raptor 6 actual
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Everything posted by raptor 6 actual
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Thx Olds, will look over this shortly.
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The process from model to Arma 3
raptor 6 actual replied to Robertk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A more indepth search probably would've led you to the ArmA 3 Editing section, possibly even the A2:OA Editing section. In there, you'll find a topic category for ArmA 3 Addons - Configs and Scripting (found here) or even the ArmA 3 - Modeling - (O2) section (found here) As mentioned, there's an A2: OA section for the following topics as well. As for the process from Blender to ArmA, I do believe you need Oxygen. This will allow you to add the extra LODs in (Geo, Fire, Roadway, Land Concact, etc., etc.). I would suggest you follow this tutorial by Mondkalb here Hope this answers some of your questions. Feel free to search around on that last link for other links on modeling for the ArmA series. The search function here on the forums will sometimes return hundreds, if not thousands of non-relevant threads to whatever you're trying to search for, but in the end, it'll be the best - 1st place to look option for you. -
F-16 | @RealSound Mod | Announcing! - WIP Thread-
raptor 6 actual replied to LtShadow's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome, now if we could just get ACRE or the Task Force Arrowhead Radio to implement the aircraft communications sounds...this would make a complete package. Great work on your other mods as well. -
Hello all! I see that there are a lot of threads out there about dialog creation, and then, the fact that there is a great tutorial that has helped me learn the GUI editor in A3. However, neither the threads created already, nor the tutorial answers questions that may fall between the gaps. 1) I have a pretty complex dialog in the works. The user can select different menu options on screen, but does every menu creation I have created, need to be onscreen all at once, and only made opaque once it's needed? 2) Leading off of the first question...can someone explain to me the concept of Parent and Child dependencies on dialogs? The wiki doesn't really help. Is it a matter of inheritance, because I understand that, and am using it to much satisfaction. 3) I have an empty_checkbox.paa as a class RscPicture. In the middle of that checkbox, I created a button. The idea was that when the user clicked on the button, that I could use this line of code in the ACTION field of that button class, like this action = "ctrlSetText [2503,"data\checkedBox.paa"];" However, I keep crashing to desktop when I load the mission. The error says something about "/" encountered instead of "=". I can get the exact codes for you if needed. But, long story short, is there a better way to have the dialog pop up with an empty checkbox, allow the user to click on that box, and change the empty checkbox to one with a check mark in it? Is there a certain way that I need to layer these buttons? 4) Can someone explain in "retard style" what disableSerialization is for. Again, the wiki for this particular function is worded in a novice level, and I'm still a noob. Do I need it for a complex dialog? I know this is a lot of vague information, but I don't know that I'm at a point where I can upload the info on here without it confusing someone more...but I'll be happy to send it in a PM. If anyone can be so kind as to look over these questions and help me figure out the answers, I'd be very grateful.
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Dialog creation questions
raptor 6 actual replied to raptor 6 actual's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm getting a friend to try out the newest version per your suggestions (can't trust my own monitor obviously). I will report back when he tells me how it went. Thanks for the help. -
Dialog creation questions
raptor 6 actual replied to raptor 6 actual's topic in ARMA 3 - MISSION EDITING & SCRIPTING
New question... I have spent hours designing this initial background and getting it into the right position, so that it covers my entire screen. However, on a friend's screen, it doesn't cover it. I have found "SafeZone" in the BI wiki and it states some of the code I should be using. My current Video Display settings on a 40" monitor are: Display Mode: Fullscreen Window Resolution: 1768 x 992 Aspect Ratio: Custom VSYNC: Enabled Interface Size: Large My code for the background image which covers the full screen for me is: class TEST_BACK: Test_backgroundBase { idc = 2200; text = "testImage.paa"; x = -0.85; y = -1.19; w = 2.7; h = 3.375; }; The image itself is 2048 pixels x 2048 pixels. What should the end result be to ensure that no matter what resolution or aspect ratio a person is using, that the image will not allow any gaps on the sides? -
Some people should not hold weapons.... (Skull Mask)
raptor 6 actual replied to kiory's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haha, love the post, I've got to use it now, or my wife will call me "lady man!" :P -
Looking for Freelance 3D editors
raptor 6 actual replied to Ckrauslo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Almost seems like it would fall under the "Addon Request" thread. Obviously, there are hundreds of requests, and pages, but you ARE requesting help on ADDONS, lol. -
Dialog creation questions
raptor 6 actual replied to raptor 6 actual's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for those answers. I'll try and work on it, and when I get it progressed more, I will record it in a video or something, so that you have a better idea of what the final result will be. -
Combat Space Enhancement Modification
raptor 6 actual replied to glowbal's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
As Keiran responded, we are rewriting the system for wounds and such. I can't go into detail about the detail we are taking it to, but suffice it to say, that it will definitely take longer than five seconds. A medic will be able to monitor the effects of the drugs given, and he'll need to be cognoscente (aware) of the possible side effects. I wish we could go into this more, but in efforts to keep some "trade secrets," we hope you will understand and we'll try to release some more videos with hints to what we're working on, as soon as possible. -
Congrats on the release Stiltman.
