Posts posted by That guy
appreciate the response, but nothing you said will help. each time i have restarted the mission my team rarely survives taking the first objective, much less the reinforcements. i have even tried crawling but that usually ends with an 81mm right up the butt (i mean literally. i cant count the number of times i have been directly hit by one of the shells). engaging the paratroopers alone is an absolute no-go as that will result in instant death
and i am guessing that this is the last mission in this episode? if so ill just save my self the annoyance and leave it as it, and count it as a victory
Is this mission beatable? because frankly I am pissed off. really pissed off. I have spent the last 2 HOURS trying to dodge that arty.
this is just terrible mission design. it breaks singleplayer 101: dont throw something at the player that they cant deal with through some sort of action.
it would be one thing if the strike was in a single location and you could run away from it. it would be another if the shells were not actually dangerous, and just shook your view or something, but making the strike follow the player with a random chance for instant death is just bad design. half the time I dont live past the second shell, the other half it breaks my legs then finishes off with a direct hit. ONE TIME I almost made it to the boats though simple and unadulterated luck, only to be sniped by some AI wile i was swimming. almost smashed my keyboard (BTW why dont the Fing boats return fire? they have GLs and miniguns for Christs sake)
and then you throw in a paratrooper squad as a last FU to the player. seriously
so please enlighten me as how to deal with this mission if its even possible
because thats how rifles are built. they have a flash hider at the end that goes bang. just look at it. its pretty simple. all the MX rifles we have seen have had this "hider" with a flame-thrower like flash at night.
unless BIS is really going into so much detail as to have custom flash hiders (choose none, bird cage, prong, whirl etc etc, with the extra option of suppressors), i think its safe to assume that the false hider is "default".
not sure if this counts, but there is a snake herelook at around 7:50 :p
i think it is pretty obvious that the 6.5 MX rifle is long enough and has a flash HIDER to warrant almost no flash.
unless there is some property of the 6.5 caseless cartridge that makes a huge flash there is no reason other than "ooooh shiny" to those flashes. the best BIS flashes thus far is the current (SMALL) SCAR flashes in ArmA2. ( in one of the videos i could have sworn that jay or ivan said the US is using caseless ammo, but we see ejection ports? and cases in a couple instances? or maybe they are just polymer cases)
and bear in mind the new US army M855A1 556mm round is designed to produce even less flash then the older issued M855 ammo (what most of us have seen and used). clearly the US DOD would want to carry over that characteristic into a new service rifle and cartridge
the thing that actually worries me a tiny bit it the complete lack of any gun smoke from any weapon fire.
*gasp* multiplayer!? I have got to try this out (if only i can get my friends back on)
edit: a little problem. I use the addon free version, but I replaced the units with Col stag GRU units, but in the MP version of the mission, I spawn as the default FSB soldier. why is that? in the single player version i am the correct model that i set in the unit list
I am assuming that the single mission file goes in both the missions and MPmissions folder, and that those two are the same config wise
shoot at an AI and they wont have any trouble shooting at 700. i just did it in editor. me on hill as US sniper, prone behind bush, 1 squad of OPFOR 600-700m away (aware). shot 1 kill leader, they panic take cover (some seem to be looking right at me), shot 2 30 second later misses resulting in me being cut down quickly from AK fire
friendly AI do take some coaxing to get them to shoot. however, even now, enemy ai will out shoot my buddies even though accuracy and skill is significantly lower.
but like i said, my big gripe is accuracy, not spotting
I recently started playing A2 again after giving it up after patch 1.60 screwed with the AIs accuracy and detection. I am hoping some of these issues get worked out in A2 or at the very least A3.
but my biggest gripe is accuracy. that is the biggest unrealistic factor in arma. the weapons are too accurate, and the players hand are way too stable. wile for AI this use to be fixable by lowering their accuracy in the config file, this dosnt work anymore. so now only after firing 1 or 2 shots they know exactly where you are, and are capable of quickly and easily killing (less than 10 rounds in 2-3 seconds) from 600-700m with small arms (AKM and 74), well beyond such weapons effective range.
