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-OGN-DarkPhantom

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Everything posted by -OGN-DarkPhantom

  1. -OGN-DarkPhantom

    Pic of Sydney

    You have to remember we are using only the ArmA & QG addons....plus a few of our own to make it as close as we can to Australia without leaving a Huge Download...... You will find that the details you see in the Pictures are as close as we can to Australia.....also you have to remember that we have to keep the FPS down as much as possible to make it playable online You will find playing this map that vehicles is your best friend....so if you get stranded out in the desert....you got a long walk ahead of you
  2. -OGN-DarkPhantom

    RAF Chinook

    Any news on the RAF Chinook update... with that TEX error ?
  3. -OGN-DarkPhantom

    Australia 102x102

    As you can see in the size of the Island ....Texturing and landscaping the island even with a crew of 7 working on different parts of the island will take its toll..... We at OGN Australia mod are working on it at a good rate but prefer to have a good map than a rushed job.... details in section take alot of effort but mainly time..... All we can say is that when that light at the end of the Tunnel is comming close you will be first to know.....
  4. -OGN-DarkPhantom

    Uhao island

    When this island is released... its definitely going on the OGN ArmA Servers in Australia.... this island is one of the Best detailed work I have ever seen made.... well done OFman The count down begins
  5. -OGN-DarkPhantom

    Delta's Fire Department needs your opinion!

    I would look at converting it to ArmA.... With ArmA you can go alot further than the OFP engine.... The fire trucks are excellent in designed and great texture work.... with ArmA it can show off the detail and the work that you have put into it... we have alot of great talent in ArmA addons and script writers that can help you to make this addon go alot further... So I would look at not just releasing it in OFP but give the ArmA ppl the benefit to use your addon aswell... Keep up the good work and hope to see it in ArmA....
  6. -OGN-DarkPhantom

    ArmA Patch v1.14 Final Released!

    Mirror Download for the Australian people New Boxed DVD ArmA: Armed Assault 1.14v Patch 108v to 1.14v OGN FTP Site 1.14v.zip
  7. -OGN-DarkPhantom

    BattlEye problems

    Released now, please test it. Thanks $able Australian OGN Servers will be monitoring this very closely and will be testing it on different setting on our servers. Thanks for helping us out with the D3Dhook.
  8. -OGN-DarkPhantom

    BattlEye problems

    Hmmm I can understand both sides..... Problem with protected programs that you can't please everyone and you have to look at what's good for the Server or what's good for the client...... There are alot of direct3d programs and alot of clients have being using them for many years and basically the hackers know this..... But it is hard to drop old habits... especially if in some cases some of these legit programs help out the server admins. My questions is this [as not a programmer] Can you put in a future upgrade options to either turn on or off D3D and let it be the Server admins decision to have this option running all not ??
  9. -OGN-DarkPhantom

    1.11 beta patch troubleshooting thread.

    Hmmm Weird OGN Servers installed the 1.11v patch and the players and no complaints yet... all installed ok without problem Funny how some ppl have so much trouble with patches and some don't
  10. -OGN-DarkPhantom

    Kurdistan !

