time to sit down and fiddle with things... I've turned the view distance down to the ARMA 2 default at 1600m as going higher on Stratis doesn't really matter unless you're in the air and even then it's barely worth the trouble. Turns out I can leave everything completely maxed out, full AA and everything at 1600m view distance and still get mostly 60fps. On top of that I noticed the game received two updates via Steam for me last night. I'm not sure what those updates did, or if that's contributed to my performance increase, but I'm content for now. I realize it's alpha and all, and I wasn't complaining as you seem to have interpreted it... just pointing out that a fairly drastic upgrade yielded negligible performance results in comparison until I fiddled with things. Waiting on some HDMI cables to come in the mail so I can get multi-monitors back up and running. Not for Eyefinity, but to take a look at core usage on CPU and GPUs while playing. Is there any word on what the latest updates changed? I can't seem to find anything.
  11. h.IV+-I.esus-

    Low CPU utilization & Low FPS

    I like the part where I upgrade from an i7 920 d0 OC @ 3.6GHz, 6gb 1600MHz DDR3, and HD6950 2gb Crossfire, to an i5 3570K @ 3.8GHz, 8gb 1600MHz DDR3, and HD7950 3gb Crossfire... and see essentially zero performance difference in ARMA 3 alpha. Hopefully BIS can sort out their optimization greatly leading up to release. On my old PC, hosting that co-op Escape From Stratis mission I had 12fps by the end of it while my friends on similarly specced PCs were rocking ~25-30fps still. The CPU usage and bottleneck is nuts in its current state.
  12. h.IV+-I.esus-

    Low CPU utilization & Low FPS

    My experience with the ARMA III alpha regarding performance so far: ~22-33 fps on average, depending what's on screen. 50% overall CPU usage. 35% GPU 1 usage. 22-35% GPU 2 usage. Latest Catalyst drivers and CAP profiles. My main hardware is as follows: Core i7 920 d0 @ 3.4GHz 6gb Corsair 1600MHz DDR3 Crossfire HD6950 2gb Gigabyte GA-EX58-UD5 Ingame settings: Everything on 'very high' where available, except Post Processing at low, AA 2x + FXAA. View distances default. 1920x1080, vsync on (about to try it off). Strange that it's not using both more CPU and GPU to their actual potential to give me more frames. I know it's alpha and all, but 90% of the time things like this don't get fixed (or... half-fixed) until years after release... if at all. Hopefully BIS jump on this because it's a pretty big issue. EDIT: Turned off vsync and dropped the view distance to around 1600 and I'm getting 40-50fps on average, mostly in the lower 40s. CPU usage is now 65-75%. GPU usage on both GPU sits around 65% also. How strange.
  13. Was I speaking to you? Fool... Go away and play with your toys.
  14. I'm an Australian user too, and I have a 100gb limit on an ADSL2 connection. It's your own fault you have shitty internet. You should do some research, and educate yourself before signing a contract with a horrible ISP, instead of just going with something like Telstra or Optus (the two worst ISPs in the country, in value for money, AND stability) like most of the country's half-wits. /Rant over.
  15. 100% fine here; E6600 @ stock 2gb Corsair DDR2 800MHz HIS HD4870 IceQ4+ 1gb :) Running 1920x1080, everything on 'High'.
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