They way I see it, because the inherent accuracy of players, in order for the game to be challenging, the AI need to be able to pose a significant threat. The way to make them a threat, godlike accuracy, but this ruins the realistic nature of the game. In reality hundreds, if not thousands of rounds can be exchanged with only a few hitting a target. if you drop the players ability to be a godlike sniping killing machine (quickly shooting with extreme precision from great distances from unsupported positions, which stresses the need for a weapon rest" feature), you can drop the AIs godlike shooting abilities to counter. this leads to longer more realistic fire fights, more chances for actual tactics beyond SHOOT EVERYTHING IN 10 SECONDS OR YOU DIE (and lower the AI rate of fire at close range, it pisses me off when they burn a whole AR magazine into a guy who just walked around a corner). this only leaves the AIs ability to spot and ID targets
currently the AI has some irritating spotting qualities. It can easily spot and positively ID (the real issue) you when it shouldn't (through trees bushes, walls, grass etc), but cant spot you when it should (standing in the open at 400m+). AI should also be more reluctant to use its weapons beyond its maximum range (note, RELUCTANT not prevented from; and to tie in, weapon stats should reflect reality a little better in regard to accuracy, recoil, weight, range etc).
edit: I really liked the OA addon "design mastery M4 pack" because it added good handling and bullet deviation to the weapons, which made them quite fun to use, but they are a death sentence in real missions against the world champion takastani long shooting team with their master-crafted, match-grade AKMs and $5-a-shot match-grade ammo
very good! no bugs so far, but the BTR-90 did get stuck at an unopenable gate to the south east of the northern airport (more a troublesome circumstance).
although something i would like is a "screw this, its too dangerous!" option for handling missions. like finding your self facing a reenforced tank platoon with only me and my 5 guys with 2 RPGs. and being cut to bits time and time again by said tank platoon.
volenteerily withdrawing, and failing the mission and its objectives in-favor of keeping your guys alive should be an option. to get it working, i guess you could add a command to the radio for "abort mission". once you call it in, all mission objectives are set as failure and you need to exit the mission area on foot. that is something that really is sorely missing in all arma missions, the option to run away when severely out matched :p
anyway, awesome work
It seems there has been a significant change in the games story and scenario. looks cool
kind of a vicious cycle.
"we need money to so we can make something to show you guys"
"we need to see some concept or progress before we feel comfortable that this just wont turn int vaporware"
"but we need money to start..."
"lets see some progress..."
in this case i am going to put my faith into the dev team. they need this money not only for development, but to show more potential investors that there is enough demand for this kind of game so it will get made. if everyone simply holds back and waits for some one else or some sort of progress, its essentially dooming the project to failure or vaporware. a self-fulfilling prophecy. of course i just really really want to see a good R6 rouge spear/raven shield style Tacshooter like the old days.
This in an Indi-fund kick starter program for the development of a new "hardcore tactical shooter", in the veins of the old R6 games, and SWAT. they have a goal of $200,000 before April 1st
I suggest anyone who is interested check out this webpage, and get the word out
I should note, I donated $50 USD, but the cool thing is if you donate over $100 you can submit content to the game to be included at launch (weapons, maps, modes, missions, etc).
seems like patch 1.6 broke your module. I was playing around with a test mission I made when you first released it, and when ever I give a command, civs are just like "LOL look at this guy!" (they ignore me)
i also cant detain or restrain civs
I would advocate for an M203 in that mission. then hit it with IDF and keep it grounded
i have enjoyed the campaign thus far despite the atrocious translation. the text can be hard to follow, especially when mid mission in a fire fight. but so far that really hasnt stopped me from advancing.
but my biggest grip. the one thing that made me actually mad
an AT4. to shoot down. A CHOPPER.