    Your joking right Nice work VladAlex keep it up
  11. -OGN-DarkPhantom

    doors animations

    If anyone can Help me with this config be much appreciated The addon been transfered to ArmA from OFP The addon is a Prison plus Wall and Gate. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class PCPrison { units[] = {PCLsect,PCIsect,PCgate,PC_Prison }; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgModels { class Default { }; class gate: Default { sections[]= {"start","end"}; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Static : Land {}; class Building : Static {}; class NonStrategic : Building {}; class House: NonStrategic {}; class PCLsect: House { model="\PCPrison\Lsect"; icon="\PCPrison\iconL.paa"; mapSize=50; armor=2000; destrType="DestructBuilding"; nameSound="Bunker"; vehicleClass="A Prison"; ladders[]={{"start","end"}}; scope=2; displayName="PC Lsect"; }; class PCIsect: PCLsect { model="\PCPrison\Isect"; icon="\PCPrison\iconI.paa"; mapSize=50; armor=2000; destrType="DestructBuilding"; nameSound="Bunker"; vehicleClass="A Prison"; ladders[]={{"start","end"}}; scope=2; displayName="PC Isect"; animated=1; }; class PCgate: PCIsect { model="\PCPrison\gate"; icon="\PCPrison\iconI.paa"; mapSize=50; armor=1000; destrType="DestructTree"; nameSound="Bunker"; vehicleClass="A Prison"; ladders[]={{"start","end"}}; scope=2; displayName="PC gate"; animated=1; class Animations { class door1 { type="rotation"; animPeriod=6; selection="door1"; axis="door1axis"; angle0=0.000000; angle1=2.7000; }; class door2 { type="rotation"; animPeriod=6; selection="door2"; axis="door2axis"; angle0=0.000000; angle1=-2.7000; }; }; class UserActions { class door1 { displayName="Open gate"; position="pos switchd1"; radius=2.5; condition="this animationPhase ""door1"" < 0.5; this animationPhase ""door2"" < 0.5"; statement="this animate [""door1"", 1]; this animate [""door2"", 1]"; }; class closedoor1 { displayName="close door"; position="pos switchd1"; radius=1.5; condition="this animationPhase ""door1"" >= 0.5"; statement="this animate [""door1"", 0]; this animate [""door2"", 0]"; }; }; }; class PC_Prison: PCIsect { model="\PCPrison\prison"; icon="\PCPrison\iconP.paa"; mapSize=30; armor=2000; destrType="DestructBuilding"; nameSound="Bunker"; vehicleClass="A Prison"; ladders[]={{"start","end"}}; scope=2; displayName="PC Prison"; animated=1; class Animations { class door1 { type="rotation"; animPeriod=6; selection="door1"; axis="door1axis"; angle0=0.000000; angle1=1.2000; }; class door2 { type="rotation"; animPeriod=6; selection="door2"; axis="door2axis"; angle0=0.000000; angle1=1.2000; }; class cell1 { type="rotation"; animPeriod=6; selection="cell1"; axis="cell1axis"; angle0=0.000000; angle1=1.2000; }; class cell2 { type="rotation"; animPeriod=6; selection="cell2"; axis="cell2axis"; angle0=0.000000; angle1=1.2000; }; class cell3 { type="rotation"; animPeriod=6; selection="cell3"; axis="cell3axis"; angle0=0.000000; angle1=1.2000; }; class cell4 { type="rotation"; animPeriod=6; selection="cell4"; axis="cell4axis"; angle0=0.000000; angle1=1.2000; }; }; class UserActions { class door1 { displayName="Open door"; position="pos switchd1"; radius=1.5; condition="this animationPhase ""door1"" < 0.5"; statement="this animate [""door1"", 1]"; }; class closedoor1 { displayName="close door"; position="pos switchd1"; radius=1.5; condition="this animationPhase ""door1"" >= 0.5"; statement="this animate [""door1"", 0]"; }; class door2 { displayName="Open door"; position="pos switchd2"; radius=1.5; condition="this animationPhase ""door2"" < 0.5"; statement="this animate [""door2"", 1]"; }; class closedoor2 { displayName="close door"; position="pos switchd2"; radius=1.5; condition="this animationPhase ""door2"" >= 0.5"; statement="this animate [""door2"", 0]"; }; class cell1 { displayName="Open cell1"; position="pos switchd3"; radius=1.5; condition="this animationPhase ""cell1"" < 0.5"; statement="this animate [""cell1"", 1]"; }; class closecell1 { displayName="close cell"; position="pos switchd3"; radius=1.5; condition="this animationPhase ""cell1"" >= 0.5"; statement="this animate [""cell1"", 0]"; }; class cell2 { displayName="Open cell2"; position="pos switchd4"; radius=2.5; condition="this animationPhase ""cell2"" < 0.5"; statement="this animate [""cell2"", 1]"; }; class closecell2 { displayName="close cell"; position="pos switchd4"; radius=1.5; condition="this animationPhase ""cell2"" >= 0.5"; statement="this animate [""cell2"", 0]"; }; class cell3 { displayName="Open cell3"; position="pos switchd5"; radius=1.5; condition="this animationPhase ""cell3"" < 0.5"; statement="this animate [""cell3"", 1]"; }; class closecell3 { displayName="close cell"; position="pos switchd5"; radius=1.5; condition="this animationPhase ""cell3"" >= 0.5"; statement="this animate [""cell3"", 0]"; }; class cell4 { displayName="Open cell4"; position="pos switchd6"; radius=1.5; condition="this animationPhase ""cell4"" < 0.5"; statement="this animate [""cell4"", 1]"; }; class closecell4 { displayName="close cell"; position="pos switchd6"; radius=1.5; condition="this animationPhase ""cell4"" >= 0.5"; statement="this animate [""cell4"", 0]"; }; class openall { displayName="Open all doors"; position="pos switchd7"; radius=1.5; condition="this animationPhase ""door1"" < 0.5; this animationPhase ""door2"" < 0.5; this animationPhase ""cell1"" < 0.5; this animationPhase ""cell2"" < 0.5; this animationPhase ""cell3"" < 0.5; this animationPhase ""cell4"" < 0.5"; statement="this animate [""door1"", 1]; this animate [""door2"", 1]; this animate [""cell1"", 1]; this animate [""cell2"", 1]; this animate [""cell3"", 1]; this animate [""cell4"", 1]"; }; class closeall { displayName="Close all doors"; position="pos switchd7"; radius=1.5; condition="this animationPhase ""door1"" >= 0.5; this animationPhase ""door2"" >= 0.5; this animationPhase ""cell1"" >= 0.5; this animationPhase ""cell2"" >= 0.5; this animationPhase ""cell3"" >= 0.5; this animationPhase ""cell4"" >= 0.5"; statement="this animate [""door1"", 0]; this animate [""door2"", 0]; this animate [""cell1"", 0]; this animate [""cell2"", 0]; this animate [""cell3"", 0]; this animate [""cell4"", 0]"; }; }; }; };
  12. -OGN-DarkPhantom

