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Everything posted by Darkhorse 1-6
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List of "Armed Assault 1" addons that work in "ArmA II" as well
Darkhorse 1-6 replied to Dr. Horrible's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Don't worry about that. I'm going to be bringing it over once I get the source files from wld427. Once I get it updated (config edit, make sure .rpt is clean, fix rvmats, maybe get a thermal texture) to AII standards I will ask if I can release it standalone. -
Porting ArmA1 addons to ArmA2
Darkhorse 1-6 replied to bugkill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
working on it -
No, and No. :cool:
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Jungle Wars: Island of Lingor
Darkhorse 1-6 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wrong It needs revamped for ArmA II, retextured to fit IceBreakrs needs, and probably a couple fixes related to the rpt considering they tend to pop up when converting A1 to A2. -
Where Is That Traffic Mod
Darkhorse 1-6 replied to Psilocybe's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
*facepalm* -
Arma 2 Addon request thread
Darkhorse 1-6 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No, he was making an SA-8, which is mobile, and those 2 guys want a SA-2/SAM Site which would be standalone/not mobile - missiles. -
I think it's infantry only for the moment. I didn't see any options for loading vehicles anyways, maybe I didn't test it thoroughly enough though...
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EA-6B Prowler - WiP by IrishDeviant
Darkhorse 1-6 replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Twice in a month/month and a half or more. You have an odd definition of "overused". I'll take a look at the script, i don't understand much scripting wise but i should be able to tweak the values for number of targets/range they are at from the aircraft. -
ONS - Operation Northstar WIP
Darkhorse 1-6 replied to AASE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's more than the bumper, if you had read Topas' post. He was simply trying to help you, as I would guess you've spent so long looking at the vehicle things tend to blend in/not become noticeable. It might not be a major issue, but it was something Topas (As a skilled texture artist) saw and commented on. You needn't react so harshly. -
EA-6B Prowler - WiP by IrishDeviant
Darkhorse 1-6 replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The Airbus has it... but so does one of those 2 links. Possibly even both of those links. ... FPDR -
EA-6B Prowler - WiP by IrishDeviant
Darkhorse 1-6 replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I believe it was one of these two aircraft. http://www.armaholic.com/page.php?id=5010 http://www.armaholic.com/page.php?id=8886 -
That almost screams "Brotherhood of Nod".
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EA-6B Prowler - WiP by IrishDeviant
Darkhorse 1-6 replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well, the jamming idea was used by atleast one aircraft in ArmA, and I was going to see if it could be expanded. The basic idea is this... When jamming is activated it creates an extremely large number of false radar contacts, and randomly moves them around at a good speed. It makes it where if anybody attempts to target an aircraft (with tab or whatever custom key ya use) you lock on to one of the many ghosts. Admittedly there might be a ver small chance of the lock aquiring the real target, but with 50+ false radar contacts moving around rapidly the only way to lock would be to get really close and attempt a manual lock (using right click) but if the jamming aircraft had escorts or was at altitude the chances of having someone manual lock on you should fall under acceptable risk. Its a very... simple workaround, but it worked pretty good in A1, so an experiment with A2, with more radar targets and an expanded range, should be examined. -
EA-6B Prowler - WiP by IrishDeviant
Darkhorse 1-6 replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I might have a solution for the jamming, expect a pm later tody. If my solution is crap then I say bring on the Dragon Lady. ;) -
Yeah, I think he has "considered" that... FPDR
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Project Reality - WIP Discussion
Darkhorse 1-6 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Now that was fun. I remember getting stoned to death by 4 clanmates who came out of an alley. they nailed me, their friend popped our landrover (i think it was british anyways) with an RPG and all hell broke loose. -
Project Reality - WIP Discussion
Darkhorse 1-6 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
PR did not invent/create AAS. You've got your head where the sun don't shine if you believe that. I liked the PR version of the gamemode back when i played BF2, but they didn't create the base gamemode, neither did BF2. -
If it's drivable then JDog stands for Jesus, and half the community will kiss him, while Crash will attempt to make love to him.
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EA-6B Prowler - WiP by IrishDeviant
Darkhorse 1-6 replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What aircraft is that? I'm viewing from my phone, seems a tiny bit like the hawk but I can't be sure. Side note: The guy making the F-15 from scratch might be able to use the manual, if he doesn't already have it. Of course, in the interests of national security it might be best to wipe your computer with a magnet... ;) -
Mando might have the sparrow, but I don't think the mod includes the model, which is what JDog was saying he would have to make.
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EA-6B Prowler - WiP by IrishDeviant
Darkhorse 1-6 replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That's what its role is. -
Ask in the Project RACS thread please. The F-18 is being done by PRACS and ANZAC, not JDog.
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New Aircraft Addons: Vote for your favorite!
Darkhorse 1-6 replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It is possible. It's caled "The Golden BB", and it happens in everything from fast attack jets, to slower CAS types, to helicopters. Its all dependant on somebody firing at the right angle (accidently obviously) at the right time, for it to hit the right spot where it either disables some vital system, or hits one of the pilots. There were waaay too many golden BBs in Vietnam, but there have been plenty in the iraq/afghanistan war this decade. Even with all the technology we have these days luck plays a big factor. @Irish: If your munitions are any example, any aircraft from you is going to be absolutely amazing -
New Aircraft Addons: Vote for your favorite!
Darkhorse 1-6 replied to IrishDeviant's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I voted EA-6B, although I would LOVE to see a properly done A-1 Skyraider. -
That looks absolutely fantastic.