i just spent 45 min trying to kill that *$er. i swear the shot just passed right through the chopper a couple times. but you know how i got it? a fuckin no scope. just pulled the damn trigger, and BOOM, i hit it. i probably pissed off all my neighbors from all the wrathful cursing
I also have this issue.
oh man! this is what i love to see! a big nice addon pack that has some ready made campaigns! i am definatly going to check this out
I have run into a problem: I am on operation 3 (AMBUSH! resque an officer). when i launch the mission i am no longer in command. i have tried to beat the mission, but ts too damn hard with out being able to command my squad. they simply hang out at the LZ and yell for me to fall back
it seems to be the mission, as i have tried with the truck, the choppers (joint and separate). i can only think of thing of that might have broken this:
after op 2, the mission got hung up creating op 3 (village raid at the time). i waited for about 10 min, then quit the mission and reloaded the autosave. upon reload, a new mission generated in which i am not in command
i am very reluctant to abandon this iteration of the campaign as op 2 was one of the most epic firefights i have ever had. action movie worthy
(op 2 was a cache hunt)
I spotted the cache site, and saw there were no enemies in the immediate area. i set up my squad over watching the camp and ran in, satchel charges ready. by the time i reached the camp, an opfor patrol had either spawned or just arrived. they started shooting at me. i desperately ran around the camp stetting the charges wile my squad fired at the enemy. i was under heavy fire, but miraculously i was unharmed. charges now set i bolted away from the camp as fast as possible bullets nipping at my ears. Terrified i detonated the charges, destroying the camp and the cache. if only there were some one else there to take a screen shot! it would have been epic! i didnt even get hit. fuckin amazin
hopefully those just arnt static animations though
Its update Wednesday, with Q&A2 (Community Warfare)
Also last weeks Dev interview, this time the "continuity editor". they are putting alot of stock into the fiction of MWO. i think that kicks assNoRailgunner:
Bit afraid that it will only go into some sort of arena DM/CTF shooter with "highly customizable mechs". Nothing about the Battletech story or any connection to it. Something like a average F2P shooter for profit casual players.
I think our fears can be laid to rest :cool:
plus some interviews and mini previews (most of them contain similar info, but have small new interesting bits each)
Also, a few of us over at MWO have been playing some MechWarrior4 Mercs (MW4 Free, Available for DL at mektek.net) online through the GamesRanger service. if you fancy some stompy robots early and want to meet some people com'on by! since almost all of us are american we have games in the evenings (4pm-11pm) (i use the same user name, ill be easy to spot ;))
and yeah, mw4 sucks compared to 2 and 3, but the mektek team have added some new nifty features to make the game better
sweet! a river!
is this some new engine improvement or it it just a very long shoreline?
looks like if Deus ex HR as some over the top trippy jap anime :p (not a style im particularly found of)
and correct me if im wrong, but wasn't MGS like some stealth game? you sneak around in a box and shit? that seems to be the exact opposite of sneaking
and yeah, sorry, but a 25 min long video... cant get through it
i hate to have to mention this, but you are using thermals right? they should be visible from hundreds of meters away
unfortunately it seems unlikely too be a PR stunt
there was another blurb on RPS today (mostly inconsequential), but some one translated a russian article in the comments section (and by translated, google )â€œOn Friday, December 9, gaming community information shocked â€“ the largest developer of games in the CIS, GSC G ame W orld, self-liquidating. Reliable information that, as well as denials, and not at the moment. The news immediately caused a strong reaction among fans of games from the studio, someone said it was the end of everything, someone just did not believe, but someone talked over the possibility that this news is just a PR-literate way. Many once had an idea (which obviously originated on the basis of the political situation in Russia) â€“ all to protest the building of the office. In fact, such a procession of disaffected could bring benefits â€“ Sergei Grigorovich can do with his company that he wants. In the end it was decided to organize a rally to support GSC, which was a peaceful gathering of concerned fans under the walls of the office, to raise the morale of the team disbanded possible, and to receive the promised data on the situation.
