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Everything posted by Darkhorse 1-6
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WIP: Stuff you are working on 2!
Darkhorse 1-6 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Bink, nobody was trying to insult your work, somebody just said it was a little too bright. -
Well a spambot may have brought the subject up, but I would like to know if any decision has been made on this. It would unclutter the WIP and Released sections alot...
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31st Normandy mod for ArmA2: WW2
Darkhorse 1-6 replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Edited. OT: How go the Catalina and the DUKW? -
31st Normandy mod for ArmA2: WW2
Darkhorse 1-6 replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I talked to Rip about this a while back, and I got an estimate. -
Nobody ever cried... Whimpered maybe. ;) Looks good. Loving the huey.
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So far he has most of the infantry done, a mirage II and an F-16 with no (i think they have all been fixed) errors, an armor pack with 3 M113s & a T-72, and i know he plans on more than that 1 Leo. Oh, he also has a nice helo pack that is waiting on some things. I think all he plans on doing after those, is probably the truck pack. Which is just waiting on one small piece to be done before it's complete.
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WIP: Island Villa afgana 10x10 km
Darkhorse 1-6 replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I can only ask one thing. For the towns, could you make it look lived in? Trash in the streets, maybe some wrecked vehicles, signs etc. -
SyNcRoNiCzZ AddOn Release Thread
Darkhorse 1-6 replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Magnum eh? Sound purrrfect. I have been thinking about that beautiful P99 lately. I might send you a PM about my idea Christian, once i make sure that it doesn't sound crazy the second it leaves my head. ;) -
WIP: Island Villa afgana 10x10 km
Darkhorse 1-6 replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks beautiful. I'm guessing View Distance is maxed out in that screenshot? Also what buildings are used? Opteryx, BIS, or Custom? -
Behind enemy Lines (yeah 2001 movie) remake actors/ cameramen needed
Darkhorse 1-6 replied to dr_zakharotta's topic in ARMA 2 & OA - MULTIPLAYER
I would suggest using the F-14 addon for the video, it looks better, and i think it has a 2 seater. I have a partly done F-18 that I could use for a video, but it's only a 1 seater, and is in RACS Camo. Your best bet would probably be to wait a while to see if the 2 seater, USN F-18 will be released. -
Upcoming big game needs tester/stressers
Darkhorse 1-6 replied to Tankbuster's topic in ARMA 2 & OA - MULTIPLAYER
I'll be there for sure, that is, if i can get my arse (I know that's a british term, sue me. :D) out of bed in time. -
How many of you old OFP Veterans are still playing BIS games?
Darkhorse 1-6 replied to nettrucker's topic in BOHEMIA INTERACTIVE - GENERAL
Same here. -
Beautiful pictures.
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A demo of OA would be nice, but a demo for ArmA II, with all the features of OA would just be misleading.
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Arma 2 Addon request thread
Darkhorse 1-6 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Check your link. It's a clip from the movie War of the Worlds, with Tom Cruise in it. -
Arma 2 Addon request thread
Darkhorse 1-6 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Are you saying contact hollywood for a model that was used in a blockbuster movie, to put it in ArmA 2? If this ever happens give me a call, i know another movie id like stuff from. :p -
New island projects - what do you want?
Darkhorse 1-6 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
^ You pretty much just described Operation Arrowhead. Also, tunnels and caves are not really possible in ArmA 2, without ALOT of work, and custom models for each cave/tunnel. -
WIP: Stuff you are working on 2!
Darkhorse 1-6 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
^ Funny, I heard the same thing. :) -
Stealth aircraft that are actually invisible to radar.
Darkhorse 1-6 replied to Laqueesha's topic in ARMA 2 & OA - SUGGESTIONS
If by "radar" you mean the strip at the top of vehicles and aircraft, then yes. There was even an aircraft that had a fully working jamming suite for ArmA 1, that created probably 20-50 "ghost" targets on your radar, you almost never lock your actual target, and unfortunately there wasn't any aircraft that could burn through the jamming. -
Pre-Order Of Operation Arrowhead???
Darkhorse 1-6 replied to WarriorM4's topic in ARMA 2 & OA - GENERAL
you can't yet AFAIK. -
Well, each bomb probably causes a hundred or more explosions, kind of a cross between a satchel and a grenade. 400 explosions at once would lag out the best computer, me thinks.
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Australia island in Arma2
Darkhorse 1-6 replied to Auss's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No new posts in the last 6 months or so though. -
Dance Script - Simple Question
Darkhorse 1-6 replied to Funkman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The reason I posted those 2 links is because the first one is an animation viewer, and could give you a list of usable animations for your dance script. The 2nd actually has the dance action in it (i must say, people in chernarus have an odd way of dancing) and that means that you could depbo it and take a look at the necessary bits of code. Hope all goes well with your video. I'm actually trying to make one as well, but I'm running into a laundry list of problems. -
Australia island in Arma2
Darkhorse 1-6 replied to Auss's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Don't give up on it just yet. I believe it still might be active, but very very slow. If the time ever comes where all work has ceased, i think (hopefully) that the creators will consider passing their work along to others, for it to be eventually completed. -
Arma 2 Addon request thread
Darkhorse 1-6 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Victim931 There is an almost complete stargate mod out there. I can PM you the info if you want. No ships yet IIRC, but alot of SG teams, some of the main characters, and even a little WIP island demo, with an (i think, been a while since i watched the show and heard the terminology) alpha site on it. The mod doesn't have any actual gates, yet.