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Darkhorse 1-6

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Everything posted by Darkhorse 1-6

  1. Beautiful. One of the reasons I can't wait for this map is the level of detail you get into.
  2. An update. Since the latest standalone release they have scaled back their schedule from the above to Monday and Friday.
  3. Darkhorse 1-6

    WIP: Stuff you are working on 2!

    New tint looks perfect. Matches all the gear I used to have in my closet.
  4. Darkhorse 1-6

    Arma 2 Addon request thread

    You realize that is not related to his request At All right? He wants Civilian and International Police Forces stuff, not Italian Special Forces.
  5. Darkhorse 1-6

    please sepearte grenades from fire modes

    G wouldn't really work as it is currently the gear menu. Possibly a number key setup?
  6. Darkhorse 1-6

    The Undead Mod

    I was just attempting to give you one possible answer. As for the 203 thing it's lag then. Nothing can be done other than upgrading your computer. And as for this... I didn't say you were. Judging by your other posts you really need to read the forum rules & listen to the mods but that's another thing altogether. @Charon: A friend of mine made a zombie mission using this that I've been testing. Works great. Great mod.
  7. Darkhorse 1-6

    The Undead Mod

    @Liam: You don't fly much in A.C.E. mod I take it? It's been a feature for a while now where if you get in an aircraft and your not a Pilot soldier class (guy wearing flight suit with helmet. More Helo pilot than jet.) you will start blacking out due to the G-Forces. Even in very shallow turns/dives/climbs & I have also experienced it when using the rudder and trying to make a slight, shallow turn. I have seen the "grenade in thin air" thing before but I can't recall where, I'll see if I can find it. Oh & I believe the delayed explosion from 203s is an A.C.E. feature. Kinda like a timer from the time it's launched to the time it hits something. If the time isn't long enough the grenade determines that the range is too close and the shell with lodge itself in the ground without exploding.
  8. Darkhorse 1-6

    An Irish Missile & Bomb series

    Holy Sheeeit! Beautiful!
  9. Darkhorse 1-6

    Freeze time

    I think it should stay up & become a thread for this issue. It's possible others may find other ways around this, or that people may have issues with the example mission...
  10. Darkhorse 1-6

    Darkhorse's Templates

    I should have done a trenchline around the back but my sleep deprived mind overlooked that. I'll redo it to make it more realistic.
  11. Darkhorse 1-6

    Soldier2390's Bases\F.O.B. Templates

    :D I was thinking yours (From the screenshots I have seen they look stunning & the closest yet to RL) are way better than mine. Mine start trying to look real but i end up tweaking this & that til it fit's the fictional CDF forces. Although in actuality the firebase was originally a RACS firebase using that beautiful 105mm that wld427 made. As for the addon free part, basic firebases, fobs etc. can be made in the editor, but what I am wondering is if there is a way to spawn things that you cant select from a drop down menu, into the editor. Basically using a script or something similar to spawn some of the objects in the game that get unlocked with the editor upgrades, but without using them. Do you know if this is even possible?
  12. Darkhorse 1-6

    Soldier2390's Bases\F.O.B. Templates

    You just gave me a reason to redownload CAA1. Now for the 10 hour wait... :|
  13. Darkhorse 1-6

    Darkhorse's Templates

    I'll hop on & talk to ya about it later Bsilenced. I found out today that the camo nets are oddly shaped & wouldn't really work over the trenches. I'll try to tweak it but for now they probably won't be in.
  14. Darkhorse 1-6

    Pukf - WIP

    Hmm... I found this. What it means I haven't a clue. "Taboo gear on the Light Gun (L118) Shyte, stops you pulling firing lever over 1244mils elevation" Trying to think in mils... Would it come back down on or around your position if you went higher?
  15. Darkhorse 1-6

    Island Jade Groove

    Heh... I think that's exactly what I'm talking about. That GTA site that was posted on this page has the Venom and Cobra from ArmA2, it even says so on the page, ripped & put in GTA IV. My point is be very very careful about using models from there. They have alot of stolen EA-Battlefield content as well.
  16. Darkhorse 1-6

    Island Jade Groove

    hmm. Is it illegal to use ArmA 2 models in other games? I know it's offtopic but it will end up slightly on topic once I reach my "point" after I know the answer...
  17. Darkhorse 1-6

    City Life 2 RPG MOD (WIP)

    Still having problems with BC I take it?
  18. Darkhorse 1-6

    Campania de Malvinas MOD

    Yeah BIS created a pbo association with ArmA 2 for some reason. There's a fix for it around the ArmA 2 section somewhere.
  19. Darkhorse 1-6

    Darkhorse's Templates

    CDF Defensive Line is up next. Also the first post was edited with pictures.
  20. Kju left the BIS Forums a while back. He asked that his account be closed etc. It's possible he is still hanging around but your best bet is probably DevHeaven.
  21. Darkhorse 1-6

    Dutch Army

    Sorry about that Aeneas. I forgot to send you this link. http://www.primeportal.net/apc/apc_home.htm#fennek Should help ya some.
  22. Darkhorse 1-6

    Stadium Beta

    Personally I think an example mission would be alot better...
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