    Sahraniville Thread: UPDATED 04/09/07

    Probably because they are playing Sahrani Life same type of game but more involved.... We at OGN run private servers for these type of map due to members play the game for what it is and not for idiots that cause admin problems. Sahraniville is a good Map but needs more work in game play and what we have heard so far a new version is being looked at...just have to wait
  13. -OGN-DarkPhantom

    Sahrani Life

    N00000oooooo was working real well without the Cops knowing about it ....you just gave away the big secret
  14. -OGN-DarkPhantom

    co30 Domination! One Team

    I say not many people are playing this missions due to its not been advertised much as Evo....... I still say Domination 2.21 beats Evo~ hands down anytime..... The boys at OGN Australia play it nonstop on the OGN Theme Server and think that Evo~ is boring and like playing a record over and over again. With Domination its random, plays different towns and side missions which makes the game so great you never know what's around the next corner... and just when you think you have taken the Town... re-enforcements jump in on your doorstep. Excellent work Xeno and we at OGN will be playing this mission for a long time.....
  15. -OGN-DarkPhantom

    co30 Domination! One Team

    Congratulation Xeno this is a excellent map..... The Aussie's at ArmA OGN Server loved the map and I say will be on the server for a long time for them to enjoy... The scripting and setup in this mission is "A 1 " For the ppl that haven't played this mission I will suggest to download it and get a few friends to play it.... because this is the True Team work that ArmA can offer.... For Team work and Competition recommend Version 2.04 For Team work and enjoy playing ArmA.. version 2.19
  16. -OGN-DarkPhantom

    BIS, Please Read This

    U can banned them.......your not looking in the right place...... Start looking in other areas..... Server admins will know where to look if they have the IT knowledge Here's a hint.... start looking else where and not the Game ? How TKer's are playing the game
  17. -OGN-DarkPhantom

    Expansion: Arma: Queen's Gambit

    First they need to fix Armed Assault before they start even looking at releasing a mod update....
  18. -OGN-DarkPhantom

    Patch 1.08 - Released!

