koroush47
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Posts posted by koroush47
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http://www.realitymod.com/forum/f380-project-reality-news/77777-project-reality-arma2.html
So it seems like the guys who made project reality for BF2 are moving over to the better arma 2 engine to make a PR arma 2 mod.
I'm slightly excited, and on their forums we have alot of guys buying arma 2 waiting for the release. Expect new blood in multiplayer.
Now I know there is a thread about this already.
I made this thread to ask : How do you guys feel about this? And Will you play it?
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I got owned by one guy before.
Yeah.
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Maybe that's the trick: play and enjoy the game without looking at the FPS counter every couple of seconds. ;)Is it hard when you notice the choppy gameplay.
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We need more 100 men servers.
64 men?
BLAH!
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SLI is a gimmick really.
It is only like a 20 percent increase in performance. So your money is going to waste.
Get the single card solution.
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very moddable.
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I play Cod4 as well as other mainstream shooters all the time. And let me stress "play" here.When I've had enough with the games, I start Arma 2. Arma isn't a "game". It's a state!
A state of frustration, confusion, anger and fear.
You are not going to have a good time dude! At least not in the sense you are used to "having a good time". Like "hey let's go over there and kill some doodz with machine gun YAY!" Arma 2 isn't FUN TO PLAY! It's a trial by fire or some shit like that.
But once you understand what this game is about there AINT NO GOING BACK!
I think it's fun....
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Is this game more GPU oriented or CPU?
I have a 4870x2... and a Intel Quad 2.8ghz stock.
I am debating to buy a second /or Better GPU... Or get a 50 dollar Coolermaster V8 and be able to overclock my quad to like 4ghz.
I'm going with the CPU.... any help guys?
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I love the sarcasm.There is not sarcasm you dolt!
We just got a new update... 1.4
I come from quake wars which only got like 2 patches.
EDIT:
Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems 
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Thank you BIS for the continued patches and updates.
We love you guys very much ( no homo )

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Yes. More tactics because you can hide yourself much better.Only in close range.
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I don't mind snipers in small doses (or numbers), but seriously? This game is not really intended for "sniper" play.If you're going out alone with 1 or 2 other sniper NPCs, you're WASTING the potential of having 13 guys in your squad (depending on MP server, of course!)
So really? I'd rather have no one on my team being a sniper because snipers are rarely, RARELY ever team players and they rarely help with objectives because they're often doing their own thing.
This has been proven time and time again in other FPSs and Milsims - snipers are typically young teenage boys who enjoy the rambo feeling and rarely contribute.
No thanks.
As for your idea for camouflage, I think it's a good idea, but not exactly how you're suggestion. How fair is that to me if I'm being shot at by an invisible foe and even if I get lucky and look directly at his direction with my scope, BECAUSE OF GAME MECHANICS, I can't see him? Nah. Changes need to be made, but not the way youre saying.
You might believe that... but if you are looking for rambo killing... then getting an automatic rifle will most likely get you more kills.
I for one actually team work. I mark the enemy tanks for the attack helis and guide them to their target. I use ventrillo to tell the team which direction APCs or squads are moving in from.. I occasionally team up w/ one of the regulars at berzerk and give them cover fire while they move up to capture points. And anything else that comes my way. If I wanted random sniper rambo action... I would just play BF2.
Then it is ruined by some guy who just glances in my direction.. and shoots me. I wouldn't even have to fire a bullet or move, because that is how obvious the snipers are in this game.
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Hmm during one of my "tours" of the Chernarus landscape i found a fallen guardtower (metal one, same kind as in the airport) near a treeline at a small field, it had a few meters of wirefence beside it. Could be the remains of an old base :)I dont remember where i found it but it was not marked on the map, i could climb it even though it was almost horizental lol. An other "odity" is the bench witch blocks entry to an enterable barrack at NW part of the big airport.
Yes I've seen that one!
hehe
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^Up. Let me put here the proper collimating sight behavior example:Cool video, i never knew aimdots did that.
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Looking through your scope doesn't make much difference when it comes to grass. It still doesn't get drawn after a rather short distance.ARMA 2 is a great combat simulator.
But it is really lacking in the sniper department.
The experience isn't what it is suppose to be. I hope they can somehow fix this.
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I hate in first person model for this gun. It looks so bulky and crappy.
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If they can make it render farther and cause less lag... Of course!
But Lets not make it look like crap.
Otherwise WHY NOT?
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LOL, I'm beginning to wonder :DIf you refuse to use map cover/concealment ingame (that is, bushes and trees and not grass and other clutter) then you can expect to be seen at distance. You KNOW that, and if you KNOW that, you must change your tactic. Use a bush. Get inside it. It will mean your view is impaired and you might need to shuffle about, but, that's what you got to do as a sniper. Simple.
Now, if you want to insist on hiding in plain sight, you've got to use an addon to help you do that. That's what my Hide addon does - it helps you hide at distance. If you wish to blend in at distance then you've got to use a texture that is used for the terrain at that distance, and so I've been using textures that are very similar to the textures you see when you scope in on grass at large distances. I use semi-transparent textures so that it helps you blend in, but also means you can still be seen by sufficiently detailed scanning.
