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Tobie

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Everything posted by Tobie

  1. you can place yourself in the editor in the sub probably. but when its moving you dont come along. so you cant actually walk in it while moving. the same problem as with the ships in arma 1.
  2. really? oh well then i find it cool to bring these mods together! better than having 10 seperate ww2 mods around. hmm i remember in the mod for arma 1 there were also russian units. the more stuff the better :D
  3. well as you said its the wrong thread^^ so why dont you post your questions in the right thread? this mod is called 31st normandy mod so it doesnt need berlin... but maybe paris or so. it could actually be half size as it is/was in real life.
  4. hmm ok. do you also have a king tiger? if not maybe you could use johns king tiger from arma 1 if you ask him. that one was really cool!
  5. nice tanks T roc. but im a little confused. Rip also made a sherman and many other tanks. watch this thread on armaholic. which tanks will you be using then?
  6. i dont think so. the map was already released for arma 1. now he improoved it much more! and many many new vehicles, planes and stuff added. maybe you should just come to a point and release the mod. you dont have to do everything at once. after its been released you can still update it ;) just a conversion of the old mod would already be awesome!
  7. you are doing a great job! i think it is too difficult and circumstantial to create bunker systems at the beaches with the arma editor. it would be better if that all was already placed there. like you did it with the point du hoc. it just looks better i think. btw, will the bunkers have already static MG42's in them? and great you made some static weapons moveable!
  8. ok now they look really dirty. maybe a little too much.. i hope you will also make an AT-ST!
  9. Tobie

    Monsters, zombies and so on

    oh yes but with the rotor blades! ;)
  10. Tobie

    Monsters, zombies and so on

    @anc, you got him wrong. the animation for walking doesnt work. for running there is the default arma animation.
  11. wow awseome! like in ACE 2. great!
  12. Tobie

    Monsters, zombies and so on

    you are thinking too complexe i think. the zeds actually only need to do one thing. hunting the closest "meat". and the "emissaries" that the infection spreads faster.
  13. for the mortats ACE 2 has some very useful functions too. i guess its a static weapon like the Flak 88 so you cant carry it. for the ww2 warfare mission not really useful. oh and btw, hows the AI handling the mortars?
  14. wow awesome! will you also make R2D2 and C3PO? :D
  15. Tobie

    Monsters, zombies and so on

    great charon! your mod is getting better and better!
  16. ok good. are that these ones that were in the arma 1 version of the mod?
  17. looks nice. i hope there will be the field-gray units too. they look better than the camouflaged ones from the waffen ss.
  18. Tobie

    Monsters, zombies and so on

    nice video! some custom animations for the fast zeds and some sounds would be cool!
  19. i want pink ones! :D they look cool icewindo
  20. Tobie

    Monsters, zombies and so on

    no, i only talked about ACE. well ok then there is no problem with the stamina. good to know. lol actually its the same to me when this mod gets released cause first of i need to get a computer to run arma:o
  21. Tobie

    Monsters, zombies and so on

    hmm ok but ACE is/will be the most used mod like it was for arma 1. and probably many people would like to use it with your mod. when using ACE the zeds would just run out of breath and collapse or slow down and walk the whole time. maybe this example with the stamina of the zeds is just a little thing to do.
  22. oh yeah i loved playing warfare with the mod in arma 1 on that big map! although it took about 15-20 minutes to drive with your tank platoon to the next town :D there are much more things... for both sides,and actually there are more than 2 sides ;). and aqu has some nice stuff in progress. btw, Rip31st something like the artillery aiming computer from NouberNou would be useful for the mod. maybe its possible to make the artillery strikes in warfare working this way. its much more realistic than spawning the rounds at the target position.
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