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Dialog Tutorial For Noobs [By A Noob]
raptor 6 actual replied to iceman77's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you, I think that worked :) -
[WIP] USAF Air Asset MOD
raptor 6 actual replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
PM sent -
[WIP] USAF Air Asset MOD
raptor 6 actual replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Maybe he just saw this thread and hasn't made it over to the other as of yet. I DO know from personal experience that one of your team members has been told that releasing other people's work isn't something that is encouraged here in the ArmA community. Whether he wanted to hear that, or abide by it...well, it does seem like it's a possiblitly to have happened. Don't just brush Peter's statement off to the side like it's nothing. -
[WIP] USAF Air Asset MOD
raptor 6 actual replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Fair enough on the reply Peral. I guess what I was saying, without making it sound as an accusation, was that the look of the aircraft appeared fine, as-is. I would've taken it as finished after looking at the pic that was posted of it. -
[WIP] USAF Air Asset MOD
raptor 6 actual replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So, who's making the models of the aircraft, such as the Global Hawk? If neither of you are texture artist, how did the model get the texture it has? -
ARMA 3 Addon Request Thread
raptor 6 actual replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd like to request the USS Khe Sahn to be ported over to A3 as-is. I know they just released the MLODs for it when they released the packs from A2 and A2:OA. However, I'm shite at doing configs. I can do the PhysX lod stuff, but I just need to see if someone can get it ingame for me. I've seen people with it ingame, but that could be from the AiA which I'd like to avoid. If you or someone you know has done this already, and believe they would be willing to share, could you please PM me? Thanks -
Realistic Wounding System [RWS]
raptor 6 actual replied to NemesisoD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Lol, those damn dragon flies that buzz around you in the middle of a fire-fight. Unless you are running a full code on the guy in cardiac arrest, or protocol for bradycardia, the use of EPI is limited to just that, "incase of random bee sting." It's just a pet peeve of mine that so many medical mods continue to perpetuate the cycle of using EPI as a special revive tool. We've implemented it over at our mod with future plans to properly utilize the medication as it should be. Hopefully, the guys here will do the same. -
Realistic Wounding System [RWS]
raptor 6 actual replied to NemesisoD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
First, jd3527, asking for release dates in the BI Forums is considered spam, it's done when it's done. Since you're a new member, I know that you had to have been presented with rules that you SHOULD HAVE read pertaining to the rules we all try to abide by. Second, what is the use of Epi for in ArmA? Thanks, and better luck next time :) -
[CLOSED] FFAA V6 (Spanish Army Mod)
raptor 6 actual replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Keep up the great work Tisor. As I'm a member of some development teams myself, you are definitely correct in the fact that it takes time....most of which is taken away from our family and done outside of university work or jobs. Hope the team keeps the motivation up, the work is greatly appreciated, and everytime I see a new post from you in the thread, or any other for that matter, I thoroughly enjoy it. -
Dialog Tutorial For Noobs [By A Noob]
raptor 6 actual replied to iceman77's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you BangaBob for the video. I was having problems as well, with "Error Loading Control", but I think one of the major steps I overlooked, was at the beginning of your video, the part where you changed it from GUI Grid to Safezone. EDIT- Has anyone else had issues where they are using ST_PICTURE and the picture doesn't show up in the original color? I have an example where the original pic is black and gold, but comes up with black and light blue?? I've tweaked the values in both the colorBackground arguments and the colorText area. The tutorial doesn't really go into detail about background images, or what controls to use for them. Thanks -
ArmA 2 C-130J and MV-22 Redux
raptor 6 actual replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great news there Sakura Chan, keep up the great work. -
Mobile Arma 3 Map Viewer
raptor 6 actual replied to democore's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great initiative there. Keep up the good work. -
Arma 3: Community wishes & ideas- NO DISCUSSION
raptor 6 actual replied to Maio's topic in ARMA 3 - GENERAL
May have been mentioned in the previous 231 pages, but I wish for a towing system that would allow us to hitch trailers.....and more hit points for the medical system side of the infantry aspect. Maybe fix the LOD issues where the memory LOD and resolution LODs don't match up, therefore making community made work-arounds for a better medical system such a hassle. -
Tactical Battlefield - A PvP Modification
raptor 6 actual replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I haven't played this mod as of yet. Just wondering how Epinephrine was used in your mod Dr_Eyeball?- 477 replies
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- pvp
- multiplayer
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