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Requiem007

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Posts posted by Requiem007


  1. Hello,

    I've been a novice editor since the early Arma 1 days, but recently I decided to try out some script commands etc. I've figured out some things but not others. One thing I am really dying to figure out is to have a trigger activation by blufor create weapons on the ground, say an AK_74 and RPG7. I've looked through the search feature on this forum and the forever-helpful Mr. Murray's editing and found exactly what I was looking for, but got confused by it, specifically the Ari1 and [x,y,z] parts. Here is what the guide suggested at chapter.section 5.45

    Ari1="D30" createVehicle [x,y,z]

    What would be ideal, in my opinion. blufor activating a trigger, weapons spawn on the ground at a marker, those weapons are able to be picked up.

    Here's one of the methods I was trying, taken pretty much straight out of Mr. Murray's Guide. On Act.

    Ari1="AK_74" createVehicle [0,0,0]

    I've also something like... On Act.

    createvehicle (getmarkerpos "cache")

    but to no avail.

    Hopefully I've conveyed my troubles so they can be read and understood easily, but if not I could post pictures and try to go into greater details. If you have any insight on what I could do to fulfill by having weapons spawn on the ground through trigger activation all help is welcome. Thank you for your time.


  2. Been playing since te original OFP came out... went to the computer store one day, and saw this game on a shelf there, all unannounced... I couldn't believe the screenshots on the back of the box really did imply you could DRIVE all those vehicles... took it home the same day, and became totally addicted forever.

    I guess that puts me at 10 years game time too

    On a side note, I find it amazing that this game can be measured is THOUSANDS of hours of play... can you think of any other title on this same genre that even reaches the hundreds? few enough actually make it into dozens...

    I agree about ARMA being the only game I could ever play more than 200 hours on. I've got over a thousand in the series now and I still am inspired to play it at least once a day for an hour. That is quite a phenomenon to me. No other game has kept me wanting to play it for that long.


  3. Ebanks, I'm sure you know a lot about Konar province and stuff but I just purchased an excellent book called War by Sebastian Junger. It has been on my radar for a while now, since it is specifically about the Korengal Valley and has first hand accounts of the boredom, chaos, and [lack of] politics from the soldier's point of view. If you want a photo of like the positions of the FBs and OPs are in relation to the valley I could take a photo of it, but as I said you probably know infinitely more than I do about the region.

    Also looking forward to the sat map. Oh, and are you planning on adding the Pech River in?


  4. I love it. Fox it seems like you just picked up texturing and stuff not too long ago, but you've made such progress in your work. It's awesome to see your skills progress! I usually only post when I really support a project, and I am really looking forward to these units. Mortar guy loadout would be awesome, especially for those unexpected Taliban OP attacks in the Korengal and the rest of Konar Province that ebanks is working on. Looking forward to the day your units are done Fox! I vote yes on M249 Elcan (or is it Eclan?) optic for the automatic rifleman.


  5. Thank you for your work. It's definitely a really nice map I've enjoyed exploring it so far and will continue to do so throughout the rest of the night. I agree with Fox that OPX buildings would be add to the immersion but what you have right now is really good. I don't want to sound demanding or anything but I believe adding compounds and walled-in buildings in the suburbs would be a nice addition to the map. EDIT: Just found some in the southern suburbs nevermind. Anyways, really good work. I'm "tabbing" back in to Arma 2 now to explore and play your map some more!


  6. Simple question. After searching forums up and down I couldnt find it so ill jsut ask does any IED rather it be scripted or Module Work in Arma 2 Operation Arrowhead Demo? I have tried numerous Syntax lines but I think the problem is there isnt an GBU or anything explosive in the demo besides a satchel and I cant get that too work Any help would be apeciated My friends and I all decided to DL this Demo and weve been playing until we can afford the game. Ive been using the editor and I am using it as a starter tool for when i get the actual game to learn the basics and some scripts Thanks if you can help at all I have been searching high and low with no success for an answer to this.

    09-12-2010 12:27 PM

    I'm not sure if this will work in the demo but try...

    bomb="Sh_105_HE" createVehicle [(getPos veh1 select 0),(getPos veh1 select 1),0]

    open a trigger, set to blufor present. Put above in the init of a trigger for large blast. Create any sort of object, unit, vehicle on the map and name it "veh1" (without the quotations of course) in the name section in the top right area of the edit unit screen.

    * (Huge) - "BO_GBU12_LGB"

    * (Large) - "Sh_105_HE"

    * (Medium) - "R_57mm_HE"

    * (Small) - "G_40mm_HE"

    Good luck! Also you might want to check out this section of the forums it's a whole subforum for mission editing in Arma 2 and Operation Arrowhead. Of course I'm not sure if all this stuff works only in the demo so just let that be a forewarning to you: http://forums.bistudio.com/forumdisplay.php?f=93

    On topic now: I really hope BIS are able to implement the IED system that is seen in VBS2. I would definitely pay for something like the VBS2 IED.


  7. Seriously ebanks? I swear you are a mind reader because you seem to be working on two areas in Afghanistan I am deeply interested in.

    First it is the infamous valleys of Kunar province, and now it is the Takur Ghar area and the Shah-i-Kot valley and Paktika I presume. Excellent news for me to see those screen shots and I hope to someday be exploring the mountains, valleys, and ridges of the aforementioned places when it's done. Robert's Ridge anyone? Never heard of Operation Red Wing, but just looked it up. Amazing story. Keep up the impressive work ebanks and thank you for your efforts and accomplishments in visitor!

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