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Posts posted by Snowwhite
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Double Post, Delete pls!
Thx
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I haven't gone through the whole thread but I reckon that when your custom face (inside arma profile/save folder) turns blank (pale/white/no texture) when using it in MP it is a server side limitation right?
Thx
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Indeed, Shadow is the only setting I can max out without sacrificing any FPS, thats odd.
Need to test some more but it seems Very High might run even a tad smoother then high.
Update: The FPS is the same but the lag is slightly worse (tested thoroughly) but so much though that I'm back to high setting.
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Start with one of these and photoshop your own: http://junk.kegetys.net/arma2naamat/
Save as JPG in Arma 2 documents folder (profiles n saves location)
Have fun!
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Texture lag as in loading textures while moving? doesn't everyone has this? I have known this since Oblivion/Gothic came up with 1 big open maps to render concept.
Or are you talking about blank polygons which get loaded with textures?
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What does the pre render frames ahead do for you guys because it doesn't do anything here?
I used to set it to 0 with Oblivion, Gothic or other games with wide open areas but setting it to 8 seems crazy.
Also, setting AF higher then normal might take only a few FPS off but when you move left to right (aiming) you will notice a lot more lag. In other words upping AF does take a pretty big hit for smooth gameplay.
Object details is another one that can drop your FPS by a good amount.
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Alright, now we're getting somewhere hehe, thx both for your input ;)
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Ah thx m8, I'll look it up later n post back with update.
Update: Could you tell me where exactly I find this? I'm new to Arma editing so. For instance, I want to place a popup target 300m from my position, can you guide me trough this?
Thx
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Finaly, someone else besides me asking himself why in gods name this game doesnt have one by default.
I'm trying to build one bud and U'll be the first I'll share it with but I need to know how to measure target placement. For instance targets at 100,500 and 1000m.
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Hi guys,
I'm trying to build a small sniper range for testing by using pop up targets at a given distance.
How can I check the distance to a target so I can place them for instance at 100m, 500m and 1000m?
Thx in advance
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np, I'm glad you got it running better m8.
Now stop overclocking and play the game ;)
Have fun m8, maybe cu around in multiplayer
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I have noticed that a lot of people with high end rigs up the object, terrain, AF and Post Process details but put the shadows on normal.
Although my 8800GT has to struggle sometimes with shadows on high there is a big difference between normal and high so I'm very surprised why you guys dont up the shadows and keep the other far less noticable options on normal.
Normal:
http://i42.tinypic.com/2nauz9d.png
High:
http://i42.tinypic.com/2ch1fl5.png
FPS with above view is:
24 my settings
24 Textures on High (mine Very High)
23 Aniso Very High (Normal)
21 Terrain Very High (Normal)
19 Object Detail Very High (Normal)
27 Shadows normal (High)
If I struggle a lot with FPS I bump the shadows to normal but I defenetly do not touch object details until a future patch ups the performance.
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Then I must have been fooling around withthe difficulty settings too, hmm.
I will give this another look.
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lol no but nice of you to notice ;)
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I have met that NUM (third person view) bug too m8 but didnt mention it here since I thought it was only my end (maybe key malfunction lol), dont know about command view though.
It seems related to latest patch (not sure)
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660/950 I believe.
MSI factory overclocked. Get that Accelero with fan first m8, then overclock.
Also I don't think you will squeeze a lot more frames by overclocking you GPU. I would rather overclock the CPU.
Good luck and dont get carried away with overclocking, its a game by itself which can get out of hand (and out of order)
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Hi m8, Q6600@3Ghz / 4GB ram / 8800GT OC ed here
I find these settings best for quality/performance
View Distance: 3000m
Fillrate: 100%
Texture and Video: Very High
2D & 3D: 1680 x 1050
AF: normal
AA: Disabled
Post Process: Disabled
Terrain & Object detail: normal
Shadows: high (if FPS get too low I'll set this to normal but it looks so much better on high)
Latest Nvidia drivers, Win 7 x64
Best cooling and cheapest is Artic Accelero with a 12cm Fan zip tied to it.
Use Quality settings (not high quality) in Nvidia CP (use trillinear and aniso optimization, etc...) FORCE VSYNC OFF like with most high demanding games (use it for all the other games we max out)
My FPS average +40 so I still have some options to turn up if needed (and down if it starts to lag)
Good luck and post back with update
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http://www.youtube.com/watch?v=4OCylybhths
I'm using this and Ballistics mod in Arma 1. I'm 100% sure it will be transfered to Arma 2.
Later
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I'm using Very High with my 512MB 8800GT, what is the downside to this?
Game runs average 30-40 FPS with med/high settings but if I can squeeze out more with proper video setting I will do so.
Thx
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Euh sounds like overheating issue m8, check your temps (everest)
I have no slowdowns with my Q6600@3Ghz/4GB/8800GTOC and play with these settings:
Video and Texture: very high
AF, Object and Terrain: normal
Shadows: high (normal boost FPS but looks bad compared to high)
Post Process disabled: who needs blurry textures a few feet away and blurs that make you dizzy and looks arcade-ish, not to mention the bloom that makes it look like a fantasy game :)
AA disabled of course.
Res both on 1680 x1050 and View Dist at 3000
I'm running Win 7 x64 with latest Nvidia drivers, average FPS, 30-40.
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System specsCARD: 8800gt 512mb x2 (SLI)
CPU: Intel Q6600 quad 2.4gHz overcocked to 3.3gHz
RAM: 2gb
OS: Win XP Pro sp3 32 bits
Resolution: 1680 x 1050
Drivers: 186.18
Game Settings:
View distance : 3300
All settings to high, except AF (very high) and post processing (very high)
3d resolution : 133%
Average fps: 30 - 40
Very nice, beats all the single cards out there so that means 8800GT still has some juice in SLI.
I only have one 8800GT and can manage these settings:
View Distance: 3000
Normal AF, Object and Terrain detail
High shadows, AA disabled, 1680 x 1050 2D/3D res
PP disabled.
It's the best image quality/performance I can get with around the same average FPS. Shadows normal to high makes a hugh difference in Image Quality. Terrain and Object are minimal or only distance related and becaus eof the intense action barely noticeable.
Post Process is a no go for me, far too much bloom and DOF is too near (although I like DOF)
Blur is overdone wich make it feel like an arcade (crysis) game and not a military sim.
I still have to turn down the sahdow to normal now n then to smooth out the gameplay.
If future patches can let us up a notch for one or two options (like shadows) keeping the same FPS then that would be great.
Later lads
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I'm sorry to say this m8 but don't blame this game (company) for a faulty Hardware/Software at your end.
Check screens from other users or review sites and you will notice this is not how the game looks like.
With these big screenshots its also almost impossible to have a proper view on them so please adjust them next time.
Your system is better then mine so start checking drivers etc because it is defenetly your end m8.
This might be a ram issue so I suggest you start searching for 8GB threads.
Good luck and post back with update.
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Hi m8, here goes:
Open map and set cursor to where you want, now press space, go communication, support, active support (or something) and confirm.
After that you will get a confirmation from the pilot.
This also works when pointing to a location with your weapon reticle.
What bugs me is that I'm trying to call for support to go look for Lopotev (or something) but no heli to be found!
I get a confirmation but he doesn't show up :/
This kills my timefrime so it's very anoying.
Anyway, have fun with the mission bud

Face textures
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
It's as easy as putting the saved JPG (named "face.JPG") in the arma documents folder :)
Problem I'm having is that servers won't accept my custom face so I'm walking around textureless :/
As for tutorials I suggest you start playing with Photoshops layers, opacity sliders, transform/scale and gum (eraser) tools.