Yapab
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Posts posted by Yapab
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New bug to report, seems my sniper can walk through walls like a ghost when given order to climb high tower. Video showing bug:
http://www.youtube.com/watch?v=ZKQk22j2zaY
WinXP 32bit
190.62
Latest beta 58899.
Yapa
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Hello markushaze,
I've had a look and not sure which sub-forum to post it in.
Please feel free to post the link and details since you probably know German and the forum better :)
Yapa
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Do you post on Whirlpool?Hello Mudkip, yes I post on Whirlpool too :) and a few people from there signed up too although the thread has become a bit quiet recently.
Thanks for the feedback, and to anyone who has signed up please make sure to mark the first "sign-up" email as safe because web services such as hotmail, gmail, yahoo etc might make the email as spam so you will not get the update email.
Yapa
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heheheh thats ok I understand your concerns :) and will be upgrading it to include inputs for your credit card number ;)
Just got notified about another beta, seems BIS are busy!
Yapa
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Nice idea but the information you are gathering is it now secure once you have it stored ?Yes the information gets stored in a secure database at a business grade host so unless I'm malicious it will be safe! I guess if someone is really paranoid then they would not sign up.
Its only storing your email address and name/game alias so not really personal information!
Thanks guys! hope it lets you get that beta patch sooner :)
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Hi,
When the first beta's came out I made a small script which emails me when a new beta patch is released. A few of my friends use it and I decided to make a frontend for it and let anyone sign up for this email notification.
It's worked great on the last two betas so anyone is welcome to check it out:
You can also easily remove yourself incase you lose interest in the betas!
I posted it on other forums and got a good response so hopefully it helps some people get the latest beta fixes early as not everyone browses the forums daily.
Thanks,
Yapa
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Pretty detailed information, however you are refering to version 1.02?
Do you mean version 1.03 has not fixed this issue yet? Because version 1.03 has been out for a while now... and there are even beta patches which might also address this issue.
http://www.arma2.com/beta-patch.php
Yapa
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I've never had any problems with the mouse movement... in the demo, the 1.02, 1.03 or the new betas.... wonder why so many people have issues with it?
I'm using a Razer Deathadder mouse.
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Yapab we already have a beta patches thread which you can use (this one). Please refrain from starting new threads while there are already exisiting ones.Sorry.
Do you guys think these patches also might contain other unannounced fixes? Seems to be mainly mouse related now?
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Hi,
Just letting everyone know a new beta has been released! You can get it here:
http://www.arma2.com/beta-patch.php
I made a little script which informs me when new beta versions come out via email, me and my friends use it.
I've made a quick front end so anyone can use it, please feel free to sing up for the updates.
It sends you an email when a new beta gets released.
Its 2 am here in Australia, gotta work morning but will test beta tomorrow!
Thanks BIS for the beta releases :)
Yapa
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Pings are less than 40ms, about 36 to 38ms.
Your connection is very good, is this a consumer based connection or business grade? Here in Australia the fastest connections are ADSL2+ based with uploads capped at 1mbit/second.
Does your server host campaign or other MP mode? Hosting a warfare game results in no lag... its the campaign in COOP.
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His upload speed is max 40kb/sec... if the game requires more than that they might as well remove the COOP campaign as many connections around the world still offer less!
Here in Australia the fastest upload connection available to normal customers is 118kb/sec.... this is the connection I have and ARMA2 was using 140+kb/sec .... so there is definitely a problem! The game should not try to use this much bandwidth after the initial handshake and data sync.
The desync issues does not "settle down".... it continues and is not fixable, there is no workaround we could find. Pings are low.
The desync occurred in campaign mission Razor Two, which does not have many AI going at it... and its more evident in Manhattan which has more AI. The desync occurs at the very start when there is no fighting and only a few AI in the base.
The Host is on a 4ghz Dual Core, cant really get faster than that without going i7.... its WAY above recommended specs :)
Yapa
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The full game runs about the same as the demo... play the warfare mode in SP in the demo and visit one of the towns, thats about how fast the full version runs in the big towns.
Patch 1.04 is supposed to fix and help with performance so the full version will run faster at some stage, but dont expect miracles compared to the demo.
Also, the training/bootcamp part of the game runs 100% faster for me than the campaign and multiplayer.
Overclocking your CPU will help A LOT, you should have done it months and years ago!
Run it at 3.2 or even 3.4, I have my E6420 @ 3.5 almost without a problem.
Yes you will need better cooling, most cheap aftermarket heatsinks will suffice, ask your local store!
Yapa
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Agreed, on my setup I cannot see the marker and usually have to turn around so it appears on the side of the screen with an arrow and then I can track it by slowly turning!
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Speed - 2.19 GHz Performance Rated at 5.43 GHz
Rated by who?
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@ Yapab
I thought that they had allready gone on record about Stalker 2?
Maybe just my imagination.
Have they? What did they say?
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The grenades are indeed fixed, it would not say they last for "minutes" but they do last at least 1 minute... over 50 seconds.
Yapa
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Just watched the interview with captions (thanks Deadfast) and have to say overall I'm happy with what he said.
But we are all different and have different tatest and likes... I actually loved the ARMA2's campaign which is focused on the Razor team. I have played about half of it with a friend in COOP and its been a pleasure.
I never liked flying the planes/helicopters or driving the tanks... so its a bit of bad news for me to hear that the new campaign will be expanded and make the player use planes/tanks etc.
