

That guy
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Everything posted by That guy
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its good to branch out
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if a tree kills you in the woods, does it make a sound?
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Iron Front - Liberation 1944, new WW2 game on A2:OA engine
That guy replied to Choki's topic in IRON FRONT: LIBERATION 1944 - GENERAL
i cant wait for the ArmAIII mod for Lib :p -
This is also a good read on why "arma"
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Bio and Chem weapons are strategic weapons, and dont fit very well into armas more tactical level focus. they would fit better into a grand strategy game like hearts of iron where the longer term and 2nd 3rd order effects come into play. since in arma you are the boots on the ground, you get hit with this stuff its pretty much game over. they can make a good scenario, but its still game over if they are ever used. they could implement some big advanced CBRN system into the game, but what is the point? it seems like alot of effort just for a simple "game over". a mission maker can simulate the same thing if the mission calls for it. a scud lands, blows up, some one calls "GAS GAS GAS", your screen goes blurry and you die. simple (in an advanved way :p)
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dear god man! are you not wearing pants?!:eek2:
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personally, i really dont see what such weapons would add to the game. besides, a skilled mission maker/scripter can already add such effects to the game with out needing a dev to do it. so i guess i just made my opinion useless :p
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Alternative controlling of turrets
That guy replied to Vilman's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
for me i mapped turret left and right to Z and C. (there is still mouse control though). its great for steady scanning, or or rapidly spinning the turret. keys for general/rapid movement, mouse for targeting and fine manipulation -
to set up a disassembled mortar (or other crew serverd) pick up the tripod bag. move to where you want to deploy the weapon and drop the bag. get the tube or weapon bag (i forgot what it is called) and move to the tripod bag on the ground. look at it and in the action menu there should be an option to 'assemble weapon'. the weapon is now manable. you can now do a bryce outline with the arty computer hope that helps
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German special forces, 2002
That guy replied to Vitek's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i must congratulate you for making news units that are not simply (yet another) reskin of johnny's SF, or the default units! awesome! -
i look forward to some more substantive information about the game story and scenario :)
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they smell like smoke. for the most part normal smoke. granted i try not to breathe it in too much or pay too close attention to the smell, so im not an "expert". im sure if you really tried you could smell the difference between the different colors :p
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maybe that whole "planes cant have turrets" thing? the game engine does not support turrets for fixed wing aircraft. the UAVs really are quite a mess. the Russian one doesn't even work properly
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for some reason right mouse does not activate optics for vehicles and statics. its incredibly annoying
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it is a very good campaign, i enjoyed it. there are 8 missions in the campaign, so it shouldn't have ended. the last one is bloody hard
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this sounds interesting. so its like warfare but no base building? is there high command, and some AI subordinates? or is it only for you and your buddies? how does respawning and equipping work? so like i said sounds interesting, ill give it a shot later today edit: you should mention that its meant for ACE mod in the main post.
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i have been following this for a while, and it looks awesome. i am especialy looking forward to the armored units. i know you said that you dont want to turn this into another PRACs, but something has always bothered me about the taki infantry. FAL mags wont fit into their LBVs perchance you could add in a new infantry model with mag pouches that will accept a fal mag? :) maybe a machinegunner as well?
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[CAMP][CO] The Duality of Duala
That guy replied to SB Interactive's topic in ARMA 2 & OA - USER MISSIONS
i also support a coop mode -
Iron Front - Liberation 1944, new WW2 game on A2:OA engine
That guy replied to Choki's topic in IRON FRONT: LIBERATION 1944 - GENERAL
i would say because it will probably have better quality, better polish , and since the they have access to the engine its self more chance to add/ change features with out purely scripting voodoo. but aside from that? i guess we will have to see. im looking forward too it -
What kind of Body Armor will be in the game? (if any)
That guy replied to BobcatBob's topic in ARMA 3 - GENERAL
modern US SAPI plates are capable of reliably stopping a 30.06 AP round, and multiple 762x39 hits with out needing to be replaced. though its always best to replace after a hit i am really hoping that A3 has better armor simulation. its just silly that i can kill US marines or US soldiers with a makarov by shooting them in the chest or helmet in A2 (i dont know the capabilities of the russian armor or plates, but im guessing it should stop pistol rounds) -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
That guy replied to Undeceived's topic in OFFTOPIC
the review was quite positive, so i was surprised that it only got to the six's it got a better score than duke nukem :p -
Will bullet be able to penetrate multi-person or corpes be shot again?
That guy replied to msy's topic in ARMA 3 - GENERAL
it wont be possible if they model infantry body armor correctly ...or at least better simulation than they do now -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
That guy replied to Undeceived's topic in OFFTOPIC
RR is the best game ever! there, go nuts :p -
Carrier Command: Gaea Mission, E3 coverage (reveals)
That guy replied to Dwarden's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
since there is not dedicated press section yet: http://www.rockpapershotgun.com/2011/06/14/hands-on-with-carrier-command/ -
it seems highly likely there will be some form of warfare or high command in the campaign the whole "LONE WOLF TO COMMANDER" thing. plus the main character will be a captain. its his job to tell people what to do :p