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raptor 6 actual

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Everything posted by raptor 6 actual

  1. raptor 6 actual

    Combat Space Enhancement Modification

    All thought of guys. We're working on different modules that will eventually encompass many different aspects. I won't go into detail at the moment on each and every one, but suffice it to say, that we want to add many features that people have been asking for in the past. We hope to add an extra sense of realism, even the minute details so as to add to the immersion factor. One, that I believe I can discuss, is the Enhanced Engineer module. We hope to implement suggestions such as the one from Zorrobyte offered above, and give the Engineer class more of a needed role. Hang in there, we are honestly working on things everyday of the week, even if we don't post info or updates on here.
  2. raptor 6 actual

    [WIP] USAF Air Asset MOD

    FullerPJ, is there by chance a way that you can make the wing patches and nameplates a hiddenSelection so that different units can customize them for their own particular use in the future? I know you and Peral are busy with other aspects and this may seem low on the totem pole, but something we hope you would consider in the near future post release of the Aircraft. Thanks
  3. raptor 6 actual

    Realistic Wounding System [RWS]

    How are you planning to do that? I think there are a few more options hidden in the code to define one or two more spots, but nothing major. Unless you're trying to create a random array to choose from?
  4. raptor 6 actual

    Combat Space Enhancement Modification

    We are working on features that will combine a lot of things into CSE so that it's a bit easier to just download one mod, as opposed to many, many to achieve our overall planned goals. Stay tuned, as we make more progress, we'll be posting more for you.
  5. raptor 6 actual

    Combat Medical System 0.5 Released

    Hello everyone! Just a heads up that we ARE currently working on both fixing bugs in A2 (to a certain extent) AND we are making the move to ArmA 3 as Glowbal has mentioned in the past. We occasionally get requests from people asking if they can port the system over to A3, and our reply will be to just be patient with us while we work to get it incorporated in with the newer scripting functions introduced into that system. **To a certain extent- we want to fix the issues many are having in the A2 version, but the team's main priority is focusing on introducing it to A3 as mentioned above. However, we are researching a newer system that will fix some of the problems posted on our dev-hev site and Jonas (one of the dev team members) has come quite a long way in helping us solve many errors that we had hidden, so a huge thanks to him. The rest of the team is absolutely dedicated to making this system work as flawlessly as possible so that you all can enjoy it's possibilities. Stay tuned!
  6. raptor 6 actual

    A-10C for Arma 3

    I'm just wondering if you can place a line in the INIT line of the plane that would setFuel to 1 or full? Basically, somewhere in the start up sequence (IIRC) the plane starts out with no fuel, but after a few switch clicks, it gets fuel delivered in the code, and all of a sudden you can start the engine. So, the choices are: 1) Peral can add that as a workaround to a less complex system startup, or 2) you might get it to work as mentioned, and all is well until he can push out the next build. Please report back if this route works. If not, sorry.
  7. So, your system is purely game based and not really on reality? Did you not mean for it to be reality based? It's ok if you didn't, I was just under the impression that your goal was to make it such. Can units "full heal" out in the field? Can just anyone administer blood IVs out in the field? In my 12 years of experience as a medic, I've never administered Epinephrine to someone that was "knocked out." I guess that's a carry-over from ACE and PR in BF2? Anyways, read your post on reddit.com about blowing CMS away :) Good luck with the work.
  8. raptor 6 actual

    @A3CS - ArmA 3 Combat System

    Can you give us an idea of what features, other than Blood Pressure have been written into your medical system? Who is advising you on medical content? How much training will we need to do to figure out how to save someone?
  9. raptor 6 actual

    WIP OH-58kiowa Pack

    Fantastic looking work Heripal.
  10. raptor 6 actual

    Combat Medical System 0.5 Released

    I don't see why not.
  11. raptor 6 actual

    We Need a *NEW* Tutorial!

    Thank you Jakerod, I will try those once I get home and report back.
  12. raptor 6 actual

    We Need a *NEW* Tutorial!

    Thank you for the explanation there. What do you suggest is a good plan of action in the interim? The maps I'm wanting to get in A3 are for WW2 era scenarios, and thus require ALOT of custom art work in the Sat layers. Is it advisable to work on those in photoshop while we're patiently waiting?
  13. raptor 6 actual

    We Need a *NEW* Tutorial!

