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Everything posted by Varanon
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They will be in, AFAIK.
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They will likely be in the next update of CUP Units, if Alwarren finds the time to finalize them.
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There is a link in the first post on this thread. But yeah, should probably add one to the web page as well. Edit: There actually is one, down below in the footer section, under "More Information"
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Never knew him, but knew OF him for most of my time since OFP. Rest in peace
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They aren't in because no one made them yet. If assets aren't in yet, they will most likely come at one point, no use reminding us about it
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Strange. The only time this can fail is if the trigger is not running on the server. the Task Tracker functions must always be called on the server. I'll take a look at the mission later tonight when I'm home from work
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Yes, all these functions have to work on the server
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No, you can not simply copy the XML from another helo and it will work. No, this is not a 2 second job. The XML does not only contain the flight data, it also contains information about the geometry and this has to be adapted, and trust me when I tell you that this is NOT a trivial nor a quick job to adjust. If you want to see this done, I suggest you join the team and give a hand in doing it. Otherwise, I'm afraid you will have to wait while we address issues that are more pressing to us.
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In general, you can always use a piece of code for filtering. So, for example [ {_x in (_pos nearEntities ["Exile_Unit_Player", 20])}, [.... some task description ...] ] call FHQ_fnc_ttAddTasks; this would basically do what you quoted... Thanks for the CfgRemoteExec, I'll add that as an Example to the next release if you don't mind
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Community Upgrade Project - CUP Terrains
Varanon replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, can you please make a ticket on the CUP bug tracker ? http://bugs.cup-arma3.org. Thanks! -
Community Upgrade Project - CUP Terrains
Varanon replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you tried "in game", i.e. previewing the mission ? I had similar problems on other maps in Eden, it sometimes seems to not synchronize ambient light with overcast settings. -
No, just the web page wasn't updated, the archives are 1.8.1 We like to tease you :P
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Yeah, always a good idea to write something like that. Well played.
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Can't Open Created Mission
Varanon replied to jamez_5's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you tried unbinarizing the mission file and removing the offending addon ? -
64 bit vs 32 bit does not have any impact on frame rates, only on the amount of memory the application can address. I noticed the frame rates are more stable, even though I run the dev branch from a HD (vs SSD for stable). Previously, the difference between HD and SSD was more pronounced
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Tapatalk seems to be broken now
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Place a vehicle, right click, select "customize vehicle" If the vehicle has a packing option, it should appear as one of the customizable animations Edit: I'm late as usual :|
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Would it be possible to allow using PNG images for the workshop preview ? The reason would be that PNG can have alpha channels (transparency) while jpg doesn't
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Eden did not adress tasks and briefings. There are still the modules, but they have problems on dedicated servers, and you can not change the order of initialization. A dedicated script set like mine or Shuko's is still the easiest and most bullet proof way of dealing with this.
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You can also add them in initServer.sqf. The only prerequisite is that it is executed on the server
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The dubbong pbo's were forgotten when we packed the last release, they will return in the next update
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Those are the original Arma 2 CDF vests, just with a few polygons added
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Community Upgrade Project - CUP Terrains
Varanon replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They are perfectly fine.