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mortyfero99

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Everything posted by mortyfero99

  1. Just tried new west weapons with new uzi and minuzi !! Awesomeeeee !!! Just one thing. Don't you think in the sd versions the silencer i s litle bit "thin" ?? I'm not a weapons expert but took a look here http://www.google.it/images?hl=it&client=firefox-a&hs=62n&rls=org.mozilla:it:official&q=mini+uzi+silenced&um=1&ie=UTF-8&source=univ&ei=WbNCTfmsOcSLswbkxo2kDg&sa=X&oi=image_result_group&ct=title&resnum=3&ved=0CDcQsAQwAg&biw=1440&bih=717
  2. I have a couple of very noob questions about the ACE keys, I searched Dev-Heaven website and cannot find a solution :( 1) How can i turn up or down the m203 sight ? (shift+v ?? for me is not working) 2) What is "Panic sprint enable" key ?? Thanks
  3. mortyfero99

    Zeus AI Combat Skills

    It makes my squad too slow during firefights!! Today I was playing a furious battle against takistan army in open ground, of course i need my medic run around like a crazy to help wounded soldiers !! Usually i give him order "disangage" and behaviour "aware" bacause of in behaviour "combat" he needs 5 minutes to preform 10 meters ... but with zeus_ai my medic never go back to "aware" behaviour and so my men were loosing blood all around the battlefield !! Some problem when i order them "Gear" to rearm them, they are soo slow that the ammo apc is already gone :(... They don't obbey my "stand up" order too !!
  4. Great idea a so big island !! Finally we can fly around without seing the sea !!
  5. It's simply great !! Will you add to P85 also an Ingram Mac10 ??
  6. Vilas when do you think you will add uzi/uzi_sd to your west_weapons_pack ??
  7. mortyfero99

    6 DLC Suggestions (incl. USMC) POLL

    New opfor !! Arma 2 --> forest and woods OA --> Desert and sand Next :) --> Tropical island ?? Artic environment ?? Next may be ?_country regular forces Vs ?_country rebels ... or ... Artic expedition of Russian army Vs a guerrilla force ...
  8. mortyfero99

    Australians in Vietnam

    Played and finished !! Nice even if too simple (speaking about campaign complexity). Could be implemented in the gameplay but btw not so bad. i.e. implementing: random patrol script, more vc around the jungle, air support in some mission, weapons selection ...
  9. It's free ?? Only the new units, not the campaign ...
  10. I have a question for you ... I've bought Arma 2, Oper. Arrowhead and BAF. Did'n like the too short and poor BAF campaign, and would like to know if the PMC campaign is longer and better !! What do you think about it ?? Thanks for the suggestion
  11. Great !! Here the name !! ""Object drawing distance tweak"" Thanks a lot man !!
  12. I've searched all the download section of armaholic but no idea where it is !! Don't remember the name or the author, but this is what it made: If I'm flying a chopper, even if my distance view is 5000 mt the enemy car/armored/men will appear to me when I'll be 1000 mt far from them (approx value). Tis mod made the car/object/men appear at far distance compared to vanilla arma 2 (it was indicated as a paint distance or something similar) .. Can enybody help ?? I'm sorry I know my english is quite bad :| Thanks a lot
  13. mortyfero99

    Vietnam the Experience: released!

    Unsung has more detailed models (actually), has less units (men, armored, weapons, etc .. ), has less islands but more detailed, but VTE islands are GREAT !! VTE is extremely fsp friendly and unsung is heavy to run. Unsung is a nice mod but this is awesome !! For me Uns score a 7 and VTE score an 8. But I'm confident when VTE will be finshished will score a 10 !! But this is just my opinion ... :)
  14. If you have trouble finishing a mission push on your keyboard: "Shift" and "minus" and then type "endmission". n.b. shift and minus must be pushed togheter the same is for ARMA 2
  15. mortyfero99

    Vietnam the Experience: released!

    Where can we report bugs ? Here, Addons & mods: Discussion, or pmc forum ? I found two major !! jeep mgunner is injured when disembark and the same happens to huey right gunner ..
  16. mortyfero99

    Vietnam the Experience: released!

    Fox will you proceed updating this mod and resolving bugs ??
  17. mortyfero99

    Best setup for realism

    http://forums.bistudio.com/showthread.php?t=96591
  18. Bridges .. from OFP to ARMA 2 always been the biggest trouble for AI .. :D Thanks for the info Fox !! Waiting for the release of VTE !! i have a couple of ideas about a "Seal Team" style campaign ...
  19. Are the terrains created as islands or as mainland ??
  20. Yes it's !! I think there's a difference between single and multi mission. Perhaps in multi mission there is a parameter missing that should be launched by the server ... i have to check !!
  21. What's happening ?? When I enter the editor, select a map, create a man with a thompson and shoot, his weapon recoil follows OA recoil rules and is ok. When I start a mission (i.e. Multiplayer D-Day+1) the recoil is so huge that firing my thompson is useless because after 1 shots it turn to the sky .. Edit: when I play a single player mission everything is fine, this means recoil works with OA parameters = usable weapons .. Can anybody help ??
  22. Just one thing ... I've played a lot VTE for ofp and loved it (played once those for arma1 also). I remember all the big and wonderfull islands included. Couple of days ago downloaded unsung mod, and I saw most part of the island is covered with tall grass (too tall imho). So, my men could see and shot the enemy and the enemy returned fire, but I was standing like a stupid in the middle of nowhere, unable to see anybody (plz don't ask to reduce to minimum ground effect). Please don't make this happens also on your islands, maybe it's more realistic, but imho really kills playability. Sorry my bad english. Thanks men !!
  23. Maybe it's done to speed up the multiplayer enjoyment .. dunnow cus I've never tried in multi ..
  24. I agree .. btw you can try to de-pbo the campaign and look for it ..
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