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ssm4862

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Everything posted by ssm4862

  1. hi. I want need someones help. Over time, I want to create an explosion of explosives. However, in time, and I want to eliminate the bomb. ( + Action Menu) How do make? If you have a example mission let me know. please help me. :bounce3:
  2. Some units of behavior "Combat" setting sometimes fall prostrate. Can not fall prostrate? Unit Only want to stand. Please Help me.
  3. Explosives script Question. If you do not remove the explosives in the time limit, and I want to explode If you remove the explosives failed to detonate, and I do in the time-out. Does this script exist? please help me.
  4. I have two questions. Please help me. 1) If the player does not exist, and I want to fail the mission. 2) there is a trigger in the squad and I want to fail the mission.
  5. I want Container Object Destory, After the wreck Fire Script. Please let us know. Please~:bounce3:
  6. Originally Posted by ssm4862 Quote: Originally Posted by ssm4862 example) The object is destroyed, Next the destroy objects fire(flame) script. Please let us know 0 = this spawn { waituntil {!alive _this}; [_this,5,time,false,true] spawn BIS_Effects_Burn; }; Above code is that correct? Above code init can enter field is no response. Find the location of that script and then exec it by Code: Burning=[Obj,5,false,false] execVM "script location here"if you wanna to stop it, you can use Code: terminate Burning ------------------------------------------------------------------------ Can not solve the above code. I use the code's not responding. I would appreciate if the mission was created as an example. please help me. Okay, here's the example Code: _place=_this select 0 _PS1 = "#particlesource" createVehicleLocal getpos _place; _PS1 setParticleCircle [10, [2, 1, 3]]; _PS1 setParticleRandom [0.2, [1, 1, 0], [0.5, 0.5, 0], 1, 0.5, [0, 0, 0, 0], 0, 0]; _PS1 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 8, 2, 6], "", "Billboard", 1, 1, [0, 0, 0], [0, 0, 0.5], 1, 1, 0.9, 0.3, [1.5], [[1, 0.7, 0.7, 0.5]], [1], 0, 0, "", "", _PS1]; _PS1 setDropInterval 0.03; sleep 10; deleteVehicle _PS1; Can not solve the above code. I use the code's not responding. I would appreciate if the mission was created as an example. please help me. + object is container Okay, here's the example
  7. Quote: Originally Posted by ssm4862 example) The object is destroyed, Next the destroy objects fire(flame) script. Please let us know 0 = this spawn { waituntil {!alive _this}; [_this,5,time,false,true] spawn BIS_Effects_Burn; }; Above code is that correct? Above code init can enter field is no response. Find the location of that script and then exec it by Code: Burning=[Obj,5,false,false] execVM "script location here"if you wanna to stop it, you can use Code: terminate Burning ------------------------------------------------------------------------ Can not solve the above code. I use the code's not responding. I would appreciate if the mission was created as an example. please help me.
  8. example) The object is destroyed, Next the destroy objects fire(flame) script. Please let us know 0 = this spawn { waituntil {!alive _this}; [_this,5,time,false,true] spawn BIS_Effects_Burn; }; Above code is that correct? Above code init can enter field is no response.
  9. example) The object is destroyed, Next the destroy objects fire(flame) script. Please let us know. :bounce3:
  10. waituntil {!alive this}; [this,5,time,false,true] spawn BIS_Effects_Burn; object init write? expected Nothing. Above code is that correct?
  11. I want object building ID (ex : 25852) delete. If you delete the building was destroyed down, but I'd like to delete from the beginning. please help.:bounce3:
  12. I want to put two pictures and two text. Please tell me the description example. :bounce3:
  13. For example, Starting with the first point to arrive at the final point count time script want to create. The last time that I saw it with the name of the user would. Expert advice when people ask. :)
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