

That guy
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Everything posted by That guy
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i hate to have to mention this, but you are using thermals right? they should be visible from hundreds of meters away
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Stalker 2, it's not over until the fat weapon seller sings!!!
That guy replied to That guy's topic in OFFTOPIC - Games & Gaming
unfortunately it seems unlikely too be a PR stunt there was another blurb on RPS today (mostly inconsequential), but some one translated a russian article in the comments section (and by translated, google ) -
Stalker 2, it's not over until the fat weapon seller sings!!!
That guy replied to That guy's topic in OFFTOPIC - Games & Gaming
another thing springs to mind, what will happen to the stalker TV series? i was hoping for another "Firefly" out of that... from what i understood, they were going to release that at the same time as Stalker 2 -
Stalker 2, it's not over until the fat weapon seller sings!!!
That guy replied to That guy's topic in OFFTOPIC - Games & Gaming
the importance of STALKER RPS -
Big update today! Dev Blog 1! todays topic, Community warfare, faction alliances, and the Inner Sphere! check it out! exclamation point! edit, its also worth mentioning some cool artwork released a couple weeks ago. Dragon + cockpit concept
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noticed a small problem. when playing as the operator or assultman, there is no balaclava when in 3rd person view. small problem, not really an issue, just small thing that i noticed
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cool units, I am going to use them in the Forgotten Few Campaign :)
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HELP! I am majorly stuck on Arma 2 Campaign
That guy replied to Assassin_Actual's topic in ARMA 2 & OA - OFFICIAL MISSIONS
use the UAV to find the insurgent base. the commander should be there as well -
What weapons/vehicles would you like to see in ArmA 3?
That guy replied to archaon98's topic in ARMA 3 - GENERAL
i really would like to see all the basic weapons and equipment that we have now, if only to make life easier for modders. i dont want to see 10 different community made AK47/M16/4 packs all doing the same thing, but mostly incompatible in stats, gameplay or general quality -
[Camp-SP] ArmA CO - Hammer of Thor
That guy replied to nettrucker's topic in ARMA 2 & OA - USER MISSIONS
cool! ill play though once BIS finally gets that patch cranked out -
it says: "You can trust me, i Hav good mustache! No gypsy here!" :p
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Civilian Interaction Module (beta)
That guy replied to Nielsen's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
after some testing, i have to say this is quite amazing! anyway, for some reason i cant get the ctrl key to work as the activation key, but the alt key does. odd -
Civilian Interaction Module (beta)
That guy replied to Nielsen's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
wow this looks amazing! i am going to try and tinker around with it thanks! I am having trouble with setting a different key for interaction. the PDF versions has the lines needed, but they are not copyable, were as the text version does not have the commands at all i am trying to get the DIK code thing to work, but i cant get it too. keeps telling me invalid variable 0=findDisplay 46 displayaddeventhandler [“keydownâ€,â€hint format ['%1',_this select 1];â€]; is there a way to add in were the key is mapped to an out of game config file? like have the config file in the addons folder or something? that way the key is not slaved to the whims of the mission maker. since i use my shift key as sprint, makes for very awkward handling :p i would like to switch the key to left CTRL -
unfortunately all the core OA files are encrypted so we can not DePBO them personally i would like to get the OA music files for listening, but cant :(
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How to control NAPA ALLIED Group ?
That guy replied to special_air_service's topic in ARMA 2 & OA - OFFICIAL MISSIONS
CTRL+Space before diving into that mission, you should check out the warfare tutorial training missions -
ARMA 2: Private Military Company 1.01 released
That guy replied to Dwarden's topic in ARMA 2 & OA - GENERAL
you just need to reinstall 1.59 to make sure everything is updated, or wait for 1.60. you really dont need the baf or PMC patches -
New material day! Over the last week the devs have been taking player questions about the game and its "rebooting" and answered them. there is alot of good info, and more importantly, they answered my question! :D EDIT, new spot of info, looks like the game will be powered by CRYENGINE 3 http://mwomercs.com/news/2011/11/28-cryengine3-powers-mechwarrior-online
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it looks like it will be a much less hardcore game than WWII online. same basic concept, but more relaxed. and I would love to see that vegetation rendering in A3, if its not there already (equivalent or better system)
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still stuck on mission 3 (i may just cheat) another little suggestion. have multiple "escape points". one in north, east and west. that way player can safely exfiltrate with out having to slog across the entire hostile map. i was so close this time. so close. then I rage quit :p
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ARMA 2: OA beta build 86364 (1.60 MP build)
That guy replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
YES! i cant say how many times i was TCing a vehicle and needed a better view, zoomed only to lock on to a friendly or civilian and my gunner to imminently waste them with glee. its also funny how they were usually quicker to commit fratricide than to say, shoot at the enemy! A FANTASTIC FIX! you cant see it, but i am dancing a little. in my head -
played the first few missions. good so far. but looking forward to getting further in. i like playing as the guerrillas edit: something else i really liked
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[CAMP-SP] BIOHAZARD (zombie campaign)
That guy replied to tom3kb's topic in ARMA 2 & OA - USER MISSIONS
did you include shotguns with buckshot ammunition? ;) -
wow 4 campaigns in one day? impressive. im going to check this one out
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ARMA 2: OA beta build 86277 (1.60 MP build)
That guy replied to tonygrunt's topic in ARMA 2 & OA - BETA PATCH TESTING
curious how a tank will come to a grinding halt for a rabbit, but if say, a friendly is in its way, it will happily grind him to a paste with out so much as blinking -
RedFox studio - Russian modern motorized infantry
That guy replied to EugenyKrag's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
please make a version with the default 107s. yeah, its not authentic (neither is US army with mk16s!), but i really dont like using weapons packs because they usually are not sound mod compatible, and usually sound like utter crap