Tobie
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Everything posted by Tobie
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try to get the avgani map from arma 1 if you want a city. the island looks nice btw.
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31st NORMANDY MOD - WW2 Â -BETA RELEASE
Tobie replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
oh thats great! im really looking forward to the karl gerät:D and especially the map! and the new planes... and and just everything!:p -
Star Wars Stormtrooper
Tobie replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
star destroyer great!!! -
WIP: Stuff you are working on 2!
Tobie replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
haha that Gryphon looks great! an awesome idea! :D -
WIP: Stuff you are working on 2!
Tobie replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
on the model its on both sides. and due to these pictures too pic1, pic2 -
WIP: Stuff you are working on 2!
Tobie replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
he could also show screenshots of a 3d modeling program if he converted it^^ it wouldnt be more plausibly. and actually i find it good to convert already existing models (with permission) cause it spares a lot of time and work. and why make something if already a good model exists and you could use it? the MP7 looks really great! will you also make a version with silencer? -
Two Secondary Weapons
Tobie replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
two secundary weapons. i also had this idea.... but in a different way. it would be cool to use two weapons (handguns) at the same time! :D what do you think. would it be possible? maybe define it as one weapon with two barrels. -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
they look nice coma73! keep it up :) -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
but it would be much easier if it was already in the addon. especially for people who dont know much about scripting... -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
why not make a random value between 5 and 12 mins or so? and it would be better if the remaining time isnt displayed. then you dont exactly know when you become a zombie. -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@GiorgyGR but this was more or less a joke. (i hope:D) -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
well there shouldnt lay such weapons around. but some hunting rifles and shotguns maybe. never seen an old grany with a gun? then watch ! -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
oh no lets keep the zeds unarmed... :) why would some deny to do it? we need just a behaviour that they pick up weapons they find and that gets activated when they see a zombie. but then they still wouldnt shoot on them right? -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hmm really stupid the geo lod is not working properly^^ i hope that will be fixed soon. armed civillians that would be cool! some should may have already a weapon "at home". the hunting rifle or the shot gun for example. we would just need to put some guns in houses and then they would take them alone. but they should only take them if they are in danger. it would look weird if armed civs would walk around just for fun. -
WIP: Stuff you are working on 2!
Tobie replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
watch this page;) -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yeah that was stupid. now we have a civillian module that gets infected. i think thats enough. @RAINF: of course. the more dammage a weapon does the faster they go down. its just the hitpoints that were increased except on the head that you can kill them with one head shot. -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice! i think i prefer the fast zeds :D -
Why do my Vehicle stop at each waypoint
Tobie replied to Alpha117's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
then they will still stop because at every waypoint the path is calculated. -
you cant compare distances ingame like in real life. its because of the screen. you would need a special resolution. additionally the camera point is set a little bit in front of you to see better. otherwise everything would be too small. everything on the screen is in a special yardstick.
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Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thats amazing! i also think the infected dogs should stay that fast. like the infected dogs in resident evil! :) the blood effects still look a bit weird. -
A.C.E 2 31st normandy mod charons undead mod stargate mod ;)
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Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ok nice. oh i see you gave the mod a name already. "The Undead Mod " :) -
WIP: Stuff you are working on 2!
Tobie replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
haha that looks cool icewindo! chopper in space :D -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
do the civillians already run away from the zeds?