I have to say, everything was organized very quickly, in just a half day. Organization engaged in by two people â€“ Denis Polishchuk (which for some reason unable to attend the shares) and, in fact, I am. Sketched out a plan of action, we set about creating an event in VKontakte, then it was necessary to convey information about it. My first thought â€“ â€œYaStalker.â€ But advertising there could not bring specific results, therefore, appealed to the fan site of the company â€“ GSC-Fan.Com. From the first minute of placing information on the portal in the group fell messages and new subscribers. As was pointed out me, most of the fans were from Russia, many people simply do not physically able to support us with their presence.
All complicated by the fact that the event was held on Monday morning â€“ in many studies, work, service, etc. (even though the military have supported us:)).
Many share in the perceived hostility, it was a lot of messages like â€œololo, shkolota angry,â€ etc. In fact, the so-called shkolota was not there, came mostly students, old friends, for whom â€œpomitingovatâ€ at the office was one more reason to meet. From history to go by the events of the action. Make an appointment with Yevtushenko, Ivan aka White_Nizarit to meet at the subway station platform Beresteyskaya, I hit the road, since I live close by. After meeting there, we and several friends went to the office, of course, on foot (where the same stalkers use public transport, there controllers!). On the way to discuss different topics, from a multiplayer game, â€œClear Skyâ€, â€œCall of Pripyatâ€ and Call of Duty to airsoft and STALKER RealPlayer. When they reached the intended point (bus stop right under the entrance to the office), we comfortably and continued communication. Literally we came two more fans STALKER, with an official forum of GSC, the second simply decided to join. From the very beginning of the action I was a correspondence with Oleg Yavorsky, he was interested in, how many us, and gave recommendations do not miss the bus Grigorovich, who was planning to visit soon, etc. Perhaps the most memorable moment was the following SMS: â€œTrust and gives hope to others that the project will live on. Internet â€“ our weapons.â€
Then we moved up to Andrei â€œAnarHâ€ Skrypnyk â€“ the organizer of many championships in STALKER, and after a couple of minutes the soldier unknown to me, was very pleasant and intelligent man. Deciding that standing on the street and wait for someone else does not make sense (the clock is already 10:20), we went into the building â€“ there with the April 2011 nothing has changed, still warm, cozy and smells good. They stood a little below, near the restaurant â€œLe Figaroâ€, were photographed with a sign GSC (yes, sheâ€™s still there!) And climbed to the fourth floor. In the office itself, we did not go (do not let there be a dozen people, plus there was no need as such â€“ if something clearer, we will inform Oleg). All the time here and there flashed employees, if my memory serves me, it was mainly because of their clothes. Then came Alexander Plichko, greeted all â€¦ And he ran away. In general, we whiled away the time socializing. After a couple of minutes called Oleg, said that comment today will be nothing but happy to come say hello to all of us.
A few minutes later, as promised, we were visited by Oleg Yavorsky and Ruslan Didenko. All at once pounced with questions â€“ â€œWhatâ€™s next?â€
Sadly, the answers were short and simple â€“ yet without comment, to say all Grigorovich at the time. Of these, we were able to pull is not very much information, but watching their reaction, it was possible to understand many things. For example â€“ all that happens is not a PR-action. The mood among the staff is really bad, so to speak. Yavorsky, I usually see in a cheerful mood. Employees doing their best to do everything that the company has not closed, such an outcome no one wants. Many were interested in support and maintenance of the companyâ€™s server â€“ it will continue, that is, resources such as â€œYaStalkerâ€ or game servers for online play will run. Stalker-Shop store will work as long as end products.
To the question â€œWhat are the reasons?â€ â€“ Response from Ruslan and Oleg little different (I want to add that he spoke mostly Oleg). Ruslan said that it was known only to himself Grigorovich, Oleg same again replied â€“ â€œTop Secretâ€. In short, the information in the course of conversation, we were really little, but also at least something. By the way, the answers Oleg AnarH oharakteriziroval as â€œNews, Channel 5â€³ â€“ this is their style: say something, and then answer in one sentence â€“ no comments.
