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Everything posted by Darkhorse 1-6
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SyNcRoNiCzZ AddOn Release Thread
Darkhorse 1-6 replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not actual smoke. just a version that's partially smoked that looks like it's glowing orange. Just it looks like it's lit and not like their just sucking on an unlit (what do the brits call it? ah yes) "fag". :D Kinda like this i guess. or this. http://www.turbosquid.com/FullPreview/Index.cfm/ID/158198 -
SyNcRoNiCzZ AddOn Release Thread
Darkhorse 1-6 replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have a small request regarding your cigarette addon Christian. Is it possible to make the end have an orange glow like it's lit? Also having it kinda off to one side of the mouth and not quite sticking straight out. Love your work. Can't wait for those P99s. For some reason the green one appeals to me. Just looks sexy. :D -
Australia island in Arma2
Darkhorse 1-6 replied to Auss's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm curious about this as well. I recently read something that indicated that this project has been canceled. I hope that's not the case. -
Am I the only one who can't see the runways? When on the ground I can only see 10-20 meters of runway. The rest looks like muddy/mossy ground. Same in the air except I can't really see any runway at all.
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VILAS addons release thread
Darkhorse 1-6 replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I would just like to ask one question. Since the author of the thread and the creator of the mod has been banned from the forums (Wow I've missed alot) shouldn't that mean that the thread gets closed? I'm not trying to anger/annoy either of you Placebo & Wolle. I'm simply curious as to the fate of these addons. Since no more can be posted I would assume (Yes I know what Assume did) that the thread should be closed. -
Project Reality Development
Darkhorse 1-6 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
With NPC's comes great responsibility, and with it, Lag. NPC's should be as limited as possible. Maybe some independent faction forces fighting but not alot of them at a time. -
Invasion 1944 - Wacht am Rhein
Darkhorse 1-6 replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Now THAT is the mature way to have a discussion. Hopefully some of the people from the 1st PR thread will look in here and learn from that... OT: Any chance of another teaser screen any time soon? I'm falling head over heels with this mod. (Not in a man love sense. I know you thought about that, even if it was just for a second.:q:) ;) -
Expect a Newspaper soon... ---------- Post added at 04:11 AM ---------- Previous post was at 02:50 AM ----------
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Project Reality Development
Darkhorse 1-6 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Too much damn spam in here. Not sure how i missed this. I don't know about you ladies but every name on that list is just about an instant download because you know their stuff is gonna be quality. Now you have all of them working on one mod and people take out their crying tissues...beyond me. May I just say... Holy Shit. That list is amazing... Kinda surprised to see Palehorse1 on there. But then again I shouldn't be, seeing as he's the guy who turned me on to JCove. Sent me a torrent that was pretty damn fast at that. I'm looking forward to this even more now. *P.S.* I think everybody is crying because they are thinking that those folks are only going to work on PR now and abandon all of their other projects. That's the only sane reason for all this bickering and "smacktardery". -
Project Reality Development
Darkhorse 1-6 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
For fraks sake people start a thread in another part of the forums if you want to bicker and debate this shit. As a longtime BF2 PR player before I converted to ArmA 1 years ago i must say that this thread is a disgrace. Even the noobtubing, spawn camping, main raping, bunny hopping vanilla BF2 players act better than you. What the hell has come over you?! Your acting like smacktards for fraks sake! @UK_Force: Don't give up on this community just yet. There are still (Or atleast there should be) alot of mature people here. Don't make them pay just because every smacktard in the community decided to show their faces in this one thread. -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Darkhorse 1-6 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If your talking about the Mi-17 (I assume you are.) then that has always been around. The AI in a "transport" chopper never use those rocket pods. Not sure why but only Hinds and Kamovs use their rockets. -
Porting ArmA1 addons to ArmA2
Darkhorse 1-6 replied to bugkill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
NZX is remaking his humvees for ArmA 2... There have already been 3 beta versions released. Check this. http://forums.bistudio.com/group.php?do=discuss&group=&discussionid=149 -
Afghanistan Green Zone 10km Island WIP
Darkhorse 1-6 replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah. From what i've read ArmA 2 content should work out of the box with OA. The units and vehicles won't show up on FLIR or have the flashlights etc. that OA units come standard with but that isn't TOO big of an issue. Islands vehicles etc. should work. Let's hope that the "should work" becomes a "do work". -
Project Reality Development
Darkhorse 1-6 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This thread has become nothing but a flame war. Is there any chance of it being locked? -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Darkhorse 1-6 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmm... I'll do some investigating. It could be that the instances of my shooting targets that far out were with the vanilla game. I do remember being on my ArmA2 communities server & having one hell of a drop with the M109 & M107 at roughly 1,000. I had to aim up so far i couldn't see the target in order to hit it. -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Darkhorse 1-6 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've never had a problem. In fact I've taken out targets at 1,000 meters with an M16A4 ACOG. That's a shot most normal players can't make with an actual sniper rifle. (I'm not kidding. It's hilarious) -
Porting ArmA1 addons to ArmA2
Darkhorse 1-6 replied to bugkill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Opteryx (Is that the right spelling?) Has decided that his maps will not be converted to ArmA 2. I believe he has retired from the modding community in protest over the actions of BIS. Or something like that. -
Oh you have no idea...
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Afghanistan Green Zone 10km Island WIP
Darkhorse 1-6 replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Try PMing somebody from the Project Reality mod. I'm sure they would help ya,(i hope) considering their map has walls that you can blows holes in. (According to their video) -
This may be the problem with the river not showing up. http://forums.bistudio.com/showthread.php?t=96229 @Katipo66: keep your copy of the original until this big bug gets sorted. That's what I was forced to do. It's unplayable in it's current state. For me & a few others atleast.
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GLT Missilebox (IAWS compatible)
Darkhorse 1-6 replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hard to imagine something that causes destruction being that... ?sexy? Great work. -
Addon Research Topic 2
Darkhorse 1-6 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Here's a site that has a sample terrain of Manhattan & Long Island. Whether it can be used with ArmA I don't know though. They also have textures. http://www.es3dstudios.com/Library-Page_Free.html -
31st Normandy mod for ArmA2: WW2
Darkhorse 1-6 replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think they are working on fixing all the bugs before the overhaul the map. -
Project Reality Development
Darkhorse 1-6 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Basically pete, the system that PR uses is alot more... severe? than the one that ArmA 2 uses. ALOT more. Or atleast it was when I played before my BF2 crapped out. -
That's all well & good Pellejones, but if doing it that way causes the current version of the ptt/voice