Requiem007
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Posts posted by Requiem007
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Wow, ebanks those look amazing. My jaw dropped and said "Oh my God" when I saw Wardak and the Baghdad retexture. Stellar work.
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Thanks for the update Emery. I look forward to seeing further development. Best of luck towards you and your project members.
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Had a great battle on this terrain recently. Was playing a squad sized operation I made and we breached a compound, near the left side of the river after receiving fire from a nearby hilltop. In the the compound we breached we continued a section that led 3 different ways, once we stepped inside here in a column formation an insurgent from behind me in a corner, past me, then sat at the next corner we had to cross. We lobbed grenades in the area but had to finally lean in and seal the deal. 1 squad member was mortally wounded in the predicament.
Looking forward to updates and new projects. Keep up the great work!
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You mean like North-End?? I thought it was more like some sort of british-american mix.Yeah I have a very Italian friend from Rhode Island. The voice of the player reminded me of him
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The British voice actor actually is nearly spot on in sounding like an Eastern USA Italian. I did find it funny, however.
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Amazing work, especially for a 0.1 Beta! I was surprised at the outstanding detail of the map, just in an early beta release. Keep up the great work! I'll be waiting for any further releases patiently.
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Wow! Those are beautiful Topas. Great job on the detail.
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Very nice Emery! I can hardly wait for this mod.
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Sounds great Quincy.
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Pauliness that is definately the best ACU I've seen. When I opened the picture it made my jaw drop. Great work.
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I would rather have Fallujah. Hahah. I'm sure that Vick is saying that the sheer population in such a small area of the city makes the onslaught of houses maze like.
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I'm with you Chammy, I live north of San Diego, been getting quite a few nice aftershocks after the large one. I've been paranoid about aftershocks all day, thankfully they haven't been too bad. Good luck, and hope you get enough rest for work tomorrow. Love your sound mod by the way!
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Thank you for fiddling with the image so the rest of us could enjoy. Very nice article.
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I'm glad you two have combined into a team. I'm happy to see that you're going to make most of the buildings enter-able. This terrain will make out to be one hell of a piece of art once you are done. Keep up the outstanding work!
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Where'd you get the SCARs?ACEMod also has SCARs, featured in the "MagicBox" under (AE) Ammunition.
Edit: Apparently they do not, somehow my game thinks they do.
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Your DEA units look great Binkowski, finally putting away your hate for multicam?
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I'm very glad and thankful to see some more MGs making it into ACE. I am an Automatic Rifleman at heart so I will be enjoying these very much.
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If you have to cross an open field spread your men out in something like a line or wedge formation and perform bounding techniques. Bounding is when an individual or a group move up about 10-30 meters while being covered by the rest of his team from behind.
Scenario # 1: An open field, have yet to make contact with enemies and your objective is far away. Put your men in a wedge or vee formation. Set up on the opposite side of the field and scan for enemies for a minute or two. If the coast seems clear, send a segment of your team (lets say you have a four man team) men 2 and 4 to move into the field about 30 meters. Once they get to the waypoint, have them lay down and scan the area as you and your other teammate move up past them about 30 meters. Repeat this process until you feel safe and are across the field.
Scenario # 2: Open field, made contact in a village behind you and the objective is not far from the field. Look on your map for alternate routes to the objective, roads with buildings or scan the geography and topohgraphy for a favorable route. If none can be found prepare to move into the field with "bounding overwatch". Scan for enemies while safely beyond or at the edge of the field for about 3 minutes. If none are seen proceed with bounding overwatch, send half of your team members 20 meters into the field have them lay down and scan for enemies. Move 20 meters past the other half of the team and lay down. (Lets say you come under fire here, about halfway across the open field). Option 1: Engage threat by yourself as your teammates scan for more enemies. Option 2: Pop and throw a smoke grenade in front of you, have half of your team suppress the threat as the other half move up and push through the smoke. Option 3: Pop and throw a smoke grenade in front of you, retreat all together to safety and from there engage the threat or find another way around.
General Tips:
In urban areas deploy your team to a staggered column, good for covering 360 degrees.
For searching for a single man or objective deploy your team in a line formation, you will cover the most ground this way.
Always have something between you and any sort of threat.
A thread and guide contributed by Dslyecxi about Tactics, Techniques, and beyond:
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Is it possible to insert a different type of explosive such as a 40MM Grenade upon trigger init?
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I would love to hear more information on the terrain, looks great and yes it reminds me of those great Arma 1 maps.
Keep up the great work Project Reality Team!
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Very impressive flying Gen_Protection, your humor is just as entertaining as your piloting skills.
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Very nice looking road texture. I like it a lot, it matches the is a perfect fit for the desert.
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Nice FOB soldier. Really really nice actually. Good progress Arb. I'm happy to see it.
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I agree. Very nice and entertaining video Vegabond.
Generation kill mod
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
In the show they named some town's streets after bars and such. I don't think it was Baghdad though.