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Varanon

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Posts posted by Varanon


  1. On 5/5/2022 at 6:02 AM, flyingsaucerinvasion said:

    Car fenders are missing on some (even close) LODs on hmmvw:


    The remaining "old" HMMWVs are going to be relpaced with new models in the next update (hopefully), so chance are slim that this will be fixed... In any case, please open a bug report on the CUP issue tracker (https://dev.cup-arma3.org/). It'll try to fix it for next release in case the new HMMWVs aren't ready until then

     

    • Like 3
    • Thanks 1

  2. On 9/28/2020 at 2:21 PM, semiconductor said:

    In general I would agree but not in this case. I've spent a lot of time making and polishing that particular mission, including writing around 4k lines of scripts just to make it be a little bit more interesting than the average "go there, kill 10 guys" stuff so because of this I can't call it minuscule.

     

    For one, I can assure you that the CUP team spent a lot more time working on the mod than you spent on your mission.

    Secondly, there is a description.ext entry that prevents randomization for some or all vehicles, so sorry, if the color of this vehicle is a cornerstone of your mission design, then the one line that would prevent randomization would have made it future proof. Or just adding the particular variable to the init code. Sorry, but it is slightly ridiculous to think that just so that your mission won't break, we'll not introduce a feature that is standard in Arma 3 into a vehicle. We sure as hell won't ask your permission.

    Sorry, but comments like these sometimes makes me wonder why I spent so much of my time working on this mod. And then I remember that most people appreciate it.

    • Like 4

  3. 22 hours ago, Jackal326 said:

    Yeah, it can handle it but Object Builder grinds to a halt. Had an incident where I accidentally imported a high poly model (roughly 120,000 triangles) and Object Builder threw a fit and started to cry. 

    Certainly not worth the performance hit and the trade off for a purely aesthetic functionality probably isn't worth it other than for screenshots...

    Exactly. It didn't add any gameplay value, only cost a lot of polygons. That's also why the turn out uses the LOD 0 and if you look down, you only see "blackness"

    By the way, try blender with Alawrren's Blender Toolbox Addon... I do all work with that and never need to bother with Object Builder anymore


  4. On 9/17/2020 at 4:52 PM, TheForst4 said:

    can you open and close the rear ramp on the boxer?


    I considered it, but since the external model already has some 70k tirangles, adding the interior would have brought it up to nearly 100.000 triangles, and I'm not sure the engine can handle that (well, it can, because I tried, but might slow down things on some machines substantially)

    The effect will be that I will rework the interior now to be more detailed, it's been deliberately "low polygon" to be able to see it from outside, but since that is no longer on the table, the polygon budget just went up


  5. 18 hours ago, thirith said:

    Lately I've been having an error popping up that bin\config.bin/CfgCloudlets.housedestructionsmoke is missing. Any idea what this could be and whether it's connected to CUP? I have to admit that I can't even tell what component of Arma or of any mod that path refers to.


    Fallujah map loaded ? This error might pop up when Fallujah is loaded, depending on the load order.

    • Like 1

  6. On 9/14/2019 at 6:12 PM, thirith said:

    Exciting stuff! Is there a list of missions somewhere that requires CUP but nothing else, ideally for groups of 4-10 people?


    Shameless plug: https://steamcommunity.com/sharedfiles/filedetails/?id=582759285

    Alwarren and my MP missions using CUP. Some need other addons, but it's noted in the actual mission's dependencies so you can filter those out. Most are for 4-12 players

    • Like 2

  7. Since some assets have been moved from Contact DLC to platform, would it be possible to do the same with the spectrum device (non functional) ? While some people think it's in the realm of sci-fi, anti-drone measurements are being developed today, and I could imagine that by 2035, you'd have handheld possibilities to deal with drones.

    • Like 1

  8. On 6/21/2019 at 10:31 AM, Cenwulf said:

    From my admittedly brief tests, it seems that passengers in vehicles receive zero suppression (or are at least are very resistant to it). This makes sense for some vehicles like tanks, less so for an open topped transport truck.

    Or a static weapon like a machine gun. This basically means that AI in static weapons are not affected at all from suppression, which is rather nonsensical

    • Like 3

  9. On 5/30/2019 at 1:46 PM, R3vo said:

    Any updates on the Game Updater Issues? It seems to get stuck almost every time.


    If you are referring to the problem with two-factor authorization. I currently use a .bat file with the following:
     

    steamcmd.exe +login "your steam username" "your steam password" +force_install_dir "D:\Steam\steamapps\common\arma 3 [development]" +app_update 107410 -beta development validate +logoff +logout +quit now

    Not optimal, but at least it allows you to update the dev branch

    • Thanks 1

  10. The latest patch brought it's own share of problems with driving AI. There is a T-Junction at GPS 110  224 on Altis. It used to work, but now, a Marshal APC will not be able to even make that junction, it will approach it and then go into an endless forward-reverse loop.  Ticket is here: https://feedback.bistudio.com/T128476

    Tested with current stable and dev branch. Screenshot of "AIDriving" enable_diag true; included

    • Like 1
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    • Confused 1
    • Sad 1

  11. Please note: We are aware of problems with CUP and the latest Tank DLC. We are currently working on a hotfix for the most pressing issues.

    If you find problems with CUP that might be related to the latest Arma patch, please report them on the bug tracker (https://dev.cup-arma3.org/) and  make us aware of the ticket in our discord (tag with @member). Please restrict this to only critical bugs that need to go into the hotfix. We will not yet update features, like tank armor, top/direct attack etc. This will come in a separate update down the line.

    Thank you.

    • Like 7

  12. Speaking for CUP only here, you are allowed to reupload CUP to a private server, like, for example, an Arma3Sync repository. You are not allowed to reupload to the workshop.

    If you want to make your server's modset available on the workshop, make it a collection, not a mod, and link the required mods into that collection. Problem solved, no re-upload necessary.

    If something is no longer supported, or the author isn't available, tough luck. If you are lucky, if an author decides to go away, they will say something about the legal state of their mod.

    • Like 2
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