In the end, everything went very well, Oleg suggested that hope for the best. At the end, we have continued to pay out as usual jokes, and went downstairs. They all had their own affairs.
When we were in the street, we began to share experiences and discuss the situation. I was very memorable phrases soldier, whose name I unfortunately do not know.
At this event actually ended.
Attention! Further there are only reflections of the author of the article! They have no relation to official information from the GSC, and built only on hunches, observations and conclusions of the author. Anyone can take them into account, and can be considered complete nonsense.
The soldier is really very well-reasoned and logical. Next, Iâ€™ll just give him and his reasoning:
A) The rumors about the alleged pressure on the company security forces are groundless. If you think about â€“ what structures are in Ukraine? SBU (Security Service of Ukraine) makes no sense to run into Grigorovich and the company, they are not to find fault. Have something to say about the involvement of Grigorovich to politics and the attitude towards the accused Tymoshenko and ex-presidents Yushchenko and Kuchma, which in itself is absurd. All intellectual property protected by the companyâ€™s values â€‹â€‹(which I 100% sure), so this side is also not prikopat.
We also have AIM (aka police). They are, in principle, also did the company do not. Perhaps someone involved in criminal cases, which also seems nonsense (Iâ€™m sure that none of the staff to unlawful acts is not involved) about corruption in the I can not speak.
This is the only law enforcement agencies, which may put pressure on the GSC.
B) The second opinion of the people â€“ the marriage of money. Personally, I can not judge the financial situation of the company, but any reasonable person would understand that the likelihood of financial problems is extremely low. GSC has a fixed income from the sale of related products. This is unlikely. Many now try to say about the post by Dmitry Yasneva in FaceBook on investors, but about that later.
B) on this version, I think most of all, turning over in my mind I knew all employees â€“ conflict in the team. Indeed, if we think â€“ to close the company because of a trifle silly, but if, for example, differences occurred in the top of the company (say, Grigorovichâ€™s not like any of the wards), it would produce a turbulent discontent of the Trust and defending their point of view. The conflict could be a long time, but not so strong. As they say, December 9, was the presentation of STALKER 2 within the company. Maybe thatâ€™s when the conflict reached a boiling point, and someone could not stand it, that might well not like Grigorovich and the other part of the team. Because of this, Sergei could terminate funding for the project STALKER 2, thus â€œclosing up shop.â€ What prevents him based on GSC create a new company with new people and take up the same â€œCossacksâ€? Thatâ€™s right â€“ nothing. Hence the problem comes up with investors.
It is a pity that I can not give you all the arguments of the military â€“ just not all fit in my head.
I repeat: all of the above â€“ just my guess, and thoughts. They can be partly confirmed by an official statement from the GSC, and may not be true, but do not share them I could not. Talk about moving companies are not unfounded. According to developers, they passed the E-Sports team Naâ€™Vi only part of an unoccupied room. â€œ
Tipping point mission
in ARMA 3 - OFFICIAL MISSIONS
Yeah i am playing on vet, but i have the enemy AI set to as low as they go in the settings, and i have their accuracy set to .3 in the cfg file (this little trick dont seem to work any more its seems), but they still absolutely smoke the hell out of friendlies (squad wipe almost every mission). even with that "terrible" accuracy i still regularly get oneshotted from 500m by snapshots from standing machinegunners after hitting them 3 times with a sniper rifle...
anyway, im playing vet, and the squad gets wiped either at the first objective, or when the CSAT guys first show up, leaving me the last man standing when the arty shows up. I am thinking that the scriped arty attack is set to attack/center on the squad leader, so if there is an AI still alive it will go after him letting the player free to run. but with no AI left the arty focus's in on the player ruining their days...
the whole time I have been using the shore but i have only reached it twice(!!) because of that damn arty, and my one near success was cut short a mere few meters from a boat because the game thought "F that guy".
is there an ending cut scene? is it worth it to see?