    Anyone in Australia that need a good Download checkout the OGN Aussie site..... Should get a good DL speed OGN ARMA Website Australia CYA online
  19. -OGN-DarkPhantom

    Hacks & Cheating..

    Interesting..... I wouldn't worry about it..... One === is that the 1.08v will be released Today keeping fingers crossed ..... TWO === doesn't really matter what name you use as the Server Admins banned ID's not Names..... Anyone can goto a ArmA Public Server and use any name they want..... and to stop hackers or Tker's returning... the Server checks for ID's .... basicly a Name is just to identify the ID number by admins..... I've been a Server Admin for many many Years and have seen some weird stuff going on..... Now running one of the Top ArmA Servers in the World I don't think hackers and Tker's will have much say and will start to thin out as the patches come out. BIS are pretty well on the ball and there hearts are in the right place.... all they want from you is to have a little patient If the hackers do find a way ...then basically find a Good ArmA server that deals with these type of ppl....trust me they are out there
  20. -OGN-DarkPhantom

    Info on upcoming 1.08 patch

  21. -OGN-DarkPhantom

    Info on upcoming 1.08 patch

    LOL Great now that the Date is known...... everyone is going to go into a nervous wreck to predict the Time it will be released ... Plus in that sentence in so many few words he said "Should be" ??....that enough to still put you also on the edge So how many are going to take a sicky ?? on Monday
  22. -OGN-DarkPhantom

    Info on upcoming 1.08 patch

    Hmmmm looks like someone is in a hurry for the Patch - on the BIS WIKI, the changlog of patch 1.08 has been released. IF the patch will be released later today, is yet unknown. we do know that the patch comes in 2 flavors. 1 Arma_AtariPatch 1.08 size ~350MB 2 ArmA_Patch 1.05 to 1.08 size ~600MB
  23. -OGN-DarkPhantom

    SWAF-ACF - Anti-Cheat Framework

    Going a bit slow over the past few days, since I've been playing around with beta 1.07 . I'll be getting back on the ACF as soon as my hangover dies down... last night was baaad... So now been a month and the 108 will be released soon....whats the progress MadDogX ??
  24. -OGN-DarkPhantom

    Evolution V1.0 Large scale respawn coop

    First I would like to say KilJoy [sFG] that your mission has excellent demand game play on my Server in Australia..... Second thing I like to say is be very careful on the direction you are going now..... Stricken or penalized a player of its hard work to get where he needs to go could cost you the mission play.... patch 1.4d just did that...were happy with the new updates...like CTD etc....but not happy with death penalty added (5% of your score). Even with the new patch released Version 1.4e 1. reduced death penalty to universal -1 point. has lost 50% of players to play the mission. Mabey excellent in private servers as the rules apply against players but in a public server ppl have issues when someone gets killed by accidental death or other players do it on purpose.... I have designed many missions from OFP to ArmA and to see your mission lose ppl interest would be a shame... As I said it effect different players in different ways keep up the good work but remember over doing the mission can bring its interests down as quickly it went up Recommend to design more than just 1 mission...by using same methods but different Towns..reduce the scripts alittle as all missions have their own little special game play
  25. -OGN-DarkPhantom

    ArmA Watch

    Good to see we have'nt lost you John, Our OGN server used OFPwatch day and night it was like the heartbeat of the server and as Gnat said the server lasted a long game time due to your program. OGN ArmA personnel will support you as much as we can if you need us for anything. Please contacts us at anytime.
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