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stevieboy

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Posts posted by stevieboy


  1. Ok, so the error posted on previous page of this thread, that i have been getting is related to me simply building onto the existing BTC revive template i downloaded to create a new mission with the BTC revive features.

    The starting point was simply to leave the box and two spawn vehicles and then delete what opfor units at the airfield I did not want.

    I deleted the Ifrit mobile_east_0 vehicle and thats when I got the error message.

    So not being that familiar with the revive script writing, does that mean I must delete the east spawn points in the BTC_revive_init script or edit something else ?


  2. i got the latest d/l of your site as well.

    i had a prob with the flag checked east spawn site, but fixed that by calling it a flag pole but lost on the text i posted above.

    must say, its a detailed script, that is well out of my understanding on how it works, but it does.

    any help to sort our errors, much appreciated


  3. I am still working through the latest version and the demo supplied. now on the screen is the following which does not disappear.

    I had an error with flag checked no longer exists error and changed that in the mission to a flag pole which stopped the error, but now the below appears

    '...getDir _veh;

    waituntil {sleep 1; !Alive !*!_veh};

    _veh setvariable [_set,0,true]:

    s...'

    Error Underfined variable in the expression;_Veh

    any ideas much appreciated

    well blow me down with a feather, I posted and immediately saw the above post. I must have found my gaming twin


  4. In arma 3, alot more work should have been done to upgrade the editor, which is a huge part in personalizing game play.

    The arma 2 system of long complicated scripting, for individual units simply to respawn, land, teleport , air lift, carry paratroopers and unload etc etc, the list goes on, are common facets of the game and should be readily accessible from drop down boxes on the unit or waypoint option.

    I cant believe so much work has been done to present the Arma3 editor appearance in a different skin and yet the absence of this important ability still restricts even the newest to editing, from effortlessly, producing a high quality mission


  5. Any keen Arma 2 enthusiast who visits the numerous sites dedicated to the game, may find a self professed group of experts ready to ridicule, who unlike Yort and myself, carefully research the models we included in this mod. For the benefit of that naive group, who doubted that Iran has a blue helo, I include here a pic of the Naval chopper we used.

    That said, both Yort and I do appreciate the helpful suggestions from our friends

    irannavy.th.jpg


  6. Those special forces are still being finished, as they are only part of what will be the second update of the Iranians mod, containing more troops, armour etc. More on a release date later though. However, to satisfy missions using the ocean around Iran, we are releasing a special update, which when combined with what we have done so far, makes this mod extremely large in troop, armour and vehicle numbers. Both YorT and I appreciate all the assistance and advice we get from you all and welcome the contributions with models


  7. Thanks for the feed back. YorT and I, have had some success in adding some "rough up" to the aircraft and some soldier uniforms, which have greatly improved the appearance. As I am a fast learning novice with photoshop, I will revisit previous models I have worked on and will also improve their realism.


  8. It sounds like so many people are having problems, one way or another with these cards. For me though, (as i mentioned earlier) only the sun glare bug affects me. I turned the AI up to high as rowdied suggested and while it made maybe a little difference during my short test period, the glare problem did continue and was at times blinding. As for KKlownboy's suggestion of renaming the crysis.exe, I am using a desktop Arma launcher to select profiles around mods I have. How would that go.

    But when its all said and done, I still believe that our energy would be better putting pressure on ATI (AMD) and BIS to fix this thing up, so we would not have to tinker with controls and settings that should be maxed out for the cards that we paid good money for.


  9. The other day I was playing Evolution, flying a Huey and having obtained the rank of Lt, when I was demoted to Private and sentenced to 60 secs in the banana ring ring room because the other player in the chopper shot to many friendlies or unarmed. Why is this game ( or server) set up to punish those players in a vehicle, when someone else does the wrong thing. Seems abit unfair


  10. I've got to say that I'm extremely disappointed in V 9.8. For those 4870X2 card owners who hoped that this update would fix the snowy flickering on the intro video etc, you are bound for no joy. We hoped that BIS would get together with AMD to resolve this, but no. AMD seems happier to improve FPS on year old games like Crysis, when we gamers who buy their high spec cards, play the latest games like Arma2. Whats the point in these cards if the manufacturer is unable or unwilling to support its customers. Their help in fixing this leaves alot to be desired. Wake up.


  11. i am still having heaps of probs. The 4870X2 card still needs new drivers to stop the white snowing of scenery, i get the frequent receiving bug where the screen locks up and get the occasional CTD for no apparant reason. Overall, this is a extremely frustrating game to persist with untill the problems are addressed

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