That's just the visual, human player part of the addon. The AI part of the addon is a doughnut-shaped AI viewblock object, invisible to players but hides whatever is inside it to AI units. It's doughnut-shaped so that an AI unit, looking for you, will find you if he gets sufficiently close. Each time you fire, the Hide lowers by half its height, and slowly rises up again. Repeated firing will lower the hide sufficiently for it to become useless, and it is deleted. Initialising the hide takes about a minute for it to fully deploy. Moving more than a meter in any direction deletes it. People firing close to your position will delete it (so you cannot cheat by hiding inside a buddy's Hide ;))
The Hide is not meant as a cheat addon, it has a purpose and limitations. I think, that considering the limitations of the BIS gameworld, it's as good a solution as any other currently in use ;)
that is a horrible solution. Just using bushes? What if there are none?
"Oh look! My guy can't run! Might as well just use cars!"
Atleast the addon you made makes it work.
The ghillie transparency would vary depending on the type and length of grass you're hiding in, obviously.I would also suggest that effect gradually wear off the longer someone focuses on your location with a scope or binoculars. So if you somehow knew where the sniper was, you could see through the camo after a while.
Yes. But if you are looking at a sniper w/ your binocs or scope... and you can see the grass also.. Then you should be able to see him normally as you would if you were 5 feet away.
Did anyone even see DMarkwicks addon previous page??It does what you want. It conceals you on grassy plains. Either keep bitch or hope for DM to relase it and go play and be happy. At least for now. When there is a solution to a problem i dont really give a flying f**k if its from the dev team or a modder. It works equally good in game.
Relax on the profanity. This is just a forum.
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Use bushes and trees. Problem solvedIt is suppose to be realistic.
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koroush47 do you really want that ghillie snipers will be invisible - regardless of their position in terrain or in urban environment?Kind of magic nanotech-suit for players that dont care about concealment?
Btw. 10 seconds are way too fast (gamey) for making yourself invisible.
Wouldnt it be better if player/AI could build different foxholes or something similar? Maybe not fully invisible but close. ;)
Where are you guys getting this crap? Do you even read the posts?
We said nothing about urban or anything like that. All We are saying it that to make the snipers look like the grassy terrain from far away. Not like some kinda weird thing that can be spotted instantly. In real life when you are in grass and your ghillie suit looks like grass you will be hard to spot, but in ARMA 2 that is not true. It is too easy to spot. I'm suggesting that we make the snipers look like the green terrain from far away as a substitute for this problem.

This guy is hiding in grass. You cannot see him, this is how gillie suits are suppose to work in real life. In arma 2 everything is fine in close range, but that is not the point... snipers do not work in close range. When you zoom out in arma2, the gillie suit remains but the grass doesn't.
Now look at that picture, imagine the grass not there.. Not very effective now is it? By removing the sniper in extreme distances (300 m and over, when prone in the forest areas ONLY!) this can be achieved in a way. Because rendering grass that far is not possible... and some people turn everything down to low so they can spot them 20x faster.
A good sniper uses cover and concealment. The suit is just an aid to that effort. Perhaps you have the wrong set of expectations about what snipers are.Even concealed properly, if a player is stupid enough to just camp in one spot all game the AI and human players will find you via sound and muzzle flashes. As part of the simulation, A2 encourages you to learn about proper movement in combat.
Yes that is true, but this is just not realistic. The reason MANY if not all people bought ARMA2 was because it is realistic. We already have COD4 for nubs who don't want realism.
Now I've been shot many times just sitting in a spot... observing the town. Not even moving my body, but just using trackIR. Never took a shot, never even moved. Just doing recon for my team. Then all of a sudden I'm being shot at and I die. Why? Because some guy takes his Binocs and scans the forest.. then spots me instantly. In real life this wouldn't happen.
That is how it is. It should be fixed. BIS is genius, I'm sure they can figure out a way to fix it.
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That would be nice.
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Thank you for the update.
I'll see if i can get an improvement, Hold on.
---------- Post added at 04:43 PM ---------- Previous post was at 03:46 PM ----------
WOW i actually LOST FPS.
What kind of stupid "update" is this?
I went from 2559.01 to 2441.5 in the ARMAII bench.
Fail.
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Any game where something that is included needs to be limited because "if everyone could have it they would want it" is bad gameplay. If you want to keep realism while not messing up gameplay, make your mission so that the "overpowered" stuff will no longer be overpowered for realistic reasons and players will no longer choose them.Artificially making snipers invisible over a certain distance and then limiting ghillie suits will make snipers be the deciding factor in games. Especially in Advance And Spawmcamp.
The game is suppose to be realistic, it's called a simulator. When you can see a sniper in a ghillie suit from miles away in tall grass... that is not realistic.
The snipers are suppose to be "invisible" anyways.
Ghillie suits are already limited, and you cannot spawncamp in the 100 man servers (which is the only server people play on). They have a huge red\blue circle that blows enemies up if they get too close. Have you even played AAS before?? :rolleyes:
All we are doing is making the game work like it is suppose to. Pretty much Don't render the sniper... the same way the grass isn't rendered, but only when he is not moving and prone. Maybe after 10 seconds of laying still the sniper will become unrendered. but IDK that is for BIS To decide.
Oh and the deciding factors in AAS are the tanks/apcs when ever one of those shows up... be sure that the objective will be raped.
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As long as servers only allow one ghillie suit per team I'd be ok with this.Those big AAS servers have like 2 or 3.
But there are 100 players, so it would work.
Why is this game not more popular?
in ARMA 2 & OA - GENERAL
Posted
"- Lack of dedicated servers for online PvP games?"
Is why I'm pissed.