I know a lot will like this but I have a feeling ARMA2 campaign will be my fav :)
Yapa
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Stalker and ARMA2 seem to be in a similar position with both releasing expansions and using their own ingame engine.
Its funny that Cryengine has been brought to this discussion as there have been rumours about GSC using Cryengine for the next Stalker (not the expansion).
I guess there wont be any rumours with ARMA2 as ohara has closed the door on that one! I agree with what you said, its more enjoyable making your own engine than simply being a content monkey.
I do have to say the cryengine3 demonstartion I saw did look amazing and could suite a game like Stalker which is not as advanced as ARMA2 but still a lot more advanced than a corridor shooter.
Yapa
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Well we tried to play again using the latest beta patch.... I have to say the desync/lag issue was less than before and the game was playable.
However the jumping/lag issue was still present and in some cases I didnt even know we were under attack because the game so desynced... in my game nothing was happening while my friend was fighting and killing 2 or 3 guys!
Then suddenly the game would "sync" back and I would see the dead bodies and messages!
Very annoying and still not a lot of fun for the client.
Yapa
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I too have the exact same problems, the game in COOP runs out of sync.
Check your watch against your hosts watch... ours is usually 20 minutes out of sync!
The loudspeaker sounds do not play on the client in the mission Manhattan, yet the Host can hear them!
The host appears to be "jumping" from place to place... looks like lag but its NOT lag because our connections are less than 40ms and there is no packet loss. We are just 7 hops away from each other via tracert.
The problem can also be fixed by disconnecting back to the hosts lobby and then joining the game back again (NOT fully disconnecting from the host however). This seems to swap and receive data again which fixes it until the next RESUME!
It seems resuming is the main cause that causes this "desync".
Here is my video which I posted a few weeks ago...
http://www.youtube.com/watch?v=CEW4UuIlJnE
Thats me as the client sitting on the gun in the Hummer... my friend the host is driving. He is driving in a STRAIGHT line down the road... our pings are low yet this is happening... the game is badly out of sync! (im not rotating the gun either!, not even touching the mouse!)
I also have started a thread about it here:
http://forums.bistudio.com/showthread.php?t=84106
It seems that the latest beta patch has "somewhat" helped with the desync issue in manhattan, before in 1.03 it was UNPLAYABLE... not its playable but still jumps and I miss out on a lot of the action.
Yapa
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I have the same problem, it seems the method of sound that ARMA2 uses doesnt work with some cards setup.... I cannot find a fix and will probably need to update my sound card which sux because in all other games the sound does work in 5.1...
Yapa
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Lag/Desync in COOP after resuming a campaign, especially evident in mission Manhattan.
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I'm not really sure how it works, but I know that volumetric smoke reacts to the environment/objects in the game.
For example in Stalker:CS it would move as the player walked thru it, or it would disperse when a fan was on etc.... it should also move dynamically with the worlds "wind"....
In ARMA2 I see the smoke moving dynamically with the wind (dust from cars and smoke from grenades) but I'm not sure if this is a particle smoke effect or volumetric, thats why I was asking :)
Also the smoke seems to have a huge performance hit for me (100%+) so I figured it would be volumetric, as particle smoke in most other games has little effect on performance.
Yapa
---------- Post added at 01:32 AM ---------- Previous post was at 01:30 AM ----------
The way I understand it after using 3D apps is, no game really has true volumetric smoke. All the smoke in arma is rendered using sprites. Real volumetric smoke would indicate that the smoke would have some 'volume' so that it is truly 3D and so things like shadows will be able to cast realistically within etc.Thanks for the explanation! The smoke still looks very good in ARMA2 even though its not real volumetric smoke!
Reporting bugs with Beta Campaign
in ARMA 2 & OA - BETA PATCH TESTING
Posted
Hi,
We just started playing the campaign (mission Manhattan) again with the beta patch 58899 as 1.03 was unplayable because of lag/desync issues after resuming a game.
This is what we have found so far:
1) Lag / desync issue is much less than before, however after resuming I still see the host and AI/world jumping from place to place (catching up). I can fix this with the exit process I have done before in 1.03.
2) My friend the HOST is getting a lot more crashing then before... actually in 1.03 it would not crash at all. Now its crashing every game within 20 or 30 min.... the crashes produce different errors which are
2a) out of memory, crash to desktop
2b) warning: preNLOD format in object:ca\plants2\tree\t_quercus3s.p3d, screen lockup and then crash to desktop
2c) cannot load mipmap: ca\chernarus\data\layers\s_017_00ico.paa
2d) graphics lockup which was fixed with alt-tabbing.
3) I didnt have any crashes as the host, however my game crashed with a black screen after clicking "exit" on the menu when trying to quit the game!
4) After resuming game the client STILL does not have the correct markers on the map.
5) Tasks are not synchronised, for example we had finished 2 tasks and the client had 0 tasks finished and still had to report to the sergeant.
The crashing is something new as both our games had never crashed before... maybe we got 2 or 3 crashes in all our gaming hours. But now the host seems to crash with various errors constantly.
The desync/lag bug is still very annoying for me the client... it kills gameplay.
For example, we were in the APC and approaching one of the enemy camps/infantry groups. I was driving and my friend was on the gun.
As I approached them my friends turret was still facing the other way... then I noticed the enemy getting killed with dying animations... yet there was no sound of gunfire, the turret was not firing....
My friend ended up killing all 9 enemy infantry without me hearing 1 shot or seeing any bullets/smoke etc... very annoying!
I will be submitting a smaller report with arma2.RPT to dev-heaven.
Yapa