I have a few questions about ARMA2 that I am sure were addressed but I have failed to find them.
I loved the concept of Arma 1, but it was unplayable because it took so long to do things like load a rifle, lay down, switch to grenade and throw it. Also you couldn't move with binos, prone with AT4 (not fire prone, but lay in wait, pop up to a knee to shoot), crawl/jump/climb over low fenses/stone walls, or move/go prone when reloading a rifle/pistol.
Have any of these issues been dealt with for the ARMA 2, because I am honestly not that interested in graphic improvements compared to functionality aspects. All the articles I have found display spectacular graphics, but nothing that hints at the functional aspects.
It is interesting that a company touting its military sim business lacked on the fundamental combat components of fire and manuever. This was not a rag on the company it was a very novel concept for a game, but I definitely will not be purchasing the game without trying a demo session first. I hold very high expectations for ARMA 2 because it is such a great idea with limitless potential and can't wait to see what it will be like!