Jump to content

sashfield

Member
  • Content Count

    22
  • Joined

  • Last visited

  • Medals

Posts posted by sashfield


  1. You can zoom in the ULB optics with the numpad + and -

    Would be really good if BIS could actually tell us the conditions which could cause the mission to fail. I had gotten very far in this level when it ended, and of course I had no idea why and had to completely restart it again. At no point was i told that we have to finish the mission within a set amount of time, so naturally i didn't rush the mission and took my time putting safety before speed.


  2. Just finished the mission, jesus christ that was immersive, my adrenaline was pumping the whole way through and moving and planting the satchels in time to the guard moving patrolling in close proximity made it so damn tense.

    The way I entered the base was from the east, i gave the guard tower a wide birth before entering the base through a hole in the wall.

    When I set off my bombs and they set off a flare, a machine gun let off a few rounds in my general direction, now that scared the crap out of me and it was such a relief to safely reach the exfiltration point. This was a really well made mission, great job BIS.


  3. I'm pretty certain that it is because of the ULB dying, this happened to me after spending about an hour on the mission, i looked at statistics and in the my casualties section UAV comes up, suggesting that it was destroyed.

    One way of passing the mission is to get your engine disabled and successfully crash land. the level ends saying that you have been captured and when you go into the mission select you are able to proceed to the next level.

    Also if you want to see your ammunition in the apache, look in the bottom right hand corner of the pilots HUD and it will state the ammo type and count. the engine needs to be on when you do this.


  4. The C-130J is still bugged. The rudder turning radius is ridiculously low, completely unable to taxi normally, and lining myself up on the runway is pretty impossible unless you leave the taxiway very early.

    Also when AI take off from Vybor in the C-130J it still banks steeply to the right and plunges straight into the trees.

    How these bugs were even able to get past the testers into version 1.0 I don't know, but I think they really need fixing.


  5. Not sure if this helps you tigga, but when using the fully automatic mode for cow/crate transportation, one of the tractors became inactive while transporting a cow. I found that by shooting and killing the cow the tractor became active again. Maybe AI transporting the cows has something to do with the fully automatic bug?


  6. Would you be able to script it so that if a vehicle stops after a few seconds it switches its engines off? otherwise they just sit with the engines running and after about half an hour all of their fuel is gone.

    Also could you possibly implement a fuel bar and ammo bar for a unit in the same place as the health bar in RTS mode? Just to make planning easier.

    *EDIT* Just found out that when you order a harrier to land at an airfield (using alt + right click) he lands, and then dismebarks, and refuses to get back into the jet.


  7. I'm finding many cars very difficult to steer easily (they either don't turn enough, or oversteer in the extreme.)

    The rudder on the C-130J seems useless for taxiing, I find it impossible to move it from the taxi way to lining it up on the runway.

    Also when the AI take off in the C-130 from the tarmac runway in Chenerus, they always bank right and crash into the trees, no matter where their waypoint is.

    When speaking to AI, large portions of speech are normally left out, i.e. rather than saying 'Where are we' my character only says 'Where?' This is the same for longer conversations, especially when the AI are describing any contacts seen. (this might just be my computer messing around, I don't know if it happens with others)

×