MulleDK19
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Everything posted by MulleDK19
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I can't even believe that this thread exists.
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Arma 3: Confirmed features | info & discussion
MulleDK19 replied to Maio's topic in ARMA 3 - GENERAL
Confirmed? When? Where's the source? -
Does anybody know how many DoF A3 will have?
MulleDK19 replied to cpl_hicks's topic in ARMA 3 - GENERAL
Sure you can. You just look down. -
Bohemia Interactive's future ARMA 3!
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
Yes it can. -
Bohemia Interactive's future ARMA 3!
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
Yes, it's a physics engine. Look up animations, look up physics, and look up Euphoria. -
Bohemia Interactive's future ARMA 3!
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
So many wrongs in that. Bullet is not THE physics engine in GTA IV. It was one of them. GTA IV used the physics engine Euphoria for characters, and the physics engine Bullet for vehicles and other objects, not handled by Euphoria. Just like Star Wars used 3 different physics engines. One physics engine for rigid bodies, one physics engine for characters, and another one for advanced physics. Havok, Euphoria and DMM, respectively. -
Bohemia Interactive's future ARMA 3!
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
Which is exactly what a physics engine is supposed to do. All physics engines makes animation. Animation is just motion. Physics engines figure out the motion over time. Which is exactly what Euphoria does too. Saying that it's not a physics engine is just plain dumb. Sure, but I cannot attach Dwarden to posts. -
Bohemia Interactive's future ARMA 3!
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
Stop saying it's not a physics engine. It is... They're not considering it. They were considering it. I don't have a source. Dwarden told me directly. -
Bohemia Interactive's future ARMA 3!
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
Intel Q6600 and an old 8800. -
Bohemia Interactive's future ARMA 3!
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
I do that all the time. -
Bohemia Interactive's future ARMA 3!
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
I've got no issues in GTA IV. -
Bohemia Interactive's future ARMA 3!
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
Better physics, including ragdolls have already been confirmed. They considered Euphoria, but went with PhysX instead, for god knows what reason... -
Direct rip: 2R8hWxgFMfY
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If you grab a video, do it right: 2R8hWxgFMfY
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Camera scripting "fade out"
MulleDK19 replied to Koni's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just a quick note: Instead of @camCommitted _camera You can use a sleep: ~8 -
Where the fuck did you get that shit from? i7 980x has SIX times 256K L2 and 12MB L3. Get your facts straight.
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I think we can all agree... optimization
MulleDK19 replied to Fuzzy McDoodle's topic in ARMA 3 - GENERAL
It's very well optimized. Not Bohemia's fault that you think your hardware specs are sufficient. You obviously have no idea about the resolution of the textures, terrain details, etc. in this game, when you crank it to the max. Not to mention the hundreds of objects, bushes, trees, roads, buildings and power lines leading to millions of objects. And that's excluding the rendering of characters, vehicles, vehicle simulation, handling of character movements, the sound system, the AI, the weather and ballistics. -
Bohemia Interactive's future ARMA 3!
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
Since when? Press Ctrl+Shift+M, or Ctrl+Alt+M, don't remember which. -
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ARE YOU ON CRACK?
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75% of his post.
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Left 4 Dead 2 does not synchronize ragdolls. They're completely client side. No ragdoll lands in the same location for any client. Garry's Mod does, though.
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And since when has the word "ragdoll" ever implied being blown away when shot? In fact, ragdolls do exactly what you describe happens when you get shot. They drop. That most companies makes them fly all over the place when they get knifed, is their mistake. Ragdolls are not the simulation of getting blown away. Just because the body doesn't need to be blown back, doesn't make ragdolls void. Ragdolls still simulate a dead body, collapsing, and acting like a dead body. And you're missing one thing where "Blown Away" isn't actually busted. Explosions and implosions. Depending on the magnitude, a human body WILL be thrown. Ragdolls adds an insane amount of immersion to a game. Especially a warfare simulator like ARMA. Also, you have no clue on networking.
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Addition of Python or Lua as a Scripting Language
MulleDK19 replied to Harrumph's topic in ARMA 3 - GENERAL
I'd LOVE to use C# as a scripting language for ARMA. However, it would allow disasterous power by the mission maker. Then again, you should never install something you don't trust. Besides C#, Lua is the only thing worth implementing. -
Bohemia Interactive's future ARMA 3!
MulleDK19 replied to MulleDK19's topic in ARMA 2 & OA - SUGGESTIONS
ARMA 3 announced! http://steamcommunity.com/games/arma2/events/216383748504080025 OMFG: Would also appear to use it for ragdolls: http://www.arma3.com/screenshots/scr03.jpg