Jump to content

pooroldspike

Member
  • Content Count

    981
  • Joined

  • Last visited

  • Medals

Everything posted by pooroldspike

  1. pooroldspike

    High Command mission creating

    Well I added a sub module and Jackal car (circled)- But it's not showing up in the Hi Cmd bar (below) so i've got no way of ordering it around. I suspect I need to type a script of some sort into its Init box?
  2. pooroldspike

    Invasion 1944 v2.5 (CO)

    The 'F' key will cycle to grenades IF the man is carrying them. If the word 'grenade' doesn't come up at top right, it must mean he hasn't got any. Try different men.
  3. pooroldspike

    Invasion 1944 v2.5 (CO)

    RIFLE-GRENADE TESTS FULL SET OF PICS- http://www.thefewgoodmen.com/thefgmforum/showthread.php?8016-Invasion-44-v-2.5 ---------- Post added at 10:59 PM ---------- Previous post was at 10:32 PM ---------- Yes mate it's an intermittent bug, sometimes they go right through and sometimes they don't, I just ran tests.
  4. pooroldspike

    High Command mission creating

    Thanks, downloaded fine, you've spelt it all out beautifully and the scripting is a treasure in itself..:) I'll create a few missions of my own and see how I get on.
  5. pooroldspike

    Invasion 1944 v2.5 (CO)

    I've just updated and streamlined my set of AT launcher sighting pics- http://www.thefewgoodmen.com/thefgmforum/showthread.php?8016-Invasion-44-v-2.5/page5
  6. pooroldspike

    High Command mission creating

    I printed out the full instructions yesterday and am making progress step by step by trial, error and experimentation (pics below) The instructions are useful but are not noob-friendly enough.
  7. pooroldspike

    Grass layer gone?

    How high? Waist height? Head height?
  8. pooroldspike

    High Command mission creating

    Yes that'd be one way of doing it thanks, I can dissect it and fire any questions at you if need be. I'm vanilla Comb Ops 1.59 if you care to send the file to- pooroldspike(at)aol(dot)com
  9. pooroldspike

    High Command mission creating

    Well I made some slight initial progress but what I really need is a video tutorial showing precisely which buttons to click to set the whole show up in the editor, and where exactly to type scripts and stuff. There are plenty of youtube vids showing people playing their missions in High Command mode, but I can't find one that shows how to actually set it all up in the editor step by step..
  10. pooroldspike

    Buy Steam ARMA2 & OA, OR Bye it on disc?

    You can't beat having solid disks in your hands rather than downloads. As I always say- disks are forever..:)
  11. This is one of my favourites, 'Line' to deliver the max amount of firepower AND 'Prone' at the same time to make them as small a target as possible- But for running through alleyways and narrow streets I like 'Column compact'- MORE FORMATION PICS HERE- http://www.thefewgoodmen.com/thefgmforum/showthread.php?7629-Formations
  12. pooroldspike

    High Command mission creating

    Thanks i'll have a crack at it..:)
  13. pooroldspike

    Invasion 1944 v2.5 (CO)

    WITTMAN IN VILLERS-BOCAGE MORE BIGGER Hi-DEF PICS HERE- http://www.thefewgoodmen.com/thefgmforum/showthread.php?8062-Wittman-in-Villers-Bocage
  14. pooroldspike

    Invasion 1944 v2.5 (CO)

    PIAT RANGING TESTS MORE- http://www.thefewgoodmen.com/thefgmforum/showthread.php?8016-Invasion-44-v-2.5
  15. I've never noticed any performance slowdown when using FRAPS, otherwise i'd drop it like a ton of bricks. Hey, here's a screenshot from Comb Ops I took 2 minutes ago with the standard keyboard 'Printscreen' key (not FRAPS), and it works fine for me. I'm Win XP Home, dunno if that's a factor?
  16. FRAPS is free and dead easy, http://www.fraps.com/ you can either take single screenshots one at a time, or take a sequence of shots at timed intervals like my setup below for 1-second intervals. For example when some onscreen action begins, you hit the key to begin snapping pictures at set intervals until you hit the key again to stop it. Then when the game's over you can go through all the saved pics and select the ones you like best for posting..:)
  17. pooroldspike

    Invasion 1944 v2.5 (CO)

    BAZOOKA TESTS MORE- http://www.thefewgoodmen.com/thefgmforum/showthread.php?8016-Invasion-44-v-2.5
  18. pooroldspike

    Invasion 1944 v2.5 (CO)

    PANZERSCHRECK RANGING TEST MORE-http://www.thefewgoodmen.com/thefgmforum/showthread.php?8016-Invasion-44-v-2.5
  19. pooroldspike

    Invasion 1944 v2.5 (CO)

    PANZERFAUST 60 SIGHTING FULL SET OF TEST PICS HERE- http://www.thefewgoodmen.com/thefgmforum/showthread.php?8016-Invasion-44-v-2.5
  20. pooroldspike

    Invasion 1944 v2.5 (CO)

    PANZERFAUST 30 SIGHTING At 30m lay the top of the metal sight along the bottom tracks and fire- FULL SET OF TEST PICS HERE http://www.thefewgoodmen.com/thefgmforum/showthread.php?8016-Invasion-44-v-2.5
  21. pooroldspike

    Invasion 1944 v2.5 (CO)

    Whoever did the zimmerit anti-magnetic mine paste texture on this Panther deserves a medal..:) MORE pics here- http://www.thefewgoodmen.com/thefgmforum/showthread.php?8016-Invasion-44-v-2.5
  22. I think Britain's Henno could take Klickit anytime- PS how do you post vid links so the picture shows?
  23. pooroldspike

    Invasion 1944 v2.5 (CO)

    Okay I just did an aerial and ground screenshot recce of the map here- http://www.thefewgoodmen.com/thefgmforum/showthread.php?8016-Invasion-44-v-2.5
  24. Hmm...maybe he wouldn't want to save her..
  25. I got the same 'Error 403' message as Big Man, and Lonestar's link gives the screen below, but when I click on 7.3 it won't give me a 'download' button so I'm stuck-
×