    Bushlurker, is there anyway that you could amend your tutorial to get the maps converted over to A3. I have two maps that I made following your tutorials back in A2, and it worked as you laid it out. But, these two maps have absolutely nothing on them, no roads, buildings, shrubs, anything, and I just can't find a way to get the config working to get it in A3. It doesn't feel like a problem where the tools are lacking, but maybe the new structure of the .pbos needed to get it ingame, or the config.
  14. raptor 6 actual

    @A3CS - ArmA 3 Combat System

    Good luck with next month as a tentative deadline, we are producing a better version of the Combat Medical System from A2, and that portion alone, not mentioning the other stuff we're working on in the Combat Space Enhancement mod will take us a lot longer.
  15. raptor 6 actual

    Task Force Arrowhead Radio

    nkey- I don't know if this has been mentioned, but are there any plans to add an "interference sound or hiss" while using Vehicle Inter Communication (VIC) systems or aircraft sets? The other question has to do with are you willing to script in the ability to cut out or significantly lower players' volume while inside a vehicle unless they are using the VIC system? It would greatly help vehicle crews and aircraft crews by not having mission critical information flooded out by cargo members just ranting in the background.
  16. raptor 6 actual

    Invasion 1944 V3.0

    I am probably mistaken, but I believe there were some of the large rectangular looking radar sites back in the original Invasion 1944 mod back in OFP days. I haven't had my OFP discs in ages, and therefore can't verify, but I think you can still find the mod hosted somewhere by googling it. I have searched this for you, but no guarantees it's going to be in there, and by no means do I recommend just opening files up without asking permission first: http://operationflashpoint.filefront.com/file/Invasion_1944;76285 If it's not in there, then I apologize ahead of time for the wild goose chase. Since this is related to Normandy, and 1944, I did find some info that might aid someone interested in making one for the I44 team. The radar, or at least one type, was called the Mammut radar. Read this wiki page for more info http://en.wikipedia.org/wiki/Mammut_radar
  17. raptor 6 actual

    A-10C for Arma 3

    You're welcome for the help with the ejection seat problem you had at first and the camShake when the GAU fired.
  18. raptor 6 actual

    ARMA 2 Frigate Port

    I know many of us have wished for this ability to walk in interiors while the vehicles or vessels are moving since OFP days, but I'm starting to think that BIS developers aren't reading the same threads as we're all reading, lol. Here's to hoping though.
  19. raptor 6 actual

    [WIP] USAF Air Asset MOD

    Here's a script that the KillZoneKid released in a tutorial guide for armored vehicle parachute drops. Thought it might be a good link to look into once you all get the modeling issues sorted. http://killzonekid.com/arma-scripting-tutorials-epic-armour-drop/ Great video on this link to showcase the concept.
  20. raptor 6 actual

    ZAM Glasses

    I was in driver in one of the HMG motorboats and the overlay kept popping up and disappearing as my ASL was changing with the waves. I don't know if anyone has mentioned this to you, nor do I think it's a game breaker, but it might not be too hard to run a query to see if the person is in a vehicle or not. Some people may wish for the overlay to pop up such as this, so maybe disable IF isDriver or something? Great mod though.
  21. raptor 6 actual

    Combat Space Enhancement Modification

    It is true that CMS for A2 is "master at complexity." That being said, almost everyone on the CSE team was fed up with this incorrect, misrepresentation that we as medics go through in real life. We were envisioning a system where there were consequences to "lone-wolfing" it or going Rambo by yourself into a cloud of lead bullets with no regards to the overall team effort. A2CMS has a line that can be placed into the player's INIT line in the unit's editor so that the specific player can serve as any level of medical care practitioner. This way, you can do advanced medical procedures without having to wait for a physician. As far as the style of gameplay of partisans or civilians goes, I can only imagine that just as in real life, you are at the mercy of getting your team mates back to a medical facility as fast as you can. For example, say you are a rebel fighter in some country's civil war, you and your small group of resistance fighters get caught out in the open, one of them takes a round or two in the torso. Even if you had received training as an advanced care giver, you still can't do every medical procedure out in the field. You would eventually need to get your friend back to some type of medical facility, vet hospital, or something to where you can get medical stuff that isn't readily available out in the field. Long story short, we will take your question and talk about it and review what our other available options can/should be in CSE, but the focus is on a reality based system that may not play out to everyone's specific wishes. We are also still working on our medical manual and hopefully some voiced-tutorials to help break down different scenarios so that untrained medical players will be able to function without too much difficulty. Cheers.
  22. raptor 6 actual

    Combat Medical System 0.5 Released

    Hey everyone. We at the CSE/CMS team would love to see some of videos of your squad/clan/realism unit utilizing CMS. Let us know what you think pertaining to whether it's useful or not, or if it's too cumbersome. Thanks
  23. raptor 6 actual

    Combat Medical System 0.5 Released

    We are currently working on that and other features. Thanks for the question and the fact that you're enjoying the mod.
  24. raptor 6 actual

    Combat Medical System 0.5 Released

    I agree, been a paramedic for 12 years now, and don't think I've seen atropine used to "decrease" HR.
  25. raptor 6 actual

    A-10C for Arma 3

    Congrats on the progress Peral.
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