Tobie
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Everything posted by Tobie
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31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
you can place yourself in the editor in the sub probably. but when its moving you dont come along. so you cant actually walk in it while moving. the same problem as with the ships in arma 1. -
31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
really? oh well then i find it cool to bring these mods together! better than having 10 seperate ww2 mods around. hmm i remember in the mod for arma 1 there were also russian units. the more stuff the better :D -
31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
well as you said its the wrong thread^^ so why dont you post your questions in the right thread? this mod is called 31st normandy mod so it doesnt need berlin... but maybe paris or so. it could actually be half size as it is/was in real life. -
31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hmm ok. do you also have a king tiger? if not maybe you could use johns king tiger from arma 1 if you ask him. that one was really cool! -
31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice tanks T roc. but im a little confused. Rip also made a sherman and many other tanks. watch this thread on armaholic. which tanks will you be using then? -
Star Wars Stormtrooper
Tobie replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
rofl! -
31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i dont think so. the map was already released for arma 1. now he improoved it much more! and many many new vehicles, planes and stuff added. maybe you should just come to a point and release the mod. you dont have to do everything at once. after its been released you can still update it ;) just a conversion of the old mod would already be awesome! -
31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
you are doing a great job! i think it is too difficult and circumstantial to create bunker systems at the beaches with the arma editor. it would be better if that all was already placed there. like you did it with the point du hoc. it just looks better i think. btw, will the bunkers have already static MG42's in them? and great you made some static weapons moveable! -
Star Wars Stormtrooper
Tobie replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ok now they look really dirty. maybe a little too much.. i hope you will also make an AT-ST! -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
oh yes but with the rotor blades! ;) -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@anc, you got him wrong. the animation for walking doesnt work. for running there is the default arma animation. -
really great video!
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31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
wow awseome! like in ACE 2. great! -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
you are thinking too complexe i think. the zeds actually only need to do one thing. hunting the closest "meat". and the "emissaries" that the infection spreads faster. -
31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
for the mortats ACE 2 has some very useful functions too. i guess its a static weapon like the Flak 88 so you cant carry it. for the ww2 warfare mission not really useful. oh and btw, hows the AI handling the mortars? -
31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
MG42 i love it! -
Star Wars Stormtrooper
Tobie replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
wow awesome! will you also make R2D2 and C3PO? :D -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
great charon! your mod is getting better and better! -
31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok good. are that these ones that were in the arma 1 version of the mod? -
31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
looks nice. i hope there will be the field-gray units too. they look better than the camouflaged ones from the waffen ss. -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice video! some custom animations for the fast zeds and some sounds would be cool! -
WIP: Stuff you are working on 2!
Tobie replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i want pink ones! :D they look cool icewindo -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
no, i only talked about ACE. well ok then there is no problem with the stamina. good to know. lol actually its the same to me when this mod gets released cause first of i need to get a computer to run arma:o -
Monsters, zombies and so on
Tobie replied to Ludovico Technique's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hmm ok but ACE is/will be the most used mod like it was for arma 1. and probably many people would like to use it with your mod. when using ACE the zeds would just run out of breath and collapse or slow down and walk the whole time. maybe this example with the stamina of the zeds is just a little thing to do. -
31st Normandy mod for ArmA2: WW2
Tobie replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
oh yeah i loved playing warfare with the mod in arma 1 on that big map! although it took about 15-20 minutes to drive with your tank platoon to the next town :D there are much more things... for both sides,and actually there are more than 2 sides ;). and aqu has some nice stuff in progress. btw, Rip31st something like the artillery aiming computer from NouberNou would be useful for the mod. maybe its possible to make the artillery strikes in warfare working this way. its much more realistic than spawning the rounds at the target position.